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  1. Positive Events (4 replies)
  2. Why are the Eee the most dominating AI? (4 replies)
  3. Fresh Meat (7 replies)
  4. Proportions 24hr- new player needed (0 replies)
  5. PBW Replacement Player needed for Adamant 004 (0 replies)
  6. Balancing Race Construction (28 replies)
  7. Balancing Defensive Bonuses (3 replies)
  8. Balancing Intel (6 replies)
  9. New tech idea - Launch Lasers (8 replies)
  10. Q&A Down Loads (2 replies)
  11. Following Command (2 replies)
  12. roleplayer's wish (2 replies)
  13. PBW offline (13 replies)
  14. Modding - Gold vs. Standard (3 replies)
  15. Attn: Richard/Malfador: Palace use idea (23 replies)
  16. New game idea (5 replies)
  17. Where is the Voyager Scenario? (4 replies)
  18. Kill the AI (2 replies)
  19. TDM Modpack (21 replies)
  20. Ministers build wrong way (5 replies)
  21. Replacement Player Needed for Adamant 006 (0 replies)
  22. The Cleansing Part II (28 replies)
  23. SE4 Modder Ver 1.76 (updated for ver 1.91) (237 replies)
  24. Vehicle size question (9 replies)
  25. Don't go away, ability! (2 replies)
  26. Another research tree question (1 replies)
  27. Spot open in Star Trek Final Frontier game (1 replies)
  28. Scenarios (7 replies)
  29. Plague Bomb Damage (2 replies)
  30. Diplomatic Mega Evil (0 replies)
  31. Planetary Populations (12 replies)
  32. Is it New Math? (3 replies)
  33. Remote miming question. (16 replies)
  34. Those Vaxins are great.... (4 replies)
  35. Tech Progression Formula? (16 replies)
  36. Hey, this game is pretty fun! (12 replies)
  37. All new BREEN (10 replies)
  38. Is the total number of ship designs ... (6 replies)
  39. Lord Kodos (28 replies)
  40. Proportions 2.4 -- Some questions (4 replies)
  41. Best ship size? (18 replies)
  42. Range check error? (4 replies)
  43. Ship design musings (15 replies)
  44. Something I'd like to see in the game is ... (5 replies)
  45. Diplomatic Distance (10 replies)
  46. Combat Sensors & Multi-Plex Tracking (5 replies)
  47. WOW SE3 HAD A PUBLISHER!? (6 replies)
  48. CIV3 TO SE4 (12 replies)
  49. ? about VehicleSizes.txt (11 replies)
  50. No luck getting TCP/IP to work (2 replies)
  51. Engine destroying weapons (10 replies)
  52. OT - any VB programers out there? (4 replies)
  53. How does one go about restricting a research pathway? (6 replies)
  54. Why reduced resources for building? (7 replies)
  55. Small request for MM (6 replies)
  56. New feature wanted - - - Space Docking (16 replies)
  57. Questions, part 4 (8 replies)
  58. Krsqk System Mod (11 replies)
  59. Wing Commander Race Sets Ver .3 Complete (0 replies)
  60. DS9 (Deep Space Nine) (10 replies)
  61. Experience in hosting PBW games- wanted (2 replies)
  62. Have you ever been beat by the AI? (44 replies)
  63. Another question... (3 replies)
  64. The Gorn Imperium (33 replies)
  65. Where are the models coming from for the ship sets? (12 replies)
  66. Rocketeers: new shipset - please comment (0 replies)
  67. Swapping race portraits (3 replies)
  68. Recruiting for SEIV Game - LIMITED RESOURCES (6 replies)
  69. The Namovans have come to rule the galaxy (18 replies)
  70. Friendly fire (5 replies)
  71. Return To Orion+Devnull+PBW (1 replies)
  72. though races? (1 replies)
  73. Freet and ship settings in strategic play (8 replies)
  74. No storage available?? (4 replies)
  75. Beta players/testers needed for new mod (19 replies)
  76. haha! finally ... (4 replies)
  77. Suggestions (48 replies)
  78. OT: Cheaters (23 replies)
  79. The List of all Races (75 replies)
  80. Minefield Question (8 replies)
  81. Build Queue Storage (8 replies)
  82. Yet another new race for your pleasure! (11 replies)
  83. Why should troops make a population jubilant... (14 replies)
  84. Boarding party questions: (12 replies)
  85. PBW still slipping gears... (3 replies)
  86. email games? (6 replies)
  87. PBW Lg ship vs. Sm. ship (17 replies)
  88. Newbie Blockage Question (5 replies)
