- PBEM helper now available (79 replies)
- random events bug !! (2 replies)
- SE4 tournament sites (4 replies)
- Minesweeping is not working with cloaked shpis (0 replies)
- Sphereworld construct save here (0 replies)
- Shield Regeneration dosent work (6 replies)
- New eyecandy (4 replies)
- Ai races not using design name file specified in _ai_general.txt file (19 replies)
- Star Trek Mod Ver 1.0 available in the mod forum. (2 replies)
- Does Anyone Use Escorts? (27 replies)
- TDM Modpack 1.61 minor typo in Narn shipset (2 replies)
- Allow me to share my gratitude (modders) (0 replies)
- Global 100 PC Games (1 replies)
- My one major gripe! (10 replies)
- New update? (1 replies)
- New New Newest patch info ;). (30 replies)
- A Question for the Modders (3 replies)
- where do they come from (3 replies)
- Sol Type Systems (1 replies)
- Central Computer Complexes -- am I missing something? (15 replies)
- Special (2 replies)
- Fleet vs Individual ships (0 replies)
- Resource Mod - comments? (0 replies)
- A Question About Anger (5 replies)
- OUCH! PLANETS ANGRY. PLEASE HELP! (20 replies)
- The Rage Collective 1.1 (19 replies)
- Suggestions to Improve Ground Combat Engine (6 replies)
- AI ship names (1 replies)
- Regarding the Shipping of SE4 (5 replies)
- Another question... (0 replies)
- Design type & Strats. (10 replies)
- .emp file ? and ai attack more ? (3 replies)
- Hydrea, a note on your sol system mod forum post. (0 replies)
- AI Tactical Combat Suggestions (mildly long) (0 replies)
- Making 90 ton fighters causes Range Check Error in combat... (8 replies)
- Combat Movement: How is it calculated ? (3 replies)
- Mine setting (4 replies)
- AI Surrender (11 replies)
- How do I make the game hard? (14 replies)
- V1.30d Research Files and AI_Design Creation Files Mod (0 replies)
- Default files (5 replies)
- Remote mining reduces production? (19 replies)
- AI Racial Traits (4 replies)
- United Space Empires Fans (1 replies)
- lack of resource bug (8 replies)
- Taking a second look (4 replies)
- pre-ringworld construct save (22 replies)
- After Action Reports (AARs) (0 replies)
- Minesweepers (14 replies)
- Map Editor cometh ;). (18 replies)
- Has anyone tried ZippyMod_Ver14? (1 replies)
- Help this newbie; the docs for this game are vague (13 replies)
- Mod Packers - Research File Issues - EA & Toron (13 replies)
- Tactical Combat in a PBEM Game (2 replies)
- Strange things (2 replies)
- "natural decrease" in anger and happiness files (4 replies)
- Suggestions for better AI resource management and better Ground combat (20 replies)
- A new AI Minister? (6 replies)
- AI permission please(Daynarr) (2 replies)
- Retrofit in PBEM games (7 replies)
- Error on www.Shrapnelgames.com (5 replies)
- Aaarrgh! Warp closer question... (5 replies)
- Combat Simultor Bug?? (4 replies)
- Am I the only person who thinks the Emotionless racial trait is a bit pricey? (16 replies)
- Bug? (1 replies)
- Couple of tech/tactics questions (4 replies)
- Using Carriers as supply ships (0 replies)
- Mercy from the AI? (1 replies)
- Is real time play vs humans feasible? (1 replies)
- Is AI/ministers worthless for pop relocation? (14 replies)
- Combat: Strategic vs. tactical (17 replies)
- Capturing planets w/troops? (6 replies)
- Are some techs/wepons useless? (17 replies)
- FIghter missile pods, too powerful? (14 replies)
- demo pronlems (7 replies)
- drones? (3 replies)
- PBEM Stories (8 replies)
- Internet multiplayer? (1 replies)
- Is anyone actually playing this vs actual people? (12 replies)
- Happiness File (0 replies)
- "Mega Evil Empire" triggering (12 replies)
