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  1. Is Shrapnel still making patches for SE IV?
  2. Two seperate forums?
  3. Question for Richard
  4. Up to date History file from SE:IV Gold Beta
  5. SEIV GOLD Rebate
  6. Goodbye.
  7. Victory Conditions ? and Suggestion
  8. Se IV gold
  9. what are the advantages of TCP/IP
  10. Couple Questions
  11. Multiple colony components in one ship
  12. Infantry
  13. Ultimate Mod Over?!?!
  14. Gifting Planets??
  15. How is PPP (Puppet Political Parties) Supposed to Work?
  16. Ramming Problem
  17. SE4 Gold Promo Question
  18. Just testing my new profile....
  19. have i been away too long?
  20. Will SEIV GOLD work on Dell laptops with ME?
  21. Race vs. Culture
  22. That Crazy AI
  23. Print function for Map Editor
  24. AI Mods
  25. Is it Possible
  26. for now
  27. How will Gold effect New Ship Sets and Races
  28. Fate shrine and Urban Pacification centre
  29. Newbie Drone Questions
  30. SE IV Gold: Starting tech levels? Yes or No?
  31. Bad timing on Gold?
  32. Vacuum Dwellers
  33. Where can I download a Game Manual?
  34. OT-New Computer needs new games
  35. Maybe it's just me...
  36. Opinions Sought and Needed (New Ship Set)
  37. Forum Split Suggestion
  38. SE IV Questions
  39. To Suicide_Junkie...
  40. GOLD A.I. vs old A.I.
  41. Stealth Armor: Unbalanced
  42. Trades and Gifts
  43. SEIV Gold and Satellites
  44. Special weapons effect on units
  45. Resource Management?
  46. Messing Starting Tech Levels
  47. Shipset Directory Names
  48. New Races Preview
  49. DOGA/Bryce (ship modelers read)
  50. defending against mutiny's?
  51. Always different shpset?
  52. Update to Mod-pack Jraenar, Klingons, Praetorian, Romulan, Shadows and UkraTal posted
  53. An idea for AI ship weapons
  54. Borg Variant AI v1.49c posted
  55. Gold Demo
  56. Pure Energy
  57. SETI@HOME Easter Egg!
  58. To: Admin, RE: sig problems
  59. New Race Preview (UFA) and other
  60. Ultimate Mod link?
  61. OT-Baseball or SEIV
  62. mothballing ships?
  63. Satellite question
  64. Question about Gold
  65. Mega-Evilness
  66. How is the Gold edition BETA test coming along
  67. Opinions on My First ShipSet
  68. NEOMOD feedback
  69. New game open on PBW
  70. What is the Point?
  71. Deathstalker Jumps on the Modding Bandwagon
  72. Artists, Shipset designers, and other creative types, please read.
  73. Practical use of long range scanner jammers
  74. Two New Races Completed
  75. MVP
  76. Mega Evil Empire - Triggered once or every turn?
  77. Cylons
  78. The Deathstalker Mod has been posted
  79. Gosh, it's so quiet!
  80. Experimental Game on PBW
  81. Newbie PBW question: Uploading shipsets?
  82. Facilities
  83. Satellites and Supplies
  84. Tampa Gamer,
  85. History File for Intel--- Request
  86. An Idea for SE V
  87. Gold Demo Released ???????
  88. S.J....
  89. HELPDefensive issue
  90. Squids in Space
  91. Genesis device
  92. Creating Groups in tactical combat
  93. Strategic combat - a couple of Newby questions
  94. ship is out of supplies.. question
  95. Need help with PBW
  96. mines and mine sweeping
  97. Off Topic DO NOT BUY CIV 3
  98. Automated games
  99. Nation Challenge (attn: Dogscoff & Growltigga)
  100. Frustration (balance)
  101. Doctors vs Lawyers on SEIV PBW -Public Challenge
  102. Off Forum - Lord of the Rings
  103. More Variety in Hulls? (SEV maybe)
  104. More Variety in Hulls? (SEV maybe)
  105. OT - Happy Holidays
  106. Need scenario ideas
  107. Can a repair bay repair SM components?
  108. New PBW game open: Adamant 003
  109. Tech Levels
  110. Question about System Ship Movement Delay Milliseconds
  111. AI editors
  112. Kamikaze Ships used bei AI??
  113. Devnell
  114. Latest Recommended Mod
  115. D/L Problems
  116. Well... the Aquilaean AI certainly *does* invade planets.
  117. What i miss from the old forums...
  118. TCP/IP Question
  119. Would it be possible to edit the following AI parameters?
  120. Cloaked colony ships can't colonize!
  121. New Scenario Available
  122. Warlords!
  123. Waypoint graphic...
  124. Team Mode Questions
  125. planet rioting
  126. OT - PS2 vs. Gamecube vs. Xbox
  127. War and Peace Question
  128. With SEIVG coming out soon, Does any one still play SEIV?
  129. XP support for SE4, other games
  130. Richard any new updates
  131. Exploding planets and moons
  132. Capturing planets with moons
  133. Stellar Manipulation
  134. Troops
  135. Game Bottleneck
  136. what use is climate control facility?
