- command line addon (1 replies)
- New style of tech tree (6 replies)
- Q for TDM developers (2 replies)
- Newbie (10 replies)
- Messing around with the Neutrals' files (2 replies)
- Tech Tree browser - simple - weapons only (15 replies)
- Does anyone use ROBO MINERS? (23 replies)
- ModPack Bug? (7 replies)
- Edicts, polices and projects (12 replies)
- Error with eyecandy mod and TDM modpack (2 replies)
- Sound mod and TDM modpack (4 replies)
- Access violoations when loading saved games? (2 replies)
- Using captured races for population (14 replies)
- Blockade Runner ship class (16 replies)
- Co-Ordinating Space Yard Ships possible? (2 replies)
- Management of mods (2 replies)
- Modding default strategies? (2 replies)
- AI Scripting Challenge final report... (3 replies)
- To Suicide Junkie.. (1 replies)
- How do I detect stealth armor? (12 replies)
- Map editor wish for future patch (MM please read) (6 replies)
- Attention One and all! new Eyecandy files (1 replies)
- Heart felt THANK YOU (2 replies)
- New AI for neutral empire (1 replies)
- New to modding (5 replies)
- Ringworld Creation Dire Confusion (12 replies)
- Planet/ship capture bonus. (18 replies)
- components.bmp; An FYI. (2 replies)
- Updating Patch: Do you lose current saved games? (3 replies)
- Indigenous Flora and Fauna (8 replies)
- Quirks of simultaneous play in 1.30 (3 replies)
- "Primitive" tech tree (11 replies)
- SEIV CD Docs (9 replies)
- Iowa State Grads? (0 replies)
- Mini Miss (12 replies)
- Off topic List your top/favorite 5-10 comp games (27 replies)
- Newbie building sphere/ringworld question (15 replies)
- Primitive cultures (17 replies)
- What would you like to see in an expansion pack (33 replies)
- Pictures and family tables for Components and Facilities uploaded to modders forum (1 replies)
- Has any one been able to create any thing with the map editor? (18 replies)
- Taking for granted... (1 replies)
- Pirates & Nomads Update (1 replies)
- You know you've been modding too much when... (0 replies)
- TDM/ Dev (10 replies)
- Requesting feedback on 'Expansion Pack' (33 replies)
- More 3d sites (3 replies)
- Bring back SE III Player Tech Levels! (22 replies)
- One of the greatest things about this game (3 replies)
- My lousy board... (4 replies)
- Great Game to Play at work (9 replies)
- Counter Intelligence (17 replies)
- Starting facs for homeworlds... (33 replies)
- New SE4 Mod Article at Computer Games Online (4 replies)
- Over 2500 topics! (0 replies)
- Advice on current game and patches.... (2 replies)
- Having multiple fleets attack at once (12 replies)
- The AI and Colonization... a question (1 replies)
- Hey check this out (9 replies)
- The modders are famous! Go check out.... (13 replies)
- Fighters are now unbalanced (44 replies)
- Close warp point bug. (0 replies)
- AI shipbuild suggestions (1 replies)
- Question About Number of Planets (6 replies)
- New Federation Set (0 replies)
- docking escorts (23 replies)
- Weapon Families - what exactly do they specify? (6 replies)
- Thoughts on planet defenses (4 replies)
- Has any one ever actually completed a full game? (33 replies)
- AI + Weapon Mounts (4 replies)
- Hyper Plazma vs. Hyper Plazma (3 replies)
- Design_Creations.txt Questions (1 replies)
- Making fighters more realistic. (12 replies)
- Harmonics Racial Tech Area (10 replies)
- Events Predictor (1 replies)
- Can't Kamikaze! (8 replies)
- Idea for MM to improve AI's strategy (10 replies)
- Any body know what happened to Hyperion base? (7 replies)
- Tactical Combat Bug (5 replies)
- The Daitoon Consortium Galactic Trade Center Databank is now Online. (6 replies)
- God Emporer: Need help (3 replies)
- Possible 1.35 Fighter/Shrine Bug (1 replies)
- Any shipset rules? (2 replies)
- The Illuminati Race (4 replies)
- Missiles: Do they ever miss??? (82 replies)
- Why espionage is to powerful (13 replies)
- New Borg (29 replies)
- AI construction problem (10 replies)
- Is this a 1.35 bug? (4 replies)
- Should I bother w/ 1.35? (4 replies)
- Mods and PBEM (1 replies)
- Any way around an Access Violation error? (2 replies)
- What do you guys think of this new DN design? (6 replies)
- MM could you create an AI intelligence file? (2 replies)
- Anger (2 replies)
- MM Please Read - Solution to Save Game Bug (6 replies)
- how do you stop a plague? (8 replies)
- Need Help Finding (1 replies)
- UCP Star Trek Races UPDATED (20 replies)
- Which mods?? They keep changing??? (6 replies)
- Mod's independent of games? (1 replies)
- Shadows Race - Playtesters Sought (6 replies)
