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  1. No movement required for Bases (12 replies)
  2. Tonnage % (12 replies)
  3. Cloaked Warp Points... (7 replies)
  4. Is a large game worth playing or will it lock-up (4 replies)
  5. Resource display problem. (4 replies)
  6. Spoogy Federation News... (0 replies)
  7. Best way to make a resupply ship? (8 replies)
  8. Individualized Ship'Unit Directory (2 replies)
  9. Possible Cloaking Bug ? (9 replies)
  10. Quick Question (7 replies)
  11. Does this mean we can fully automate the game? (4 replies)
  12. Does AI use boarding ships (10 replies)
  13. Fighter group size (10 replies)
  14. Life is cheap! (23 replies)
  15. hey every playing in my test game. (7 replies)
  16. Next update (2 replies)
  17. Where to Add Mods (2 replies)
  18. AI Challenge progress report (2 replies)
  19. Q: Fleet Strategies? (4 replies)
  20. Where are the shipset programs? (3 replies)
  21. Beginner Question about Tactical Battle (3 replies)
  22. Taking a planet with low-tech? (12 replies)
  23. Race Design Questions (5 replies)
  24. Happiness (4 replies)
  25. I'm beginning to crave the SE IV music... (4 replies)
  26. Full Version Of SE4 (8 replies)
  27. More realistic B5 shipset? (3 replies)
  28. Looking for comments (5 replies)
  29. BSG shipset? (3 replies)
  30. How do I (1 replies)
  31. Earth Alliance Heavy Carrier (2 replies)
  32. Forum (Shrapnel read please) (2 replies)
  33. Tanker ships and quantum reactors... (7 replies)
  34. Task forces (15 replies)
  35. help beta test game site (1 replies)
  36. Expansion Pack. Poll Yes/No/Comments (21 replies)
  37. Editing Neutrals (2 replies)
  38. FIghter Shield Bug -- Reported?? (2 replies)
  39. Do you cheat? (14 replies)
  40. v130g Romulans and Klingons Available in Mods Archive (3 replies)
  41. TrekMod: are ALL races Rock/Oxygen? (8 replies)
  42. Weapons selection and the AI_DesignCreation file (3 replies)
  43. You know, for the hell-of-it (1 replies)
  44. SEIV: Play by Web (63 replies)
  45. Any feed back on the UCP Star Trek Ship Sets? (7 replies)
  46. Scanners to see planets as well (14 replies)
  47. Lost Orders (10 replies)
  48. Request for Racial Rivalrys (8 replies)
  49. CueCappa AI modification (1 replies)
  50. Wishing for the new patch! (4 replies)
  51. Operation Slick Weasel (7 replies)
  52. Modders 'How To' guide. (16 replies)
  53. System/Planet editor? (6 replies)
  54. Newbie guide for this game? (5 replies)
  55. Does ANYONE's wife/girlfriend like SEIV? (34 replies)
  56. Command line options? (6 replies)
  57. Betrayal (2 replies)
  58. Wow a first (3 replies)
  59. Devnullmod (110 replies)
  60. New error message (19 replies)
  61. UCP Borg Ready For Download (4 replies)
  62. Range check error? (2 replies)
  63. The Dune series sucked. (0 replies)
  64. UCP Ferengi Ready for download (1 replies)
  65. More Construction_Facilities silliness (6 replies)
  66. More stellar manipulations... (9 replies)
  67. Range Check - any way around.... (11 replies)
  68. Family numbers (2 replies)
  69. Wing commander shipsets? (0 replies)
  70. Should large mines be counted as three mines for sweepers? (37 replies)
  71. UCP Cardassian v 1.01 Ship Set posted (9 replies)
  72. AI Ship Designs file (7 replies)
  73. Strategy Guide in the Archive (47 replies)
  74. Please help... can't install Zorians, Dominion etc. (4 replies)
  75. The Best Time To Play (3 replies)
  76. Formations Question (2 replies)
  77. My First MOD :) (5 replies)
  78. When is next patch coming out? (2 replies)
  79. whats happening? (3 replies)
  80. German/Italian Ship Names (2 replies)
  81. Questions on AI vehicle construction (5 replies)
  82. Updated Zorians (2 replies)
  83. Massive planetary shields (14 replies)
  84. another quiestion (7 replies)
  85. quiestion (3 replies)
