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  1. My very own Killer Battleship (5 replies)
  2. Ok, another question... on graphics... (1 replies)
  3. More Neutrals (21 replies)
  4. New Beta out to the testers... (15 replies)
  5. Question for the Mod Suad (3 replies)
  6. you guys (3 replies)
  7. Do the Questions Never End (2 replies)
  8. Problems with this site (8 replies)
  9. Where's Aaron? (5 replies)
  10. IMPORTANT NEWS FROM MM on RCE'S (8 replies)
  11. EMP Files - How do you create them? (9 replies)
  12. Second AI Speech File Online (5 replies)
  13. Another Mod in the downloads section... (0 replies)
  14. Defense Mount Mod (3 replies)
  15. Kamikaze Attack Ships (5 replies)
  16. Happiness (0 replies)
  17. SE III or SEIV? (10 replies)
  18. New Racial trait (2 replies)
  19. MOD -- new ship classes (3 replies)
  20. Yet another new quadrant "AI Zone2" (0 replies)
  21. Oh my GOD how do I stop this (9 replies)
  22. Modding Question (2 replies)
  23. New Quadrant "AI Zone" (5 replies)
  24. Dave's Mod (3 replies)
  25. I bow my head in shame...(Or: Boy do I feel silly) (10 replies)
  26. Mod Mystification-- plz help! (2 replies)
  27. Our good buddy Mr. Range Check (4 replies)
  28. Newbie seeks info (3 replies)
  29. Monoliths??? (4 replies)
  30. Troops and Supplies?? (8 replies)
  31. weapon platforms (5 replies)
  32. Surrender Changes (33 replies)
  33. BORG question for Modders (11 replies)
  34. New PBEM game starting (0 replies)
  35. Multiplay questions and mods - new to the game (1 replies)
  36. Trading Racial Technoligies? (9 replies)
  37. Help! (5 replies)
  38. Patch 3 What and When? (20 replies)
  39. A.I. State (1 replies)
  40. Kind of off topic, yet not. (27 replies)
  41. Am I doing something wrong (4 replies)
  42. Broken Cultures? (1 replies)
  43. screenshots? (7 replies)
  44. Minister Question (4 replies)
  45. Bug report?!? (1 replies)
  46. What does KT really mean?? (26 replies)
  47. Why does my full Version look like the demo? (8 replies)
  48. Where's teraforming? (6 replies)
  49. Sorry, I was real sick... Slept for 2 1/2 days. (6 replies)
  50. Changes to my quadrants mod (0 replies)
  51. PBEM Question (8 replies)
  52. What is the latest patch status? (4 replies)
  53. Mine field consolidation (3 replies)
  54. Undo button (2 replies)
  55. Shipset question (13 replies)
  56. New stellar manipulation component idea (15 replies)
  57. Research dependent (3 replies)
  58. Mixed Components (2 replies)
  59. New Component (10 replies)
  60. Ship/Fleet Exp (12 replies)
  61. After the patch,PBEM??? (6 replies)
  62. AI data settings file (6 replies)
  63. Default strategies file (5 replies)
  64. AI Emergency Build (3 replies)
  65. AI colonizing systems (2 replies)
  66. Duplicate Space ports (4 replies)
  67. What ship types does AI use in its fleets? (2 replies)
  68. Question to [k126]Mephisto: Concerning Mephisto Mod (8 replies)
  69. Saving Strategies????? (1 replies)
  70. Explain why??????????????????? (18 replies)
  71. possible bug: refitting multiple ships in multiplayer (15 replies)
  72. A Question About This Forum (6 replies)
  73. satallite problem (8 replies)
  74. need clarification on armor types (2 replies)
  75. The Ship Class You Use Most (18 replies)
  76. moons (2 replies)
  77. Things you wish they kept from SE3 (34 replies)
  78. Order of Fire? (1 replies)
  79. Interesting Features I would like (5 replies)
  80. Design names, and sometimes numbers (0 replies)
  81. FYI (7 replies)
  82. A Borg Collective style completed (33 replies)
  83. Help! Colonies Not Working (4 replies)
  84. Fleet Strategy, Default Strategy (2 replies)
  85. New Strategy "Hit and run" (8 replies)
  86. Small ships and mines (19 replies)
  87. Organic Armor: Is it broken ? (3 replies)
  88. Satellites and the Need for Fighters at Games Start (9 replies)
  89. Evil mod idea about missiles (6 replies)
  90. Cargo Facilitys and Weapons Platforms (3 replies)
  91. Crew Insurrection, Master Computers, Balance and Foo. (10 replies)
  92. Cashing production (8 replies)