- Ship moral/free will? (2 replies)
- help please.. with cargo/supply cap mod (1 replies)
- The Rage Collective Version 1.0 (35 replies)
- New weapons help document & HTML template (27 replies)
- Star Blazers (7 replies)
- Is it just my computer? (7 replies)
- My incredible bad luck (3 replies)
- genocide vs ground assault (13 replies)
- AI Colonization Techs (6 replies)
- odd 1.30 observation (16 replies)
- Race_AI_Politicts.txt (6 replies)
- using multiple mods (1 replies)
- Is cloaking worth-while? (1 replies)
- War points and black holes (11 replies)
- Would someone please make this mod...... (4 replies)
- new colony techs/components (5 replies)
- air traffic control sim hahahaha! (1 replies)
- What's the latest on PBEM or Network? (0 replies)
- Really Stupid Range Check Error (11 replies)
- Error with Fazrah race? (6 replies)
- THE NEXT MODPACK??? (5 replies)
- Scores, how to avoid MEE ? (5 replies)
- SHRAPNEL RULES!! (0 replies)
- GPF error message, game crashed (8 replies)
- Universal Shipyard is back, hurra ! (0 replies)
- strange bug with TDM 1.61 (1 replies)
- Trade? (6 replies)
- Starfire? (3 replies)
- My research mods. (9 replies)
- STAR TREK: The Space Empires IV Modification... (13 replies)
- Good Information (2 replies)
- Trouble with empty sectors (1 replies)
- Using Carriers as supply ships (1 replies)
- Using Mods (1 replies)
- New Eyecandy files (1 replies)
- One reason for strange AI attack behavior (17 replies)
- Started playing (5 replies)
- Boarding Parties (12 replies)
- State of the game: experience reports (long) (18 replies)
- question about games setup and AI_general file (2 replies)
- Warp Speed (26 replies)
- Murderous Aliens (20 replies)
- grit-tech (55 replies)
- Poll - What Mods are you using? (13 replies)
- New Idea for PD (13 replies)
- Black Holes Mr. Rico! Millions of 'em (3 replies)
- Has Anyone ever successfully added a new Racial Trait? (10 replies)
- Help DMan Mod author (0 replies)
- When AI cloaks... does it work? (10 replies)
- Question to Tampa Gamer about Darlok (2 replies)
- Warp Point defence (26 replies)
- combat movement (2 replies)
- The Spoogy Federation is returning... (0 replies)
- Ack!! Where can we get all those wonderful shipsets from now?!?!?! (0 replies)
- this sux!!! argh.... (4 replies)
- Trek fans, Name the Founder leader (5 replies)
- Mothballing, retrofit etc in simultanous games ! (9 replies)
- Racial Profiling... (0 replies)
- Fighter Groups (3 replies)
- Using mod races (2 replies)
- phased polaron beam (8 replies)
- Active Scanning Component (2 replies)
- Beta Testers for Piundon Mod (2 replies)
- detecting cloaked ships (5 replies)
- Fleet tactics question (0 replies)
- AI Tech Queue Modder Update (0 replies)
- AI on fighters. Booo (3 replies)
- Where to find shipset AI's (1 replies)
- General Question (5 replies)
- AI Ship Design Modder (13 replies)
- Manual help (0 replies)
- Research/DesignCreation mod reposted (0 replies)
- AI Tech Queue Modder Update (0 replies)
- AI scripting challenge (7 replies)
- AI facility construction problem (0 replies)
- Some newbie thoughts... (10 replies)
- Game Locking Up...Urghhh (10 replies)
- Star Trek Races (8 replies)
- Why in the world..... (7 replies)
- Simultanous movement question (4 replies)
- Did PDC's go down in damage / range? (0 replies)
- I find it distressing.... (19 replies)
- Beta testers wanted! (4 replies)
- Off Topic Best Theme Music (1 replies)
- what is max non-crashing amount for finite resource games (0 replies)
- How do i edit technology level advances numbers (2 replies)
- New planets found so far - Aren't they all Gas Giants? (7 replies)
