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  1. Psychic races? (0 replies)
  2. Different ship sets in Carrier Battles mod (0 replies)
  3. Ship size issues (0 replies)
  4. Bug please advise: weird bug (2 replies)
  5. FrEee - an open-source SE4 clone (0 replies)
  6. Disable Self-Destruct (3 replies)
  7. Stacking percentages (2 replies)
  8. Starscape Episode 8 (0 replies)
  9. SEIV on Steam: where should I place mods? (4 replies)
  10. Utility Best way to run SEIV on Mac? (2 replies)
  11. FYI: Update on Component Pack (2 replies)
  12. SE.net down? (28 replies)
  13. Stellar manipulation and spatial ruptures? (9 replies)
  14. Some tips (8 replies)
  15. PBW New Skywalker Game (5 replies)
  16. Hex Editor on SE IV? (18 replies)
  17. B5 - a question of sorts (20 replies)
  18. STARMAP troubles (5 replies)
  19. Mobilizing SEIV users (4 replies)
  20. Another Borg Thread (1 replies)
  21. SE4 - What's still around? (2 replies)
  22. Single EXE MODs for SE4D1.95 (18 replies)
  23. Some new component examples (29 replies)
  24. Anybody play SE4 multiplayer still? (19 replies)
  25. Babylon 5 wishlist for an SE4 mod (10 replies)
  26. Can I upgrade origional to deluxe/ is there an official manual? (3 replies)
  27. Starting weapons ??? (9 replies)
  28. A question regarding engine mounts (2 replies)
  29. New game via PBEM (1 replies)
  30. An open development call to the SE4 community (9 replies)
  31. An Open Letter to the PBW Community (4 replies)
  32. A question concerning Tractor, Repulsor, and Wormhole Beams (18 replies)
  33. Ship abilities & Troops (24 replies)
  34. Warp Points - a conundrum (10 replies)
  35. OT: NASA giving away free shuttles (6 replies)
  36. A question about satellites (5 replies)
  37. Treaty Problems (9 replies)
  38. Proposed hull sizes (3 replies)
  39. Anti-crew weapons, Boarding Parties, and Security Stations (1 replies)
  40. Star Trek: Of Gods and Men (possible SE4 shipset) (11 replies)
  41. Image Mod Wrecked My SEIV Folder (10 replies)
  42. ast 197 (6 replies)
  43. Ship Sizes (7 replies)
  44. OT: Google Chrome (15 replies)
  45. AI and stellar manipulation (8 replies)
  46. Vista vs SE4 (7 replies)
  47. Who wants to play CB? (5 replies)
  48. Stealth sattelitees in simultaenous? (10 replies)
  49. Online Game - Need some help (8 replies)
  50. Alliance question (2 replies)
  51. Procedure to patch on PBW? (15 replies)
  52. The Future of Space Empires IV (57 replies)
  53. Star Wars (117 replies)
  54. Just Because I Can (4 replies)
  55. Space Empires 4 Deluxe 1.95 (27 replies)
  56. Problems with Racial traits (14 replies)
  57. Buying SE IV? (8 replies)
  58. Mod History (1 replies)
  59. Thoughts and Opinions - Vorlon (9 replies)
  60. Adding some missing Cryslonite ships (8 replies)
  61. Ablative Armor (25 replies)
  62. BSG shipsets (2 replies)
  63. Brave New World(ships)... (10 replies)
  64. One Of A Kind (5 replies)
  65. A question about "starting" weapons.... (4 replies)
  66. Weapon adjustments (18 replies)
  67. Installing SE IV on New Machine. What a Nightmare (29 replies)
  68. How big is Earth? (7 replies)
  69. Just because - Toltayan Worldship (8 replies)
  70. Return of the Centauri (7 replies)
  71. Is tactical combat possible in a SE IV PBEM game? (9 replies)
  72. An "Armor" component based on ST: Voyager (2 replies)
  73. An Armor modding question (1 replies)
  74. Carrier Battles - PDC Question (4 replies)
  75. Thoughts and Opinions : Borg 2.0 (11 replies)
  76. Space Empires IV Accessories and Enhancements (4 replies)
  77. About PBW registering (5 replies)
  78. Advanced SE4 - Advanced Ships BETA (7 replies)
  79. What to research first when playing the AI? (4 replies)
  80. Colonization (2 replies)
  81. Return of the Ipsha... (3 replies)
  82. SE4 on a Mac (5 replies)
  83. A modded PBW game. (4 replies)
  84. Holy ****!! (0 replies)
  85. What happens if... (3 replies)
  86. Improving TDM AI´s (9 replies)
