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View Full Version : Space Empires: IV & V


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  1. Operation Slick Weasel
  2. Wishing for the new patch!
  3. CueCappa AI modification
  4. Request for Racial Rivalrys
  5. Lost Orders
  6. Scanners to see planets as well
  7. Any feed back on the UCP Star Trek Ship Sets?
  8. SEIV: Play by Web
  9. You know, for the hell-of-it
  10. Weapons selection and the AI_DesignCreation file
  11. TrekMod: are ALL races Rock/Oxygen?
  12. v130g Romulans and Klingons Available in Mods Archive
  13. Do you cheat?
  14. FIghter Shield Bug -- Reported??
  15. Editing Neutrals
  16. Expansion Pack. Poll Yes/No/Comments
  17. help beta test game site
  18. Task forces
  19. Tanker ships and quantum reactors...
  20. Forum (Shrapnel read please)
  21. Earth Alliance Heavy Carrier
  22. How do I
  23. BSG shipset?
  24. Looking for comments
  25. More realistic B5 shipset?
  26. Full Version Of SE4
  27. I'm beginning to crave the SE IV music...
  28. Happiness
  29. Race Design Questions
  30. Taking a planet with low-tech?
  31. Beginner Question about Tactical Battle
  32. Where are the shipset programs?
  33. Q: Fleet Strategies?
  34. AI Challenge progress report
  35. Where to Add Mods
  36. Next update
  37. hey every playing in my test game.
