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  1. BSG mod (10 replies)
  2. OT: Building a new computer... (86 replies)
  3. OT: In need of a notebook (10 replies)
  4. Anyone played Lost Empires? (12 replies)
  5. Clairfying multiplayer (8 replies)
  6. OT: What's a good video compression program? (10 replies)
  7. DevnullMod 1.0 Released! (16 replies)
  8. space V empires minesweeper HOW? (1 replies)
  9. OT: Computer benchmarks (11 replies)
  10. Space Empires V Editor version 1.5 released! (8 replies)
  11. SE:V History v1.53 (4 replies)
  12. Worrying news about data on Google... (9 replies)
  13. Expanding Atmosphere Types (52 replies)
  14. SEV Modding manual (4 replies)
  15. Window Transparency Tool (1 replies)
  16. SEIV (11 replies)
  17. SEIII (9 replies)
  18. Space Combat Start Distance (0 replies)
  19. SE:V History v1.52 (17 replies)
  20. Small Mod Experiment (22 replies)
  21. FQM Beta 12 Testing Help (17 replies)
  22. SE:V -- Problems after Alt-Tab (11 replies)
  23. DevnullMod for SEV (15 replies)
  24. animated gifs (4 replies)
  25. Weird alliance bug??? (2 replies)
  26. Is there a AI Campaign mod for SE5? (3 replies)
  27. Question about TCP/IP in SE5 (9 replies)
  28. Shields (4 replies)
  29. Riots? (21 replies)
  30. Free money for shrapnellers in Iowa. (0 replies)
  31. OT- Simpsons: Guest starring me. (0 replies)
  32. OT: The Future of Computer Strategy Games (61 replies)
  33. Happy Birthday Atrocities (10 replies)
  34. Space Empires on Facebook? (6 replies)
  35. SE5 Beta History 1.51 (24 replies)
  36. OT: Server Hardware and Configuration Question (0 replies)
  37. OT: How to get C&C Tiberian Sun to run on Win XP? (7 replies)
  38. OT: Terrain Generator (6 replies)
  39. Possibly way-out-of-date bug report (3 replies)
  40. Mods for the Masses (5 replies)
  41. OT: Strange Windowed Madness! (0 replies)
  42. Question about Bugstatus and playability of SE5 ? (11 replies)
  43. Racial abilities (11 replies)
  44. [BUG] resource production calculation (9 replies)
  45. [AI coding] - some basic questions (4 replies)
  46. Version 1.50 Beta History (1 replies)
  47. Ground combat (8 replies)
  48. Does Non agression effect mines? (9 replies)
  49. Game setup & tech trading (4 replies)
  50. Need replacement player for Celeb SEV BM mod game (4 replies)
  51. Neutral Empires (4 replies)
  52. Model Texture Reference Fun (1 replies)
  53. O, or is it 0? Bug or not? (15 replies)
  54. Don't Stray Too Close! (9 replies)
  55. New SE5 4 player PBW game (3 replies)
  56. OT: Looking for a good physics site (64 replies)
  57. NEW SE File Tracker (0 replies)
  58. Where oh where is parabolize?? (2 replies)
  59. Balance and stuff (12 replies)
  60. Slight graphic problem with SE V (18 replies)
  61. Treaties question? (1 replies)
  62. Interested in SE-V -- differences to GalCiv II? (20 replies)
  63. OT: Explain this spam?!?! (15 replies)
  64. OT: Has anybody purchased Lost Empires? (1 replies)
  65. Stock UI Button/Icon Backgrounds (0 replies)
  66. Sig Test Post (3 replies)
  67. Seti at home (0 replies)
  68. OT: Simple art job (0 replies)
  69. SEV Linux (1 replies)
  70. Command Line Parameter? (3 replies)
  71. OT: Harry Potter & the Deathly Hallows (14 replies)
  72. Ship and fleet experience functional? (9 replies)
  73. size (7 replies)
  74. Migration Variables Borked? (2 replies)
  75. Aaron Is Looking For Beta Testers (8 replies)
  76. OT: Where can I download a Virus or three? (27 replies)
  77. what shipsets installed on PBW? (5 replies)
  78. Annoying bug (1 replies)
  79. OT: SEV music on Toyota website ??? (21 replies)
  80. Lets get this game working with Linux! (1 replies)
  81. The Rumors of FQM's Death Are Overrated (Beta 11) (13 replies)
  82. OT - Reverse engineer a .dll & .exe (7 replies)