  87. Realistic map (0 replies)
  88. Ship report window? (3 replies)
  89. Old Formation Editor (4 replies)
  90. OT: Blu-Ray Laser Phaser (0 replies)
  91. Negative Damage? (3 replies)
  92. Custom Weapon Issue (9 replies)
  93. Advanced Quadrants BETA (12 replies)
  94. AI files added to SE Wiki mod tutorial page (0 replies)
  95. Issue with planet type and new race (5 replies)
  96. What the heck is a Neo ship? (2 replies)
  97. SystemTypes problems (0 replies)
  98. Changing Default Colony/Design Type Strings (2 replies)
  99. An Old Story (0 replies)
  100. Adamant Mod 0.16.05 Released (8 replies)
  101. Comet / Destroyed Star (3 replies)
  102. Odd Error "Stream Read Error" (3 replies)
  103. A question about Q-Ships (17 replies)
  104. Need help with a tool... (7 replies)
  105. New Player - Question on Empire / System Creation (6 replies)
  106. Intel -- Do you play with it on or off? (5 replies)
  107. Atrocities Star Trek Mod v2.0 (Oct Update) (11 replies)
  108. New to S.E. IV & problems patching (16 replies)
  109. APBs.... alternatives? (6 replies)
  110. A question of range..... (6 replies)
  111. Starting over. (26 replies)
  112. Your WP defence: Mines, satellites or bases? (14 replies)
  113. Adding new components... (4 replies)
  114. STM help requested (6 replies)
  115. Max Family numbers (4 replies)
  116. Hull Type Identifiers (6 replies)
  117. New Imagemod Planet Pack! v13 (5 replies)
  118. Questions About Simple Modding (2 replies)
  119. Editing Empire Descriptions? (8 replies)
  120. How accurate is... (4 replies)
  121. Warp Creation/Destruction Events (14 replies)
  122. Turn 100 (4 replies)
  123. Space Empires.net down? (3 replies)
  124. Looking for one last player for PBW game (2 replies)
  125. How many planets... (3 replies)
  126. Division by Zero Error?! (6 replies)
  127. A Fleet of One (4 replies)
  128. Need a little help with DesignCreation.txt (8 replies)
  129. Star Wars Mod (121 replies)
  130. SEWiki and the Masters Mod (1 replies)
  131. Short Name in VehicleSize.txt? (5 replies)
  132. Replacements wanted for PBW Proportions Mod games (0 replies)
  133. New PBW Proportions Mod game #4 (37 replies)
  134. Race Pictures (5 replies)
  135. Neutral Races (5 replies)
  136. FyroModLauncher Update 0.23 (2 replies)
  137. SectType.txt (12 replies)
  138. SE4 weapon index (24 replies)
  139. Guerrilla Race (7 replies)
  140. I'm a bad boy................ (6 replies)
  141. SE4 Advanced Projectile Weapons (0 replies)
  142. How do I save ship designs? (9 replies)
  143. Is there a way to research different cultures? (3 replies)
  144. Naming specific stars in a system (3 replies)
  145. SE4 Advanced brainstorming (36 replies)
  146. Looking for replacement for Minbari (0 replies)
  147. Troop Training Facility Concept (3 replies)
  148. A BUG? (6 replies)
  149. AI and "War" vs. "Treaty" (1 replies)
  150. Need help testing PBW email (0 replies)
  151. SE4X is now SE4 Advanced (14 replies)
  152. Need some help with a frustrating bug. (5 replies)
  153. I have a problem (8 replies)
  154. TC, JAF, Dogscoff, and SJ Present ReBoB (17 replies)
  155. Using portraits in 'ancient ruins unique.' (12 replies)
  156. Updated The Caspian (1 replies)
  157. Shipset thoughts and opinions... (3 replies)
  158. Any One Still Playing This Game? (188 replies)
  159. SE IV: Forcing races to start at certain planets (3 replies)
  160. Windowed SE4! (crossposted) (6 replies)
  161. Eeek, am I doomed? (11 replies)
  162. How to mod a starting planet? (13 replies)
  163. Adamant 0.16.03 Released (7 replies)
  164. Dark Nova 4.27 Release (4 replies)
  165. Multiplayer - A problem getting started (4 replies)
  166. Computer Controlled Ship Mutiny??? (8 replies)
  167. Starting game settings (7 replies)
  168. Adding New Images To Image Packs (1 replies)
  169. PBW game: CB - Babylon 5ism (3 replies)
  170. Intelligence Projects (11 replies)