  38. Life is cheap!
  39. Fighter group size
  40. Does AI use boarding ships
  41. Does this mean we can fully automate the game?
  42. Quick Question
  43. Possible Cloaking Bug ?
  44. Individualized Ship'Unit Directory
  45. Best way to make a resupply ship?
  46. Spoogy Federation News...
  47. Resource display problem.
  48. Is a large game worth playing or will it lock-up
  49. Cloaked Warp Points...
  50. Tonnage %
  51. No movement required for Bases
  52. Damage.txt
  53. Target: Ship\Ftr\Sat...
  54. Changes to the units
  55. Huge planet known as the "Savage Twister"
  56. New Planet sizes/types/atmospheres?
  57. Shield Regen Problem
  58. That's IT???
  59. Satellites work sometimes and not other times
  60. Goober question about path.txt
  61. Racial Specialization
  62. Anti-cloak scanners question
  63. easier ways to win when at war
  64. Excellent job!
  65. Custom strategies ignored in combat simulator?
  66. All New Patch v. 1.35 Now Available...
  67. Map Editor Questions/Enhancements
  68. v1.35 File Changes for Modders
  69. couple of questions for you
  70. What does this mean?
  71. how to start a good game
  72. United Space Empires Fans
  73. Map editor
  74. Campaign and Scenario available
  75. Patch 1.35 is ready!
  76. New Map template for Stars around Sol
  77. One-way WP's in the map editor?
  78. Possible problems from patch.
  79. What is the correct statement for....
  80. MODPAK dudes...
  81. Where do you get modpak? n/t
  82. Phased Shields problem!
  83. Begin Game Error Message
  84. Patches installation woes
  85. Patch
  86. can not install new patch
  87. What Would Really HELP
  88. v1.35 Ground Combat Bug
  89. Thanks Sirkit! (Spoogy Federation update)
  90. Updated Zorians for 1.35
  91. Catching up questions
  92. Demo user seeks a few pointers
  93. What are the odds of that??
  94. Palace Ability
  95. Another race AI problem
  96. Map editor - neutrals
  97. i've started a game for 20 turns need help
  98. Map Editor bug!
  99. Changing game settings in mid-game?
  100. 3D Map Idea
  101. Map editor
  102. Well, UFA/TCO Ship yards is no more
  103. Am I nuts or...
  104. Disappearing treaties... bug?
  105. New to the game
  106. AI's in TDM pack asleep?
  107. funny worm hole preventing me from expanding
  108. v135a and basic_v135a Klingons and Romulans posted in mods archive
  109. Resupply in space?
  110. Does ancient race take a little fun out of the game?
  111. Warning for modders
  112. Space Empires IRC Channel
  113. Multi-Player Head to Head Tournament
  114. **** EA
  115. Quantum reactor on a Base???
  116. I´m not going start reading " a pirates life for me..."
  117. A plea to the experience AI modders...
  118. Spoogy Federation Update
  119. Zeno Modder Update
  120. Pirates
  121. Which scanner is the best choice?
  122. Word changes in v1.35
  123. Last Call for the Civil War Vote
  124. New AI files for CueCappa and Phong
  125. And now for something Totally off topic :)
  126. Adding Moons?
  127. A 1.35 BUG!!!!!!!
  128. Web based PBEM problem (off topic sort of)
  129. Borg Culture
  130. More crashes with fighters under 1.35?
  131. Isolated 1.35 Bug I was experiencing
  132. Opinions wanted on new tech (Pirate Mod)
  133. Strategic Help required!
  134. Crossover Techs
  135. Question about Racial techs
  136. Strange Goings on!
  137. Mod Packs?
  138. Any word on the RCE's in the ME
  139. Visual Error in 1.35?
  140. Another idea for racial ability
  141. Asteroids question
  142. Would you want new planet types and atmospheres?
  143. Any one Want to See this site
  144. Sat. Formations??
  145. Emissive Armor Classic (SE3 style)
  146. PBW Dracus Testgame 1.35
  147. V1.35 Simulator Bug
  148. Hyperion Base
  149. 3.5 Patch bug status??
  150. Any Idea on how to place Ruins in the ME?
  151. 20000 Poster is me!
  152. Atrocities - go to bed!
  153. If your interested in doing 3d work...
  154. Tampa, read this
  155. TDM-ModPack 1.71 Posted - Report Bugs Here
  156. patch 5 and emergency propulsion
  157. Construction speed and population size
  158. v1.35 and PBEM
  159. Racial XP evidence?
  160. Spoogy Federation Update
  161. Another Zeno Modder Update
  162. 1.35 and the demo (bugs)
  163. New Web Site for UCP Ship Yards
  164. Map Editor
  165. AI having a problem with the pop transports.
  166. PBEM Host question
  167. Ship Design Questions, Weapon Picks
  168. Update to demo?
  169. Demo multiplay
  170. Poor documentation (multiplaying)
  171. Favorite victory conditions?
  172. Specific facilities, what do they do?
  173. AI Research Queues
  174. Pirates & Nomads Update
  175. God Emperor: in case you don't see it posted.
  176. SE4 AI Challenge???
  177. Wondering on Star wars star map data
  178. If you're the Last one to post ...
  179. Default_AI_Planet_Types
  180. Question for those who were/are in the armed services...
  181. God Emperor ResearchDesign_v135a
  182. Question on AI_Construction_Vehicle
  183. Is there any detailed guide/manual
  184. Sick new facility idea
  185. The Guts of Armor in SE4
  186. So you want to be a Pirate / Nomad?
  187. What's the point with Organic and other techs - useless!
  188. Plague bombs?
  189. Are Nature shrines stackable?
  190. New neutral races?
  191. My First Shipset Semi-Complete :)
  192. Taera's Website
  193. Defence bonus
  194. The Ampliture
  195. Trekkies...
  196. Learning the Rhythm
  197. Spoogy Federation Update
  198. Racial traits and economics (MP idea)
  199. v135c Klingons and Romulans posted
  200. Shadows Race - Playtesters Sought
  201. Mod's independent of games?
  202. Which mods?? They keep changing???
  203. UCP Star Trek Races UPDATED
  204. Need Help Finding
  205. how do you stop a plague?
  206. MM Please Read - Solution to Save Game Bug
  207. Anger
  208. MM could you create an AI intelligence file?
  209. What do you guys think of this new DN design?
  210. Any way around an Access Violation error?
  211. Mods and PBEM
  212. Should I bother w/ 1.35?
  213. Is this a 1.35 bug?
  214. AI construction problem
  215. New Borg
  216. Why espionage is to powerful
  217. Missiles: Do they ever miss???
  218. The Illuminati Race
  219. Any shipset rules?
  220. Possible 1.35 Fighter/Shrine Bug
  221. God Emporer: Need help
  222. The Daitoon Consortium Galactic Trade Center Databank is now Online.
  223. Tactical Combat Bug
  224. Any body know what happened to Hyperion base?
  225. Idea for MM to improve AI's strategy
  226. Can't Kamikaze!
  227. Events Predictor
  228. Harmonics Racial Tech Area
  229. Making fighters more realistic.
  230. Design_Creations.txt Questions
  231. Hyper Plazma vs. Hyper Plazma
  232. AI + Weapon Mounts
  233. Has any one ever actually completed a full game?
  234. Thoughts on planet defenses
  235. Weapon Families - what exactly do they specify?
  236. docking escorts
  237. New Federation Set
  238. Question About Number of Planets
  239. AI shipbuild suggestions
  240. Close warp point bug.
  241. Fighters are now unbalanced
  242. The modders are famous! Go check out....
  243. Hey check this out
  244. The AI and Colonization... a question
  245. Having multiple fleets attack at once
  246. Advice on current game and patches....
  247. Over 2500 topics!
  248. New SE4 Mod Article at Computer Games Online
  249. Starting facs for homeworlds...
  250. Counter Intelligence