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  1. Sorry I was out for a while (0 replies)
  2. Beating a dead horse.... (14 replies)
  3. Index error while using Mod pack (0 replies)
  4. Scenario Editor (4 replies)
  5. easy question - help with attacking (5 replies)
  6. Armor, Shields and Damage (FAQ) (85 replies)
  7. AI colony ship design (25 replies)
  8. Does the AI use mothballing? (11 replies)
  9. When will next patch be out? (1 replies)
  10. Questions on IntelProjects.txt ?? (2 replies)
  11. Mines (2 replies)
  12. AI Ship Point Defence Mod (0 replies)
  13. Intelligence BS (3 replies)
  14. Really starnge ship... (2 replies)
  15. Weapon Mounts (1 replies)
  16. Modders - AI_DesignCreation file observation (4 replies)
  17. opinions from modders... (3 replies)
  18. 10000 Posts (2 replies)
  19. What files do new empires draw from (5 replies)
  20. feature adds (5 replies)
  21. protection from mines (1 replies)
  22. Drat, now I get an i"index error" (4 replies)
  23. Why little moons are cool (7 replies)
  24. So...what's the latest and greatest MOD ? (9 replies)
  25. My Star is going Nova!!! (17 replies)
  26. Imbalance: missiles v beams (6 replies)
  27. Idea for those who want to search for Warp Points... (4 replies)
  28. Sundevil: Bug in your mod (1 replies)
  29. Stale Tactical Combat? (3 replies)
  30. SE Battle Arena (0 replies)
  31. A Request to Modders (0 replies)
  32. Enemy movement (turn-based) (16 replies)
  33. Carrier fleets --- Strategic combat? (8 replies)
  34. USY's Rating System Explained (9 replies)
  35. Changing Amount Of Systems (8 replies)
  36. Components Pictures (2 replies)
  37. Is Space Empires IV Worth Buying? (16 replies)
  38. Does MM actually visit this forum? (0 replies)
  39. Partner not sharing designs (5 replies)
  40. Diplomacy Quirk (4 replies)
  41. When are AI TXT files used in the game? (4 replies)
  42. Counter Intel Projects (11 replies)
  43. Fleet construction file (2 replies)
  44. Sundevil (3 replies)
  45. Athmospheric modification/Gas Giant/No athmosphere (7 replies)
  46. Satellite Questions? (6 replies)
  47. Proposed 'Quick Fix' for some Combat 'Anomalies' (37 replies)
  48. New System Conquered, no Building Happening (1 replies)
  49. 3D modeling (15 replies)
  50. I'm so loved (4 replies)
  51. Empire types (2 replies)
  52. Tactical Ground combat (3 replies)
  53. Question on Analyzing Ships for Tech (3 replies)
  54. Pacifist / paralysing mines (26 replies)
  55. Resources and Monoliths (8 replies)
  56. Fighter Launch Bug? Can't break down into smaller Groups (1 replies)
  57. Does the AI use intel very well? (19 replies)
  58. Experiences with all computer vs. all human? (3 replies)
  59. Diplomatic proposal...what to answer ? (12 replies)
  60. Nebulae Systems (2 replies)
  61. Drones (21 replies)
  62. AI construction queue problems (ship construction) (51 replies)
  63. Catastrophies...some thoughts (3 replies)
  64. Weapon Group Codes (2 replies)
  65. Hello. I need your advice (1 replies)
  66. Game Diplomacy vs Real Diplomacy (10 replies)
  67. Scanners (15 replies)
  68. Darlok in search of a Ship Set (1 replies)
  69. Revolting Neutrals? (3 replies)
  70. Shipsets from UniversalShipYards.... (24 replies)
  71. Traitor (30 replies)
  72. What's ahppened in the Last 2 weeks? (9 replies)
  73. Formations file (3 replies)
  74. Multiple shipyards (19 replies)
  75. Maintaining formation and other whines (12 replies)
  76. Baseship changes (5 replies)
  77. Facility Limits on Domed Colonies (5 replies)
  78. question about multiple targeting (4 replies)
  79. Do colony ships build too quickly? (3 replies)
  80. Production based vs. Resource Based Games (9 replies)
  81. How Do I Reclaim Rebelled Planet (3 replies)
  82. How Do you Specify The Weapon Mount Size ? (4 replies)
  83. Two Hundred Mines = Dead Fleet. How to Overcome? (30 replies)