  89. SE4 Language Pak (4 replies)
  90. Yea! Got it today, but have a simple question... (2 replies)
  91. Is MM still working on SE IV Gold??? (40 replies)
  92. OT: I'm proud to be an American... (43 replies)
  93. mods place (2 replies)
  94. stellar manipulation question (15 replies)
  95. Wing Commander - Confed Ship Sets (12 replies)
  96. My ship/unit designs are NOT appearing ... (6 replies)
  97. Is there a tut for the Map Editor? (3 replies)
  98. Magic Mod (71 replies)
  99. Question on units. (2 replies)
  100. I say 'system' and you say ... (4 replies)
  101. Looking for Starfleet Command and Farscape Pictures (4 replies)
  102. Tech Tree Problems (2 replies)
  103. Drone questions! (19 replies)
  104. Whyzzit that if you are a ... (4 replies)
  105. PBW Trade Question (7 replies)
  106. Cowabunga! (30 replies)
  107. New Game Request. Warp Points Abilities (9 replies)
  108. This is a pretty nasty racial combo... (22 replies)
  109. buy se iv gold or not? (12 replies)
  110. SEIV Center? (3 replies)
  111. Feature request: Build queue change for SE5 (25 replies)
  112. spaceyard ship (8 replies)
  113. Replacement player: Home Coming (team game) (2 replies)
  114. Emp File unviewable (8 replies)
  115. OT: For all the genocidal dictators... (79 replies)
  116. Replacement Neded for PBW (2 replies)
  117. 4 x games in 2002: the big three. (13 replies)
  118. Phoenix MOD ideas open for review (8 replies)
  119. A moment of epiphany occured today ... (6 replies)
  120. Question time....... (13 replies)
  121. Proportions Version 2.4 released (74 replies)
  122. Tech-Grid-Mod (57 replies)
  123. Can ship movement be speeded up? (2 replies)
  124. RE: Will (1 replies)
  125. Patience in my PBW games please... (5 replies)
  126. Kilrathi Race Files - Complete (12 replies)
  127. Would I be correct in assuming ... (2 replies)
  128. Klingons Updated (0 replies)
  129. Don't you just HATE it when... (6 replies)
  130. Kilrathi/Kzin Race (12 replies)
  131. Romulans Updated (2 replies)
  132. An Idea about Racial Techs... (5 replies)
  133. "Beyond Reason" - A space Empires IV story (12 replies)
  134. Questions, part 3 (5 replies)
  135. What is 'reasonable' return on research? (12 replies)
  136. OT Shields really exist? (6 replies)
  137. TCP-IP => Manual...errors? (3 replies)
  138. Earth calling Crazy G, earth calling Crazy G... (0 replies)
  139. IG3 Demo (3 replies)
  140. Me again viz: system names. (19 replies)
  141. How many Races? (8 replies)
  142. Planetary defense measures. (11 replies)
  143. Space ship yards query (3 replies)
  144. Newbie frustration. (16 replies)
  145. Well, this is getting VERY annoying... (8 replies)
  146. Looking for comments on possible mine suggestion. (26 replies)
  147. Pre-Gold Mods (1 replies)
  148. Testing (7 replies)
  149. Looking for Taz in Space (4 replies)
  150. Ability questions (1 replies)
  151. What Ship Sets Do You Use Most (17 replies)
  152. Best 4 X Game To Date (33 replies)
  153. TerranC Please Read (1 replies)
  154. Aliens' happiness types (17 replies)
  155. PDC Ships head for corners (15 replies)
  156. Attack Orders in Simultaneous Play (6 replies)
  157. Is PBW working okay? (2 replies)
  158. Played a very good game.... questions though.. (10 replies)
  159. Population in SEIV (36 replies)
  160. Is there a listing of successful ship designs? (22 replies)
  161. Bugs and weird stuff (5 replies)
  162. Homecoming Players - Sorry (1 replies)
  163. Need Opinions On New Borg Images (14 replies)
  164. PATRIOT'S SALOON and SOCIALIST' HEAD CASINO (Rank Padding Alternative) (18 replies)
  165. SEIV Modding 101: A Tutorial (102 replies)
  166. Starfire Mod (13 replies)
  167. Star Trem TMP Updated (8 replies)
  168. Reading savegames (5 replies)
  169. Just for giggles I ... (3 replies)
  170. Space Empires 5 (95 replies)
  171. Racial Attributes (25 replies)
  172. PBW Game - Dimension X, 2.0 (21 replies)
  173. SE4 Code redux (3 replies)