  83. Farscape Returns! (10 replies)
  84. AI research script?? (6 replies)
  85. Combat (14 replies)
  86. ETA of 1.44 to PBW? (7 replies)
  87. Large Universe (2 replies)
  88. SEV Junk Yard Wars. (16 replies)
  89. SE5 Patch 1.44 Released (31 replies)
  90. Interview With Tim Brooks And More! (1 replies)
  91. SE5 Password Bug (0 replies)
  92. How Are Proccesing Times Now? (13 replies)
  93. Thegreatest game I have and will probably ever pla (22 replies)
  94. designs (11 replies)
  95. Installing shipsets in mods (3 replies)
  96. OT: Virus protect pro (17 replies)
  97. [OT]: Nine Billion Miles From Earth! (3 replies)
  98. OT - which distro? (13 replies)
  99. OT- Transformers movie (5 replies)
  100. SEV Game Mechanics Question: Analyzing (1 replies)
  101. Replacement player needed for 1st place empire (0 replies)
  102. Replacement player in PBW game issue (6 replies)
  103. Leaving for now (15 replies)
  104. SE Universe (0 replies)
  105. spaceempires.net and SpaceEmpiresV.com (9 replies)
  106. More bizzarre mines... (5 replies)
  107. Point Defense (1 replies)
  108. PBW + BM1.08 + New Leaky Intel = Wow! (1 replies)
  109. Weapon Platforms - Ground Attack (2 replies)
  110. Crash Course guide added to Wiki (1 replies)
  111. Fryon... spaceempires.net issue (5 replies)
  112. SEV Gameplay question: Fleets (1 replies)
  113. OT: Which Discworld character are you? (22 replies)
  114. Erp. Problem with FQMD and TDM Merger. (4 replies)
  115. OT: Somthing ODD (37 replies)
  116. Man, it's just not there. (39 replies)
  117. Honesty doesn't pay :( (40 replies)
  118. Kwok's next Mod (47 replies)
  119. MInefields? (10 replies)
  120. Fractal Function Original/Concept Pics? (10 replies)
  121. Warp point question (5 replies)
  122. OT: Game Theory/Statistics (27 replies)
  123. Spaceempires5.com? Down? (8 replies)
  124. Way Points (2 replies)
  125. Need help with formula (6 replies)
  126. OT: Massive computer problem, help appreciated (14 replies)
  127. Error in PBW/BM game (11 replies)
  128. Best virusscan? (15 replies)
  129. Question: Small warp points 500kt limit (3 replies)
  130. Need help testing PBW email (2 replies)
  131. Happiness in SE V? (4 replies)
  132. OT: Graphics Card Overheating (19 replies)
  133. Long load/save time (8 replies)
  134. SEV 1.35 mod path command line option (3 replies)
  135. Windows XP or VIsta For New System? (25 replies)
  136. PBW and BM 1.07 (6 replies)
  137. AI Goals (0 replies)
  138. Mod Code snippet - War (0 replies)
  139. No tech trading and Intel Options (9 replies)
  140. 10 min lead time needs to be 20 on IRC... (3 replies)
  141. Ship AIs that talk to each other (10 replies)
  142. Question on SEV (11 replies)
  143. PBW spot open: Galactic Domination Strikes Back (0 replies)
  144. Editplus Script Syntax File (0 replies)
  145. Planetary Shields (13 replies)
  146. SEV 1.38 - new combat log! (10 replies)
  147. OT: Anyone want to playtest a RPG? (0 replies)
  148. OT: New B5 Movie (17 replies)
  149. Sphere world (8 replies)
  150. OT: Battlestar Galactica Final Season (48 replies)
  151. OT: Cheat codes for the ukulele (6 replies)
  152. Conquest of Elysium II Now Available As A Free Dow (0 replies)
  153. Don't look *DELETED* (8 replies)
  154. Sensors (16 replies)
  155. Modding Challenges (11 replies)
  156. SEIV Adamant Mod 00.16.03 and AI's (4 replies)
  157. Stange, huge bug (7 replies)
  158. SE5 Shipset Megapack Torrent Updated (1 replies)
  159. Strategy question (0 replies)
  160. PBW ver 1.95 (3 replies)
  161. OT: Star Trek XI (14 replies)
  162. PBW SE5 Huge Combat Replay Files (7 replies)
  163. Finalizing Neostandard (46 replies)
  164. *windowed* SE4, running on windows! (69 replies)
  165. OT International Space Development Conf in Dallas (8 replies)
  166. PBW SEV: Can you use the Non-Simultaneous Turns? (10 replies)