  137. Multiple planet captures
  138. Gunboats and Components Questions
  139. OT- Favorite Sci Fi Ship?
  140. NEW IDEAS TO MODE ?
  141. New Age Ship Yards Revamped
  142. Question on weapon platforms and troops..
  143. Overall Strategy and Massive Confusion
  144. Gold
  145. trade disruption intel op
  146. New Years eve day and stuck at work...
  147. Well, I have no life....
  148. Has anyone besides me been following this?
  149. Opinions Sought
  150. OT-A bug with the forum instant emotion icons?
  151. Message sending bug
  152. Newbie Mining Questions
  153. Newbie Intel Questions. Thanks!
  154. Ministers
  155. OT - Forum Decorum
  156. Space Empires Roleplaying Community
  157. Gifting systesm away!
  158. Se4 1.49 AI Update Star Wars Empire 1
  159. Deathstalkers Full Modd, Version 1.2
  160. Win XP Issue
  161. Imperium Galactica PBW game idea
  162. Nasty problem with strategy
  163. Newbie Q on starting positions
  164. Contacting Andreas Lescano
  165. OT: Want opinions on Imperium Galactica II: Alliances
  166. OT: Star Wars fans
  167. stratagy & tactical website
  168. Looking for help in SCRIPTING
  169. Why Planet refuses to build?
  170. Where to get SE4 custom maps
  171. Any free modders out there?
  172. UM question
  173. A litthe Q' from me
  174. Splitting the forum?
  175. Repair
  176. Number of Computer Players
  177. PBW network problems.
  178. Intel useless?
  179. Racial Differentiation (long read)
  180. Damaging Warp Points
  181. SEIVG Q
  182. Final History List - See if the new game is worth it....
  183. Running a turn without all the files...
  184. Stealth Armour/Cloaking - possible bug
  185. Q on processing PBW turns manually
  186. TDM mod and P&N mod
  187. Q for AI Gurus
  188. How about larger ship graphics
  189. Satellite Formation setting
  190. Finite resources & value improvement plants
  191. Covet Recon Intel Bug?
  192. A new Mod Idea (Look Here For Enlightenment)
  193. Question about cloaking
  194. SEIV Gold rebate
  195. Too all using the klingons....
  196. emissive armor possible fix
  197. Religious Talismans on Planets
  198. Confusing Problem Need Help
  199. International ordering SE IV Gold - question
  200. Future SEIVG support
  201. Gold question SEIV PBEM to TCPIP
  202. newby's guide to ship and fleet strategy
  203. # of Posts
  204. Suggestion
  205. Experience and race age
  206. TCP/IP
  207. Abandon planet!
  208. A big thanks you from Shrapnel Games
  209. SE3 original races
  210. favorite mod?
  211. What is your favorite SE4 feature?
  212. what do you think of the racial techs?
  213. Scenario Editor in GOLD?
  214. One of the Fate Shrine's ability...
  215. New Victory Conditions
  216. Colony ships, for sale cheap!
  217. SE4 Gold Release Date?
  218. OT: Number of total Posts on site.
  219. UM question
  220. Oddity with abilities
  221. Internet Games
  222. OT: over clocking
  223. Scenario Idea: Solar Nationalism
  224. OT-Any Sci-Fi Trivia Geeks out there?
  225. OT-Any Sci-Fi Trivia Geeks out there?
  226. One thing that would make the game so much better
  227. Open-Ended Tech Levels?
  228. Dev Mod
  229. PMed SJ? You have mail!
  230. Comets
  231. Custom Advanced Traits
  232. Newbie question about custom Races
  233. More 'peaceful' tech/components (esp. stellar manip)
  234. How do I?
  235. bitlist error?
  236. Demo
  237. Role Playing Mod
  238. PBW Server Problems--Take 2
  239. Supply Ships
  240. OT: IF's testing
  241. New races-maintenance reduction
  242. BTW..
  243. Massivley interconnected systems.
  244. Official Image Collection
  245. Any official Release Date?
  246. Ancient Race too powerful?
  247. von Neumann Satilites
  248. Illuminati and Starwolf Races updated with new ships.
  249. One empire, multiplayer?
  250. Command and communication