  174. Another "small" TDM issue. (5 replies)
  175. Updated Cultures! (0 replies)
  176. TCPIP game question (SE4 Gold 1.67) (4 replies)
  177. Check out the Malfador site. (3 replies)
  178. The answer is 162 (7 replies)
  179. Starting a new MOD ... (16 replies)
  180. PBW Queries (2 replies)
  181. Are Hadrian and Kodos the same person (41 replies)
  182. SE4TTV : Version 1.1 available (47 replies)
  183. Planets, Capturing, Drones Oh my (4 replies)
  184. Multiple SEIV files on one computer? (2 replies)
  185. Starting Resources (5 replies)
  186. Isn't it funny... (2 replies)
  187. Ye New Galactic Bar & Grill & Phong's Head Cantina - After Hours (2983 replies)
  188. Lurkers (1 replies)
  189. Tiny Space Yard (4 replies)
  190. Proportions 2.3 released (20 replies)
  191. More questions, part 2 (20 replies)
  192. Bug or Feature: Multiple Ship Training Facilities (56 replies)
  193. Don't Player Settings get saved with an Empire Save? (1 replies)
  194. components working yet? (3 replies)
  195. Type priorities (5 replies)
  196. SE- Other projects (2 replies)
  197. Endless war (3 replies)
  198. Looking for a specific ship set (2 replies)
  199. Query about SE4Viewer. (4 replies)
  200. Shield generators using supplies (6 replies)
  201. Deconstruct & Analyze too powerful? (12 replies)
  202. Cantina Winner Announced (1 replies)
  203. When do you use Ministers and where? (9 replies)
  204. a few wee little questions... (23 replies)
  205. Brunnen G Characteristics? (6 replies)
  206. SE4 1.49 to SE4/Gold ... ? (4 replies)
  207. Call for Artists (22 replies)
  208. What's the latest Version of Pirates and Nomads (16 replies)
  209. Replacement Player Needed; Need tips from Francophones that live in Montreal (7 replies)
  210. New weapons and techmods (4 replies)
  211. Are single facility planets useful for anything other than 'bookmarks' (waypoints?) (32 replies)
  212. Is there any real point in designating a colony as 'mining', etc? (11 replies)
  213. Ship Designs Save question (3 replies)
  214. Devnull Mod Gold: updates and discussion (387 replies)
  215. AI Design Creation Errors: ... Unknown value "Drone Attack" ... (7 replies)
  216. System Wide Launch or Auto-Launch ??? (15 replies)
  217. mod directory usage (3 replies)
  218. Replacement player: Team PBW game: Home Coming (1 replies)
  219. Questions, questions ... (15 replies)
  220. Help re modding in General (1 replies)
  221. New Version of my Modding program (3 replies)
  222. What good are drones? [EOM] (26 replies)
  223. Is there a FAQ that explains the available weapons systems? [EOM] (3 replies)
  224. Thanks to all for answering my questions! [EOM] (0 replies)
  225. Modding racial traits (3 replies)
  226. Military Colonizers (7 replies)
  227. I was never so amazed ... (2 replies)
  228. Have a nice Holiday (4 replies)
  229. if facility were cities (15 replies)
  230. SE IV Crash : Range something or other (6 replies)
  231. K-Editor v1.12 (32 replies)
  232. New SEIV Gold Maps (3 replies)
  233. What in blue blazes is an Ancient Quadrant and ... (5 replies)
  234. Dune Mod ? (1 replies)
  235. New Facility Idea- What's your opinion ? (30 replies)
  236. Marketing Suggestion for Space Empires (2 replies)
  237. Talisman Killer (6 replies)
  238. TDW Mod Pack problem (10 replies)
  239. Newbie query re: mothballing ships. (5 replies)
  240. tholians (46 replies)
  241. Oh MY GOD - I've got a 1 star rating ! (7 replies)
  242. Why can't I launch units from my transport? (2 replies)
  243. Deathstalker AWOL for a bit... (10 replies)
  244. PBW - problem and question (1 replies)
  245. Can you limit the number of opponents in the retail game to a specific number? (9 replies)
  246. Can space yards (bases) be transported ... (21 replies)
  247. problem with "repeat orders" command (13 replies)
  248. Looking for good Disrupter Component (2 replies)
  249. How do you make a custum tech tree? (3 replies)
  250. Proportions Mod: Strange Upgrades (3 replies)