  93. David Weber's Honnor series as a Mod? (5 replies)
  94. Help-I need gas! (6 replies)
  95. Modification follies.... (0 replies)
  96. How do I upload files to this board? (1 replies)
  97. Really strange RCE Last night. (0 replies)
  98. Ship Design (5 replies)
  99. Another new Quadrant!!!!!!! (0 replies)
  100. General Protection Fault (1 replies)
  101. Ahh Waiting for Game But I wish (4 replies)
  102. Would it anger B5 fans if.. (11 replies)
  103. ship mainenance cost (10 replies)
  104. Problems with Intel Point Distribution (10 replies)
  105. I am bummed out (17 replies)
  106. New Quandrant and Systems for large maps especially. (0 replies)
  107. Anyone have specific AI problems they fixed in .txt files? (0 replies)
  108. Colonizing info for all (0 replies)
  109. Battlefleet Gothic Shipset (6 replies)
  110. Petition for Multiple Shipyards: MM take note... (10 replies)
  111. Anyone run into this ? (3 replies)
  112. Possible bug: previously designed ships not showing (0 replies)
  113. New "Game-Over" Review of SE4 (11 replies)
  114. Non A.I. issues for upcoming patch (34 replies)
  115. How do you get an existing race to show up in the creat-a-game menu's? (0 replies)
  116. Short weapons range Strategy????? (2 replies)
  117. Military Preperation Question (1 replies)
  118. a little help is needed (5 replies)
  119. sweat (1 replies)
  120. Shipsets... (11 replies)
  121. pop idea (0 replies)
  122. Order Arrival Date? (17 replies)
  123. Newbie question (3 replies)
  124. Note from MM - AI MODDERS MUST READ THIS (56 replies)
  125. Ground combat / Invasion...????? (1 replies)
  126. Suggestion: To Hit changes (0 replies)
  127. Attention Daynarr (6 replies)
  128. Yet another mod. In mods section (3 replies)
  129. A Solid Cruiser Design (9 replies)
  130. Computer Experience vs Crew (6 replies)
  131. Mega Evil Empire (10 replies)
  132. Mines could add a lot of game depth (11 replies)
  133. Normal vs. Hard strangeness (4 replies)
  134. Restricted Trait abilities 1-3 not working in RacialTrait.txt file? (0 replies)
  135. Racial Traits/Culture Mod (5 replies)
  136. AI Resourse Storage (3 replies)
  137. Questions above emissive armor (3 replies)
  138. Possilbe upgrade for Solar Collector (4 replies)
  139. Tech from planet conquering? (9 replies)
  140. possible warp point bug (1 replies)
  141. Remote minning (30 replies)
  142. AI Modding Consortium - Please read (54 replies)
  143. Multitracking (5 replies)
  144. AI Storage (0 replies)
  145. How about an option to retreat through the opposing end of the tactical area? (1 replies)
  146. Dumb Question (5 replies)
  147. The AI defeats itself (1 replies)
  148. Need comfirmation on possible bug (2 replies)
  149. Destroying Enemy Shields (10 replies)
  150. How do you create a .bmp from movray/povray? (2 replies)
  151. Emp files now available for every race that came with the game (1 replies)
  152. AI is getting much better (0 replies)
  153. How many races do you play against in SP? (7 replies)
  154. Today the AI improved a lot. (6 replies)
  155. If you think bloodthirsty hurts the AI too much, THINK AGAIN! (7 replies)
  156. I created a new DEADLY culture called Anarchists (0 replies)
  157. Component pic bug? (1 replies)
  158. Aaron's(MM) take on Mephisto's Mod v1.60 (4 replies)
  159. Official word from Aaron(MM) on the Peaceful Happiness type (1 replies)
  160. Simple, Reasonable Disengage/Retreat Rule (58 replies)
  161. Moral issue on "Missle Dance" (17 replies)
  162. Ancient Ruins dud! (19 replies)
  163. Game Settings Data File (3 replies)
  164. AI Politics Data File (3 replies)
  165. An Infantile Whine (4 replies)
  166. Warp Point damage (2 replies)
  167. AI late game Ship Designing problems (turns 100+) (21 replies)
  168. Does invading planets work in strategic combat? (8 replies)
  169. New forum (2 replies)
  170. Raising The Bar... (22 replies)
  171. How can we get MM to answer a simple question here? (11 replies)
  172. How to "analyze" a captured/traded ship and get technology? (3 replies)
  173. SEIV as OPEN SOURCE? (15 replies)