  171. OT: graphic makers (0 replies)
  172. Grouping fighters in simultaneous games. (2 replies)
  173. Bragging Rights Mod ??? (3 replies)
  174. Maintenance - is there research to lower it??? (7 replies)
  175. New shipset - the Timerian League (6 replies)
  176. My humble apologies to all, (3 replies)
  177. In game screen shots? (6 replies)
  178. Minefields part two (20 replies)
  179. Minefields above planets (2 replies)
  180. I'm back in the saddle again!! (5 replies)
  181. Planet Sizes (3 replies)
  182. Drones - Advice needed (4 replies)
  183. [Idea] to improve dedicated AI point-def ships (4 replies)
  184. Global Minister Question (12 replies)
  185. PBW Logo (3 replies)
  186. SEIV Autohost and dead human players (10 replies)
  187. Stations launching sats in simultanious combat? (2 replies)
  188. SE4 Host mode... How to start host mode MANUALLY.. (19 replies)
  189. SEIV Fleet Strategy Question (10 replies)
  190. Looking for long lost shipsets (12 replies)
  191. "Crew Killer" question (1 replies)
  192. Latest Patch (5 replies)
  193. Forum Madness (1 replies)
  194. Lord Of The Rings RP Site...Question (8 replies)
  195. Ship Repair In Stock (14 replies)
  196. Adamant Mod 0.16.02 Released (6 replies)
  197. SEIV Proportions PBW game anyone? (19 replies)
  198. [In-Progress] Unofficial SEIV Expansion Pack (53 replies)
  199. Looking for a replacement player (0 replies)
  200. TCP/IP mulitplayer resume (2 replies)
  201. Dark Nova Mod - Assimilation Vats (5 replies)
  202. SEIV Skills Challenge Game (13 replies)
  203. Oh For The Love Of God! (18 replies)
  204. The Phong Invasion Challenge/Scenario (2 replies)
  205. strange error (2 replies)
  206. Happy Holidays! (2 replies)
  207. Babylon 5 Style PBW game Open (2 replies)
  208. PBW Game owners can now change game versions (8 replies)
  209. where are the mods? (11 replies)
  210. The one-day shipset! (2 replies)
  211. PRP and NXP updates available! (5 replies)
  212. Space Monkeys Revenge! (2 replies)
  213. Slightly eccentric question: NXP scout images (0 replies)
  214. placing notes? (14 replies)
  215. New player - please help :D (2 replies)
  216. PBW games - so many SEIV versions! (9 replies)
  217. PBW Housecleaning: Removing obsolete mods (11 replies)
  218. Attempting to improve the AI for Proportions 3.05 (111 replies)
  219. Hull Specific Components (6 replies)
  220. Good bye...for now. (0 replies)
  221. Really need a player for this SE4 DevNull empire (0 replies)
  222. Do You Still Play? (26 replies)
  223. A first!!! (43 replies)
  224. Does System Computer Complex... (13 replies)
  225. Masters Mod 1.51 question (10 replies)
  226. A possum note (5 replies)
  227. SEIV: Request for destroy homeworld victory (1 replies)
  228. New PBW Game: Adamant Rumble (0 replies)
  229. The SEIV Code - Link (15 replies)
  230. Getting 'large quadrants' with more systems (2 replies)
  231. Adamant Mod 0.16.00 Released (29 replies)
  232. Questions on the early game... (5 replies)
  233. How to order a fleet through an enemy minefield (1 replies)
  234. Behavioral reactions in the AI (3 replies)
  235. Unarmed troops and planet happiness (2 replies)
  236. Adding new weapons and systems? (7 replies)
  237. Am I missing some UI tricks? (6 replies)
  238. Tech tree chart for SEIV? (4 replies)
  239. Is SEIV going the way of the dodo? (39 replies)
  240. SEIV: 1000 maximum launched units? (1 replies)
  241. Simultaneous movement questions (1 replies)
  242. Question.....about SEIV (7 replies)
  243. Weird colony issue in SEIV Deluxe (12 replies)
  244. A question for Fyron, sort of... (4 replies)
  245. Renaming Environments (3 replies)
  246. Trying to figure this out... (18 replies)
  247. AI_Anger question (SE4) (9 replies)
  248. Ages of Space Empires (Nuclear Age Preview) (6 replies)
  249. ( SEIV ) A question of worldly proportions... (2 replies)
  250. Low Tech Mod v1.0.0 Released! (12 replies)