- Why am I getting a "Run Syntax Error?" (2 replies)
- Custom Race Designers: Please post races to Shrapnels Mods (2 replies)
- AI design and facility questions (1 replies)
- Odd RCE (0 replies)
- Question about initial # of planets setting (7 replies)
- Congratulations Mod Packers on Earth Alliance and Xi Chung (6 replies)
- Invalid Index (2 replies)
- AI diplomacy problems (2 replies)
- Race Stats - Vocational Aptitude. (1 replies)
- Please help (3 replies)
- Sundevil's Mod Compatibility (9 replies)
- Protecting Planets (17 replies)
- wondering (5 replies)
- All Modders - Questions about Neutral Races. (3 replies)
- Tech Queue Modder -YATQM V1.30- Posted (0 replies)
- Ground Combat - anyone use it? (15 replies)
- maximum number of races (10 replies)
- How good is the TDM Modpack? (0 replies)
- Setting/Game Preferences? (1 replies)
- what i do wrong re: tdm 1.61 (4 replies)
- AI Tech Queue Modder (0 replies)
- YATQM V1.25 feat. Easy Installation (1 replies)
- combat modifiers: stealth armor + ECM? (20 replies)
- Robo miners/Remote Mining maintenance Reduction (20 replies)
- Secret of the 89 Movement point BaseShip (28 replies)
- Latemod Version 0.2 (5 replies)
- "petition" for MM to add starting techs (15 replies)
- Mephisto 1.61 Mod, help!!!!!! (1 replies)
- New evil race portrait... (6 replies)
- attention: BSG fans (27 replies)
- Plasma Torps (19 replies)
- AI Tech Queue Modder Bugfixes Galore (2 replies)
- System names and stuff (1 replies)
- Warp-points and warp manipulation (0 replies)
- Unique racial tech trees not individual techs (11 replies)
- help missing weapon mounts (5 replies)
- A mod FAQ? (0 replies)
- Universal Shipyards down? (10 replies)
- How to make AI build better ships (0 replies)
- Newbie Questions. For the love of GOD: help me. *whimper* (6 replies)
- Show Distnces (1 replies)
- Mod Permissions (3 replies)
- Loading saved MAPS (2 replies)
- Detection of Weapon Platforms (9 replies)
- Tech Queue Modder Bugfix (0 replies)
- YATQM V1.20 posted (2 replies)
- Colony Ship Capture impossible! (10 replies)
- shields and phased sheilds? (7 replies)
- What's the most important thing to research? (15 replies)
- Is only 1 file changed in this patch? (3 replies)
- AI Facility Construction Follies.... (7 replies)
- Component Modder Update/Bugfix (0 replies)
- Zeno's AI Tech Queue Modder Update (1 replies)
- Map Fun! (2 replies)
- Some things I would love to be changed/added... (long) (0 replies)
- Personality Groups in 1.30 (3 replies)
- Cloaking: Use of supplies (1 replies)
- 1.30 : Whats altered ? (0 replies)
- Happiness racial characteristics in v1.27 (0 replies)
- Attention: All Mod Guru's (4 replies)
- 1.30 : Whats altered ? (1 replies)
- Personality Group (2 replies)
- outdated engines (6 replies)
- typo in 1.30 (14 replies)
- Organic armor or shields? (4 replies)
- -100% production for jubilant pop.? (5 replies)
- Research Strategies (6 replies)
- New YATQM V1.10 posted (0 replies)
- Now that's what I call unlucky! (3 replies)
- Formation Editor Posted (3 replies)
- New Manual?? (18 replies)
- Another newbie Question...weapon mounts (6 replies)
- No comparison to MOO2 (22 replies)
- Temporary Patch Problems... (7 replies)
- Zeno - AI Tech Modder Question (2 replies)
- Climate Control Facility ? (14 replies)
- Yet Another Tech Queue Modder posted (0 replies)
- Med Lab / Plague working correctly? (3 replies)
- What is the use of the 'Custom Group' field? (3 replies)
- Richard - patch-link still does not work (0 replies)
- Extreme OT: How to make your heart leap out of your chest. (0 replies)
- What a beautiful sight.... (12 replies)