  84. It's ramblin' time again. (0 replies)
  85. Ringworld PDB (16 replies)
  86. Another basic empire question (2 replies)
  87. A few humble supplications to MM (7 replies)
  88. Abandon colony? (5 replies)
  89. Repair Bays and Cloaking (9 replies)
  90. Claiming system (3 replies)
  91. Range check error - again (4 replies)
  92. Dying Stars (17 replies)
  93. Atmosphere (56 replies)
  94. Computer player difficulty ? (4 replies)
  95. Where to get Dave's Mod 1.11 (6 replies)
  96. Production Bonuses (14 replies)
  97. Ship Modifications (based on DavesMod) (5 replies)
  98. High Yield Missiles (5 replies)
  99. mods ????? (8 replies)
  100. Regular Shields vs. Phased Shields (11 replies)
  101. Space Combat - Observations and Questions (Aaron/Richard take note) (17 replies)
  102. Using downloaded races (8 replies)
  103. Need Help (3 replies)
  104. Heavy Mount? (5 replies)
  105. Weapon Sounds Expansion (6 replies)
  106. More newbie stuff (2 replies)
  107. Game Freeze (6 replies)
  108. starting technologies allowed (4 replies)
  109. Man, this game is great ... (25 replies)
  110. Have you ever been Experienced? (30 replies)
  111. The neutral challenge (43 replies)
  112. Need Quadrant Type Info (5 replies)
  113. stealth armor not working (15 replies)
  114. Combat Retreats and the Combat Round Time Limit (0 replies)
  115. Typical game (1 replies)
  116. Too many planets (23 replies)
  117. Only 1 final step before Brachyura (0 replies)
  118. Question on DesignName file (7 replies)
  119. Success Factor (2 replies)
  120. Sats not being launched in combat (6 replies)
  121. Interface improvement suggestions for patch (15 replies)
  122. Modder warning - potential range check errors (6 replies)
  123. AI Files (Borg, Cardassian, Army of Light) + some Component Mods (5 replies)
  124. Resupply at Bases and Help Modders! - I cant get my Resupply Depot Component to work. (4 replies)
  125. Question on race.. (5 replies)
  126. Fighters should pay support! (25 replies)
  127. File Downloads (3 replies)
  128. Proposed Solution to Mega Evil Empire Problem (17 replies)
  129. Is this a "bug"? (7 replies)
  130. Homeworld -- What is it? (2 replies)
  131. Realism (of a sort) (19 replies)
  132. Attenention TampaGamer... (3 replies)
  133. Customizing Systems (6 replies)
  134. Diplomacy/Intelligence Suggestion (7 replies)
  135. What a crazy galaxy:) (4 replies)
  136. A newbie writes: (36 replies)
  137. Hello and a few Questions? (5 replies)
  138. AI Research. Any ideas for mods? (3 replies)
  139. The game and board rule (5 replies)
  140. Planet Capture? Is it worth it? (11 replies)
  141. Green Stars! (4 replies)
  142. Modders: SE IV Editor by SirDarwin and Myself (5 replies)
  143. Old post in the MOD section (3 replies)
  144. Ship size vs. weapons (47 replies)
  145. Intelligence problems (4 replies)
  146. log file question ... (2 replies)
  147. AI Intelligence projects. (4 replies)
  148. What determines AI state? (2 replies)
  149. Mod idea: No nebulas or black holes. (2 replies)
  150. Speech for Darloks?? (5 replies)
  151. Mod Question (2 replies)
  152. Phased Polaron too easy to research? (23 replies)
  153. Index error after loading Mod pack (7 replies)
  154. Question about changing races (4 replies)
  155. Range check error?? (3 replies)
  156. diplomatic Messages in PBEM (2 replies)
  157. Difficulty and AI Bonus Settings (18 replies)
  158. Isn't This Game Great!!!!!!! (12 replies)
  159. Posted: Updated Default Races (11 replies)
  160. Priority for patch? (2 replies)
  161. Setting up a game with races - help please (2 replies)
  162. Do the regular Empires do Stellar Manipulation? (16 replies)
  163. Graphics needed! (3 replies)
  164. Using Intelligence to Cripple human opponent (8 replies)
  165. Rules Question - contest (22 replies)
  166. Posted system and quadrant mod. (5 replies)
  167. Editting Files (3 replies)