  86. Stellar Manipulation Problem (1 replies)
  87. polls (27 replies)
  88. Zeno Modder Update (2 replies)
  89. Boarding Party Actions (3 replies)
  90. Has anyone seen the AI be aggressive? TDM-Modpack (11 replies)
  91. FLASH! A-Aaaaaaaaaaa! (5 replies)
  92. Unarmed troops make your people happy! (10 replies)
  93. New Names for New races (14 replies)
  94. Poll/Vote for Civil War feature (91 replies)
  95. [mod - map] please test .. (4 replies)
  96. Fate shrine bug (4 replies)
  97. Pyrochette Empire Version 1.1 (9 replies)
  98. a question of sound (1 replies)
  99. Help please (3 replies)
  100. Speech file addition (0 replies)
  101. Ship Names (9 replies)
  102. Patch wishlist (83 replies)
  103. In need for a few beta testers! (32 replies)
  104. Question Re: Game Defaults (1 replies)
  105. Problems with modding (5 replies)
  106. Problem with Mod Pack ver 1.70 (5 replies)
  107. Stellar Abilities (10 replies)
  108. Any way to get rid of the "requires remaining movement" for stellar manipulation? (4 replies)
  109. Any feedback on Romulan or Klingon AI's? (20 replies)
  110. You got to check the updated Spoogy Federation! (1 replies)
  111. Let's help improve Malfador's page! (6 replies)
  112. PBM File Questions (1 replies)
  113. Range Check Error (6 replies)
  114. What do you think? (3 replies)
  115. Intelligence idea (9 replies)
  116. Surrender - Big Flaw in the Game (8 replies)
  117. Research n Sats (12 replies)
  118. Newbie questions :) (3 replies)
  119. WHat do you listen to? (12 replies)
  120. Drop Troops Ability? (4 replies)
  121. Pirates anyone? (12 replies)
  122. UCP Federation, Dominion, Klingon, & Romulan (4 replies)
  123. Upcoming Spoogy Federation Update... (1 replies)
  124. High Level Citizens? (8 replies)
  125. A Poll on "Supplies, Ammo, Fuel and Energy" (12 replies)
  126. Annoying feature about the speed values in AI_Design_Creation.txr (11 replies)
  127. "Can only inhabit starting planet type/atmosphere" dissapointments (6 replies)
  128. Lookin for a 3d program (5 replies)
  129. The ultimate nomadic TEC. (3 replies)
  130. what to do next? (6 replies)
  131. Well, its 520 am, and I did it. (1 replies)
  132. Would you change the graphics? (16 replies)
  133. facility questions (9 replies)
  134. Odd Neutral Race behavior (3 replies)
  135. PANIC !!! (9 replies)
  136. Daynarr, I hate you.... (25 replies)
  137. Carriers and Fighters. (3 replies)
  138. Counter Intelligence Questions (17 replies)
  139. (Hopefully) New SubTopic Download Areas (7 replies)
  140. Grouped Ship / Fleet Functions (1 replies)
  141. How the heck?? (3 replies)
  142. D-tech (a modest suggestion=-) (3 replies)
  143. Ship's Sensors (8 replies)
  144. Well, I just pulled another all nighter (14 replies)
  145. Diplomatic Triggers (9 replies)
  146. Zorians - Rev B (6 replies)
  147. "Allegiance Subverter" for master computer ? (9 replies)
  148. Has anyone wondered why there are no lasers? (5 replies)
  149. Um, I think "go to hell" is the best answer for this (12 replies)
  150. Ok, The UCP Ship Yards are back in Business (4 replies)
  151. Interesting Items coming out soon... (22 replies)
  152. New cultures mod posted (10 replies)
  153. New quadrant mod posted (24 replies)
  154. Missile mounts! (16 replies)
  155. More levels for cloaking V sensors (4 replies)
  156. FYI regarding my site (2 replies)
  157. Federation Ship Set (1 replies)
  158. AI tried to recapture planet! (0 replies)
  159. FYI - TDM ModPack 1.70 Posted (19 replies)
  160. TCP/IP (19 replies)
  161. Nomadic Resource Problem Solved!!! (7 replies)
  162. Buying the game (7 replies)
  163. Help! Giant pbem turn (4 replies)
  164. Stacking the "Launch Units Remotely" Command (3 replies)
  165. The Spoogy Shipset availible for download! (5 replies)
  166. What editor's currently exist? (2 replies)
  167. My contribution (6 replies)