  167. OT: Starcraft II announced! (33 replies)
  168. Vanishing Planets (15 replies)
  169. Nice modding language: Lua (1 replies)
  170. House Rules (4 replies)
  171. Devnull? (0 replies)
  172. PBW support for 1.35 (4 replies)
  173. Imagemodserver down (4 replies)
  174. OT: Narf has no more wisdom...Teeth. Owie Owie (25 replies)
  175. 1.35 and PBW and BM 1.07? (9 replies)
  176. SEV Questions: Combat with Allies. (1 replies)
  177. SEV Question: How/Can you move a base? (7 replies)
  178. Query for more indeepth explanations.... (15 replies)
  179. New patch (16 replies)
  180. Research and Intel Component? (5 replies)
  181. Population Processing Plant (3 replies)
  182. SEV Game play question: Supply (2 replies)
  183. OT: George Lucas Calls 'Spider-Man 3' Silly (15 replies)
  184. What The Hell Is Wrong With MS? (38 replies)
  185. New patch (1.35) is out! (9 replies)
  186. Spring Into Action With The Shrapnel Sale! (0 replies)
  187. OT: Ultracorps? (3 replies)
  188. OT- Alien Sunrise (7 replies)
  189. Play By Committee SE4 Game. (40 replies)
  190. PBW issues (1 replies)
  191. SE IV: The Antarans of MOO2 (6 replies)
  192. SE IV: The Swarm/Zerg Species AI..is it out there? (4 replies)
  193. Intelligence sabotage bug (8 replies)
  194. Ground Combat (6 replies)
  195. Ship Sizes (2 replies)
  196. Modding question (2 replies)
  197. Email from SE 4 when new turns are ready? (8 replies)
  198. Space Empires IV Modding Questions (5 replies)
  199. Fleet Formations (4 replies)
  200. SE V Question: Fighters and splitting them off. (1 replies)
  201. SE IV Question: About tributes. (3 replies)
  202. Reverse Engineering (4 replies)
  203. OT: Happy Birthday, Combat Wombat! (13 replies)
  204. Anyone wanna take over a slot? (0 replies)
  205. OT: A strategy game in six days... (17 replies)
  206. Planetary Defense (3 replies)
  207. Lost password (1 replies)
  208. SE IV question on refitting (10 replies)
  209. OT: Happy Birthday, Renegade 13! (15 replies)
  210. OT: Do you need this webpage? (7 replies)
  211. Population Transport Minister SEV (24 replies)
  212. Troops are useless (21 replies)
  213. OT: The irony of SG1 (65 replies)
  214. OT: Planet Kypton discovered...or maybe not. (8 replies)
  215. OT: Want a new hard drive... (23 replies)
  216. OT - Dreaming of Angband... (7 replies)
  217. OT: Hey Check This Out - Vitural DeskTop (9 replies)
  218. FQM 5.00 Beta 10 (5 replies)
  219. SE5 Multimedia Pack (6 replies)
  220. SEV -- House Rules (6 replies)
  221. OT: Interesting Naval Information (11 replies)
  222. Can you simulate defended planets? (1 replies)
  223. Merge fighter groups (1 replies)
  224. OT: Securing Wireless Connection (9 replies)
  225. Official Map Compiler (1 replies)
  226. Planet bombardment bug tests (6 replies)
  227. SEV: Using custom races on PBW (22 replies)
  228. malfador mail full (7 replies)
  229. Designing ship/fleet strategies? (4 replies)
  230. Ship hull research strategies? (2 replies)
  231. How does one attack planets with present bugs? (5 replies)
  232. Valve hacked? (7 replies)
  233. How to stop ships retreating? (4 replies)
  234. OT: iTunes (7 replies)
  235. Colony Ships (3 replies)
  236. Warp point slip bug? (1 replies)
  237. Mod AI scripts (1 replies)
  238. Memory leak question (6 replies)
  239. Fighters (3 replies)
  240. Traits (1 replies)
  241. SE4 vs. SE5 (10 replies)
  242. Orders (9 replies)
  243. Need Help: SE IV Adamant mod (13 replies)
  244. 1 Player out of 8 having problems (3 replies)
  245. OT: I would like to See this made into a Flag Set (2 replies)
  246. Sample Planets (3 replies)
  247. 1st Game Issues: Resupply (12 replies)
  248. Spaceports in SEV (5 replies)
  249. OT: V The TV Series (19 replies)
  250. OT: Computer Networking (18 replies)