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  1. How to test Ideas / How Things Work in SE IV (11 replies)
  2. Warning: SEIV can damage your health ! (4 replies)
  3. Full tech game (3 replies)
  4. story writing...some thoughts on preparation (10 replies)
  5. Well now, this kind of sucks. (Intel "quirk") (6 replies)
  6. Emmisive Armor for Dummies, please... (54 replies)
  7. Artist Wanted for PBW Logo (23 replies)
  8. Interesting thing I learned about waypoints... (13 replies)
  9. Odd Racial/Unique Tech Reqs (15 replies)
  10. What tech does the AI not use and why? (23 replies)
  11. maximum tonnage? (3 replies)
  12. Racial Points (2 replies)
  13. Defending Planets (18 replies)
  14. Fast construction (19 replies)
  15. Little bit OT but SEIV related (11 replies)
  16. Armor. (5 replies)
  17. Farscape (12 replies)
  18. OT: David Weber Series Timeline Question (8 replies)
  19. Replacement Player needed for - "The Great Experiment II" (9 replies)
  20. Order of Turn Sequence (2 replies)
  21. managing empires (18 replies)
  22. need 4 more players for Sp4 PBW (1 replies)
  23. Combination MOD (10 replies)
  24. Victory screen (23 replies)
  25. New race error (2 replies)
  26. Defeating the Talisman (36 replies)
  27. This just isn't my month (8 replies)
  28. Does any pay attention.... (3 replies)
  29. organic consumption (5 replies)
  30. OT:Medieval Total War (6 replies)
  31. Radeon 8500 (1 replies)
  32. OT: Oh This Is Rich (21 replies)
  33. Senario Creation (6 replies)
  34. n/m (8 replies)
  35. OT: A True Loss (9 replies)
  36. Repair Priorities (9 replies)
  37. Offical Response from AF about NASY (5 replies)
  38. OT: Star Trek Nemesis (94 replies)
  39. Sounds.. (5 replies)
  40. Question... (0 replies)
  41. New race set to stimulate your senses (9 replies)
  42. PBW apears to be down. (4 replies)
  43. question concerning troop modding (11 replies)
  44. question about Gold CD mods and latest patch (4 replies)
  45. One who wishes to know (19 replies)
  46. Cant figure this out. (28 replies)
  47. IT'S HERE IT'S HERE!!!!!!! (5 replies)
  48. Somebody has to know about ... (3 replies)
  49. PBW "Win Some Free Stuff" Contest, Round Two (9 replies)
  50. PBW League Idea... (37 replies)
  51. Rookie Mistakes (41 replies)
  52. Suggestion for an improved plague model. (14 replies)
  53. Favorite Aspect of SEIV (25 replies)
  54. emmisive armor on units (3 replies)
  55. Dsgnname files (8 replies)
  56. Troops not taking planets question!?!?! (6 replies)
  57. Come on ship allready (0 replies)
  58. New game at PBW: Return to Hell. (10 replies)
  59. non-combat componants? (5 replies)
  60. System Shields (15 replies)
  61. Shipsets without AI (10 replies)
  62. OT: An end of an Era (2 replies)
  63. to be shipped, or not to be shipped?? (2 replies)
  64. AI and remote mining (5 replies)
  65. Repair aptitiude and Organic armor (16 replies)
  66. Associating strategies with design types (6 replies)
  67. Who is this "Man of War" guy? (1 replies)
  68. Another 1.78 bug (5 replies)
  69. Problem with Ship Movement log 1.78 (1 replies)
  70. Where to find the SE4 modder program? (3 replies)
  71. Oh My God! Players of STFF (7 replies)
  72. Its Offical (42 replies)
  73. Possible bug in 1.78? (1 replies)
  74. Spoon, Tbontob, Imperator Fyron, Docshane. (15 replies)
  75. Newbie Gold game on PBW (10 replies)
  76. Question about storms (2 replies)
  77. Devnull mod Space Monsters (11 replies)
  78. Riddle me this (17 replies)
  79. How to trivially defeat anti-shield weapon equipped fleets (22 replies)
  80. Milkshap 3D program (7 replies)
  81. Race Design (4 replies)
  82. Questions about "seek after" (3 replies)
  83. I WANT MY SEIV!!!! Dangit!! (4 replies)
  84. components.html (1 replies)