  174. Jubala, Mephisto, Anyone - Please help (0 replies)
  175. Getting New Tech by Conquering ?? (7 replies)
  176. Trading Tricks? I need Gas Giant Tech! (5 replies)
  177. Planetary Conditions "Deadly" ...What To Do? (3 replies)
  178. Centauri...Narn? (12 replies)
  179. A Desperate Plea to MM for Better Mod Support (14 replies)
  180. Ship Component to change Planet Atmosphere? (1 replies)
  181. Reasons why the AI runs out of resources (23 replies)
  182. Does the AI use boarding parties?? (8 replies)
  183. Do you want to see the AI BaseShips in action? (1 replies)
  184. Does anyone know what's in store for the next patch? (1 replies)
  185. Extremely cool new Quadrants to play in! (1 replies)
  186. Tampa_Gamer & Mephisto help please... (4 replies)
  187. Real problem with all races being "peaceful" after v1.19 (1 replies)
  188. How's this for a start... (7 replies)
  189. Why are all the Races "Peaceful"? (9 replies)
  190. Devastating RCE -- Please Help (9 replies)
  191. Crew Insurrection (7 replies)
  192. oh, the abuse (8 replies)
  193. Unconventional Warfare: Suicide FG's/DD's and Kamikaze Fighters (6 replies)
  194. Mephisto, how's your new race coming along? (3 replies)
  195. Anyone want a new planet type - Teensy? (2 replies)
  196. Who wants some new, neat galaxies to play in? (7 replies)
  197. Wanted: Savegame ConVersion! (6 replies)
  198. Fixed AI design files uploaded (1 replies)
  199. Question about: Default_AI_DesignCreation.txt (4 replies)
  200. Damn this scraphappy AI! (5 replies)
  201. Tactical Combat Solution: Initial Deployment Turn (15 replies)
  202. Are there bugs in the demo that are not in the full game??? (1 replies)
  203. I'd rather have MM work on AI as opposed to TCP/IP (53 replies)
  204. Ancient Race for A.I. (2 replies)
  205. A.I. ships without formations (3 replies)
  206. Maximum Systems to Defend at a Time (3 replies)
  207. AI State - What do these mean? (3 replies)
  208. AI_Construction_Facilities.txt (4 replies)
  209. Machine race (23 replies)
  210. Help with ship maintence ..ships being abandoned ! (4 replies)
  211. Satellites, Mines, Troops, Fighters & Retrofit\Scrap\SelfDestruct (1 replies)
  212. AI+Minefield/AI+Black Hole=Disaster (longish) (12 replies)
  213. Why no High Score table at end of game? (6 replies)
  214. Question for Mephisto on EA (3 replies)
  215. What's happening here!! (3 replies)
  216. C'mon experts, EXACTLY what is Env. Res. ? (7 replies)
  217. I need an AI scripter please! (5 replies)
  218. AI improvements (3 replies)
  219. Difference between PBEM and TCP/IP (21 replies)
  220. Mine Follies (29 replies)
  221. Anyone have a timeline on the next patch? (2 replies)
  222. I have added the missing empires to the quickstart list (0 replies)
  223. Mod - VehicleSize.txt (8 replies)
  224. What are Mods and which is the best? (1 replies)
  225. Darloks 1.30 Posted (finally) (15 replies)
  226. How do I scrap items in a planets cargo facility? (6 replies)
  227. On the Physics of Repulsor Beams (7 replies)
  228. 1.19 Space Yards no fun? (2 replies)
  229. Opinions please! (8 replies)
  230. Useful Starbases! ? Modders, please respond. (24 replies)
  231. strewth (11 replies)
  232. Computer AI bonus (7 replies)
  233. Is there a way to Automate Mine Laying? (2 replies)
  234. Starbase tactics (19 replies)
  235. Small Anti-matter Torpedoes (4 replies)
  236. Changes I made so far to the game (10 replies)
  237. Silly Tactical AI Behaviour (12 replies)
  238. Damage Points To Kill One Population (2 replies)
  239. Crew Insurrection (3 replies)
  240. Questions about torpedoes (13 replies)
  241. invasion 101 ??? (8 replies)
  242. How do I Upgrade ships and other things ? (2 replies)
  243. AI settings errors? (3 replies)
  244. Solar Sail??????? (27 replies)
  245. PBEM Question (0 replies)
  246. Diplomacy Question (3 replies)
  247. TCP/IP Play (0 replies)
  248. Oh this is just sick and wrong (28 replies)
  249. Mephisto MOD 1.60 (12 replies)
  250. Help! Newbie question about not getting research from AI players! (3 replies)