  168. PBEM is it worth it? (5 replies)
  169. Resorce Converters (10 replies)
  170. Troops in PBEM (6 replies)
  171. Can you recover fighters in combat? (2 replies)
  172. Upcoming Spoogy Universe Mod (6 replies)
  173. Mines (9 replies)
  174. Umm, have to bring up the new "look" (43 replies)
  175. The Spoogy Federation shipset is complete... (1 replies)
  176. That's no space station, it's a moon ! (7 replies)
  177. v130g Klingons/Romulans posted (1 replies)
  178. Intergalactic Civil War !!?? (164 replies)
  179. new race suggestion: Lemmings ? (6 replies)
  180. BB Color (4 replies)
  181. Will AI be improved with next patch (6 replies)
  182. Looking for sample Construction_Facilities.txt file. (2 replies)
  183. AI vers Human (7 replies)
  184. Ship set QandA (1 replies)
  185. Component pictures and modding (2 replies)
  186. "Kitchen Sink" Cannon (5 replies)
  187. Twisted sense of Humour (18 replies)
  188. AI Colonisation - Colony/Planet Type Observations (3 replies)
  189. A deep thought regarding life out there (34 replies)
  190. small minefield bug (10 replies)
  191. Looking for an editor (2 replies)
  192. It's a Mystery (14 replies)
  193. Can you experienced modders please help me? (14 replies)
  194. The Rage Collective v1.2 (12 replies)
  195. "You got mail!" (10 replies)
  196. missing fleet bug?? (5 replies)
  197. New SE4 Race: the Pyrochette Empire (23 replies)
  198. WWWwwwwoooooooooooooo (6 replies)
  199. new look (5 replies)
  200. a common Ship Type (2 replies)
  201. Weird Crystalline Armor Behaviour (5 replies)
  202. Democracy at work :) (11 replies)
  203. Retreat Option (23 replies)
  204. The Spoogy Federation has been updated! (10 replies)
  205. Shipset Idea (11 replies)
  206. Setting ships in formations (1 replies)
  207. Cloaking and nebulae (15 replies)
  208. Beta info up to current load of 1.33.. (25 replies)
  209. MOO Killer (2 replies)
  210. Balck Holes too soft (52 replies)
  211. AI Challenge one day left (5 replies)
  212. still getting the press (4 replies)
  213. Beta-Tester / Malfador e-mail (9 replies)
  214. Klingons/Romulans Research Score (4 replies)
  215. OT: How old are you ? (648 replies)
  216. Need some input... (3 replies)
  217. Why Star Trek?? (32 replies)
  218. I never actually play the game! (10 replies)
  219. Ship components that generate research and intel (5 replies)
  220. Klingon speech file (9 replies)
  221. Technological arms races (24 replies)
  222. EyeCandy for you (3 replies)
  223. Spoogy Federation Updates Coming! (2 replies)
  224. Modding Questions (8 replies)
  225. TrekMod Version 1.01 available in the mod forum. (0 replies)
  226. Spinal Mounted Guns (13 replies)
  227. New Boarding Party pic (0 replies)
  228. "Racial" Technology (15 replies)
  229. Solar Systems with lots of asteriods but no planets (15 replies)
  230. conquered races (7 replies)
  231. Fighters, mines, and troops (2 replies)
  232. New Star Trek ship set + bonus (3 replies)
  233. Bug (is this where I put it?) (3 replies)
  234. Colonizing w/ conquored population (18 replies)
  235. Opinions for Weapons Mod (14 replies)
  236. Mind Control? (2 replies)
  237. Narn Regime ver1.0 released (3 replies)
  238. Top 5 Games You Play (41 replies)
  239. Weapons Modding (12 replies)
  240. New Race Style (Zorians) (7 replies)
  241. Help with modding? (1 replies)
  242. Put Your Money Where Your Mouth Is (24 replies)
  243. The Spoogy Federation is Online! (8 replies)
  244. Are startup modifications possible? (3 replies)
  245. some suggestions - please discuss (18 replies)
  246. United Space Empires Fans (0 replies)
  247. Point Def. too tough against missiles-change it. (35 replies)
  248. Modders or Aaron Please read. (9 replies)
  249. Fleet Formation (11 replies)
  250. Intel_Fix_v1 Mod, Comments Requested (10 replies)