  168. On Fighters (25 replies)
  169. how to run a PBEM game ????? (4 replies)
  170. Which is the fastest race to surrender? (4 replies)
  171. Please help - concerns Earth Alliance (9 replies)
  172. Intelligence usage (2 replies)
  173. Trade Agreements (0 replies)
  174. Game locking up? (0 replies)
  175. Space Yard Ships (15 replies)
  176. I am a Hampster sandwich (0 replies)
  177. Some questions - help please (5 replies)
  178. Why do Neutrals build Open-Warp-Components (9 replies)
  179. Shipsets uploading (1 replies)
  180. Using Ministers (4 replies)
  181. Do you need a break? (0 replies)
  182. New Facilities & Planet Ordinence Laws (2 replies)
  183. Emergency Build - Unfair (18 replies)
  184. Little Help Needed - Index Error (4 replies)
  185. Age of a star question. (1 replies)
  186. Seekers ability to hit a target. (30 replies)
  187. Settings.txt Questions (2 replies)
  188. What's your favourite race? (11 replies)
  189. Realism of the MegaEvil Emp... (11 replies)
  190. Posted Generals.txt to Mods (0 replies)
  191. Generated AI player attributes? (2 replies)
  192. Demeanor (4 replies)
  193. Mod Pack 1.0 Compatibility with v1.20? (7 replies)
  194. AI is just not attacking enough.... (6 replies)
  195. Dave's Mod is very cool... (0 replies)
  196. Universal Shipyards Updated while I wasn't looking! (8 replies)
  197. Forum Usage - How to quote (6 replies)
  198. Population Required to Operate One Facility ? (4 replies)
  199. Cloaking bug ... or? (14 replies)
  200. First Set of scores in our contest (2 replies)
  201. What's the status on the latest patch? (10 replies)
  202. More newbie stuff (14 replies)
  203. Cant' load saved maps (0 replies)
  204. Some Questions (6 replies)
  205. Mega Evil Empire questions (1 replies)
  206. Riot Control (7 replies)
  207. Demo to Full (2 replies)
  208. Speech? (2 replies)
  209. Comms Fake Bug? (2 replies)
  210. New Race Mod announcement (4 replies)
  211. Modders: Text File Editor (22 replies)
  212. Idea: Deathstar & Prestige Objects (6 replies)
  213. Automated PBEM (2 replies)
  214. Anyone also dislike... (7 replies)
  215. So how do I intercept enemy fleets? (11 replies)
  216. Anyone Read the New Jedi Order Books? (1 replies)
  217. Mod Pack 1.00 Posted (34 replies)
  218. How Do You Get a Peace Treaty? (12 replies)
  219. FYI for modders (3 replies)
  220. Unrealistic Movement Point System (13 replies)
  221. Multiplayer TCP or IPX? (5 replies)
  222. Does anyone know the formula SEIV uses to calculate score? (39 replies)
  223. So Much to do, it makes my brain Hurt (2 replies)
  224. Fighters too powerful? (3 replies)
  225. Protectorate/Subjugation Treaties (4 replies)
  226. Choose starting point option (2 replies)
  227. Well it finally happend (24 replies)
  228. Beta Testers, How does the New Mod Manager Work in 1.20? (2 replies)
  229. Nyx - Xenophobe speesh file (3 replies)
  230. Newbie Questions: Weapon Abilities etc (1 replies)
  231. Daynar's Sergetti Mod. (Or: AAAAAAIIIEEEEEE!!!!) (11 replies)
  232. Question number 2 for the Mod Squad (2 replies)
  233. What would happen if... (9 replies)
  234. Adandon planet option (5 replies)
  235. Weapons Platforms-supplies (1 replies)
  236. Gift Horses and other strange beasts.... (1 replies)
  237. SEIV/Win2k Memory Usage (8 replies)
  238. Extra Races (3 replies)
  239. Making SE4 ShipSets with Moray (17 replies)
  240. Base - Space station (12 replies)
  241. Way TOO Intelligent (16 replies)
  242. Multiple races with the same flag (2 replies)
  243. Starting position bonus? (13 replies)
  244. Boarding parties question (27 replies)
  245. Little Red Mystery Box (3 replies)
  246. Snicker....are ya'll ready for... (1 replies)
  247. Whats the dilly with Non-Aggresion (3 replies)
  248. freezing up in Colonies menu (6 replies)
  249. Unique Techs, worthless? (6 replies)
  250. A thought on killing planets (51 replies)