  85. Question about filename extension -- '.mod' (0 replies)
  86. Problems mine sweeping (1 replies)
  87. Rebate Checks, update... (0 replies)
  88. OT ant & grasshopper (1 replies)
  89. My two kopecks ... (10 replies)
  90. Star Trek Ship Plans (19 replies)
  91. v1.78 bug? (18 replies)
  92. ice for shields, and other grit-tech stuff (13 replies)
  93. Travler (40 replies)
  94. Retrofitting Stolen Ships (2 replies)
  95. Multiple tech levels from one ship? (9 replies)
  96. Latest patch "feature"? (3 replies)
  97. Kudos to the TDM guys (7 replies)
  98. Iam looking for some players for seiv PBW (15 replies)
  99. icq anyone? (7 replies)
  100. Devnull mod Space Monsters (3 replies)
  101. back-order shipments (0 replies)
  102. Please read this... (0 replies)
  103. When to upgrade during a play by email (2 replies)
  104. OT: believe nothing (0 replies)
  105. Newbie pulling hair out (15 replies)
  106. Captured ship strategies (3 replies)
  107. Units that break formation (5 replies)
  108. Launching single units (2 replies)
  109. New Racestyles.... (7 replies)
  110. ATTN: Ruatha (7 replies)
  111. Testing big post (1 replies)
  112. Way OT - Who's number 1? (20 replies)
  113. Just had to say this (2 replies)
  114. Need help on IDing a ship. (7 replies)
  115. Xeo Mod v3.0.0 released! (0 replies)
  116. Fighter Question (6 replies)
  117. 1.78 RCE ? (1 replies)
  118. Population minister and empty colonies? (1 replies)
  119. Empires - Borders (8 replies)
  120. seekers w/ speed 0 = chaff (3 replies)
  121. What the highest turn # you've reached? (20 replies)
  122. hard limits (5 replies)
  123. alternate resource system (5 replies)
  124. Null(!) space weapons (8 replies)
  125. Asteroid Field Numbering (7 replies)
  126. Philosophy / Play Style (50 replies)
  127. Did *anybody* ever get their se4:gold rebate? (22 replies)
  128. The tournament and a question of ethics - newbie question (30 replies)
  129. univ. shipyards (1 replies)
  130. How do you take over an empty colony? (14 replies)
  131. Weapon tweaking (22 replies)
  132. Something broken with Kamikaze in new patch? (10 replies)
  133. Counter intelligence projects? (18 replies)
  134. some questions...some thoughts.... (4 replies)
  135. quick question about TDM and race tweaks (1 replies)
  136. Which mod does this best? (1 replies)
  137. The MOO2 Mod Project (6 replies)
  138. Halo (3 replies)
  139. Mothballing: a raison-daitre. (16 replies)
  140. Stupid Invasion BS (14 replies)
  141. "Survivor 2" Round 11 is about to start (194 replies)
  142. PING: Atrocities (21 replies)
  143. POLL MM, help us...information wanted on battle strategies! (14 replies)
  144. Everyone please read this (1 replies)
  145. How far is far? (3 replies)
  146. A new, undocumented feature! (21 replies)
  147. Resource storage on blockaded planets (2 replies)
  148. Atrocities, please check your PM (1 replies)
  149. Another missile question (6 replies)
  150. Please ban member 3174 ManOWar (8 replies)
  151. Hey, what happened to NASY??? (16 replies)
  152. Get password out of modpicker (10 replies)
  153. Troops??? (1 replies)
  154. Story CD? (2 replies)
  155. B5Mod Home Page (3 replies)
  156. how many ppl own SE4 (27 replies)
  157. Mod Idea (5 replies)
  158. number of facilities?? (6 replies)
  159. Storage Facilities (9 replies)
  160. The unbeatable combination is it out there? (34 replies)
  161. How to kill fighters (Un-modified game) (7 replies)
  162. Rate GML a 1 (10 replies)
  163. Space Empires Online (11 replies)
  164. Things we'd like to see in the next patch (290 replies)
  165. 1.78 problem? (16 replies)
  166. #se4 on Gamesnet is FIXED. (8 replies)
  167. Gravitational Quantum Resonators (6 replies)
  168. Yes you can change the name of the tread, cool..What happened to the tread: (4 replies)
  169. Slow ships (30 replies)
  170. doctored screenshots? (5 replies)
  171. Missing research centers in mod (3 replies)
  172. Newbie question on ammunition.. ? (4 replies)
  173. Weapon Mounts (1 replies)
  174. Junkyard Mod (23 replies)
  175. Sphere Worlds in Populated systems - Newbie Question (17 replies)
  176. Sneaky AI (1 replies)
  177. Fleets within Fleets within Fleets (12 replies)
  178. New, alternate means of modelling QNP in v1.78 (16 replies)
  179. Early weaonry? (30 replies)
  180. OS/BS? (3 replies)
  181. Zero Population Growth - Fact or Fiction? (19 replies)
  182. Newbie Question: Culture Modifiers (7 replies)
  183. See the whole board (0 replies)
  184. And another thing ... (3 replies)
  185. Drone Move to? (2 replies)
  186. Another Small suggestion. (2 replies)
  187. Dips--t AI's!! (16 replies)
  188. A puzzlement ... (34 replies)
  189. Weapon Platforms @ Warp Point - Newbie Question (29 replies)
  190. Troops vs. Non-populated colonies (3 replies)
  191. Ancient Wars, SEIV style (21 replies)
  192. Backorders... (1 replies)
  193. I want to Play ( (3 replies)
  194. PBW down? (0 replies)
  195. Is the PBW Site down? (14 replies)
  196. Docs (4 replies)
  197. Robotech/Macross Mod (13 replies)
  198. question about satelites (5 replies)
  199. Was it Fate? Or just Luck? (2 replies)
  200. Enemy minefield indicator that won't go away (14 replies)
  201. No music in windows 2000 (2 replies)
  202. Empire specific components, tech - possible? (27 replies)
  203. Timing of colony planting. (2 replies)
  204. OMG... what a start... (9 replies)
  205. Understanding battle strategies...newbie question (56 replies)
  206. System with planets and no sun (5 replies)
  207. Help requested with modded component. (3 replies)
  208. Renaming system (11 replies)
  209. Racial modifiers and repair (1 replies)
  210. Does SEIV Need Income? (16 replies)
  211. 14 Star Trek Neutral Races (9 replies)
  212. Planetary weapons problem. (21 replies)
  213. HELP - PBW + 1.78 = Error (6 replies)
  214. two newbie questions about mods (4 replies)
  215. Help (5 replies)
  216. DO Ate My Start Menu! (1 replies)
  217. Replacement Player Needed ASAP for ST Final Frontier (5 replies)
  218. When back in stock? (6 replies)
  219. Deathstalkers MountMod, GoldPatch2 (16 replies)
  220. Front Page... (5 replies)
  221. Scramjet in SEIV (4 replies)
  222. WP Graphics (4 replies)
  223. Newbie Question: Neutal Races (19 replies)
  224. intel operations (3 replies)
  225. The Future for SE IV? Does it have one? (69 replies)
  226. Patch 2 Mount feature not implemented? (9 replies)
  227. oh.....back-order!!!!!! (4 replies)
  228. I NEED 1.67 PATCH (15 replies)
  229. New ideias / concepts / problems in / for SE4 GOLD after 1.78 (31 replies)
  230. Devnull mod? (6 replies)
  231. How am I doing? (5 replies)
  232. a good mod (6 replies)
  233. Thanks, Malfador and Shrapnel, for continued support (9 replies)
  234. Stupid newbie question (4 replies)
  235. Ships cloaking without possessing cloak component? (3 replies)
  236. New AI for Fazrah (0 replies)
  237. Ok this is really pissing me off (7 replies)
  238. Drones again... (5 replies)
  239. Resupply depots (3 replies)
  240. Satellites (8 replies)
  241. Questionable components. (14 replies)
  242. emissive armor (11 replies)
  243. What's the Q-generator (4 replies)
  244. Do cloaked ships affect happiness (4 replies)
  245. Formation Editor needed! (2 replies)
  246. Inter Galactic Couch Potato Football League Update! (44 replies)
  247. OT: Farewell Futurama (6 replies)
  248. Does TDM mod work with the new patch? (1 replies)
  249. any Star Wars Mods??? (2 replies)
  250. No intelligence??? (4 replies)