- v135c Klingons and Romulans posted (3 replies)
- Racial traits and economics (MP idea) (1 replies)
- Spoogy Federation Update (6 replies)
- Learning the Rhythm (9 replies)
- Trekkies... (0 replies)
- The Ampliture (0 replies)
- Defence bonus (9 replies)
- Taera's Website (6 replies)
- My First Shipset Semi-Complete :) (12 replies)
- New neutral races? (4 replies)
- Are Nature shrines stackable? (13 replies)
- Plague bombs? (4 replies)
- What's the point with Organic and other techs - useless! (13 replies)
- So you want to be a Pirate / Nomad? (4 replies)
- The Guts of Armor in SE4 (4 replies)
- Sick new facility idea (15 replies)
- Is there any detailed guide/manual (6 replies)
- Question on AI_Construction_Vehicle (0 replies)
- God Emperor ResearchDesign_v135a (2 replies)
- Question for those who were/are in the armed services... (15 replies)
- Default_AI_Planet_Types (3 replies)
- If you're the Last one to post ... (2 replies)
- Wondering on Star wars star map data (16 replies)
- SE4 AI Challenge??? (1 replies)
- God Emperor: in case you don't see it posted. (10 replies)
- Pirates & Nomads Update (10 replies)
- AI Research Queues (4 replies)
- Specific facilities, what do they do? (14 replies)
- Favorite victory conditions? (9 replies)
- Poor documentation (multiplaying) (1 replies)
- Demo multiplay (1 replies)
- Update to demo? (1 replies)
- Ship Design Questions, Weapon Picks (5 replies)
- PBEM Host question (2 replies)
- AI having a problem with the pop transports. (0 replies)
- Map Editor (10 replies)
- New Web Site for UCP Ship Yards (1 replies)
- 1.35 and the demo (bugs) (1 replies)
- Another Zeno Modder Update (6 replies)
- Spoogy Federation Update (8 replies)
- Racial XP evidence? (3 replies)
- v1.35 and PBEM (2 replies)
- Construction speed and population size (15 replies)
- patch 5 and emergency propulsion (7 replies)
- TDM-ModPack 1.71 Posted - Report Bugs Here (26 replies)
- Tampa, read this (13 replies)
- If your interested in doing 3d work... (1 replies)
- Atrocities - go to bed! (4 replies)
- 20000 Poster is me! (7 replies)
- Any Idea on how to place Ruins in the ME? (3 replies)
- 3.5 Patch bug status?? (1 replies)
- Hyperion Base (16 replies)
- V1.35 Simulator Bug (0 replies)
- PBW Dracus Testgame 1.35 (0 replies)
- Emissive Armor Classic (SE3 style) (11 replies)
- Sat. Formations?? (12 replies)
- Any one Want to See this site (7 replies)
- Would you want new planet types and atmospheres? (18 replies)
- Asteroids question (10 replies)
- Another idea for racial ability (1 replies)
- Visual Error in 1.35? (5 replies)
- Any word on the RCE's in the ME (6 replies)
- Mod Packs? (4 replies)
- Strange Goings on! (5 replies)
- Question about Racial techs (19 replies)
- Crossover Techs (8 replies)
- Strategic Help required! (70 replies)
- Opinions wanted on new tech (Pirate Mod) (37 replies)
- Isolated 1.35 Bug I was experiencing (4 replies)
- More crashes with fighters under 1.35? (5 replies)
- Borg Culture (3 replies)
- Web based PBEM problem (off topic sort of) (1 replies)
- A 1.35 BUG!!!!!!! (26 replies)
- Adding Moons? (4 replies)
- And now for something Totally off topic :) (40 replies)
- New AI files for CueCappa and Phong (15 replies)
- Last Call for the Civil War Vote (2 replies)
- Word changes in v1.35 (5 replies)
- Which scanner is the best choice? (12 replies)
- Pirates (4 replies)
- Zeno Modder Update (1 replies)
- Spoogy Federation Update (9 replies)
- A plea to the experience AI modders... (0 replies)
- I´m not going start reading " a pirates life for me..." (3 replies)
- Quantum reactor on a Base??? (7 replies)
- **** EA (15 replies)
- Multi-Player Head to Head Tournament (30 replies)
- Space Empires IRC Channel (0 replies)
- Warning for modders (2 replies)
- Does ancient race take a little fun out of the game? (24 replies)
- Resupply in space? (7 replies)
- v135a and basic_v135a Klingons and Romulans posted in mods archive (2 replies)
- funny worm hole preventing me from expanding (10 replies)
- AI's in TDM pack asleep? (2 replies)
- New to the game (3 replies)
- Disappearing treaties... bug? (6 replies)
- Am I nuts or... (1 replies)
- Well, UFA/TCO Ship yards is no more (14 replies)
- Map editor (0 replies)
- 3D Map Idea (16 replies)
- Changing game settings in mid-game? (1 replies)
- Map Editor bug! (7 replies)
- i've started a game for 20 turns need help (8 replies)
- Map editor - neutrals (9 replies)
- Another race AI problem (14 replies)
- Palace Ability (5 replies)
- What are the odds of that?? (8 replies)
- Demo user seeks a few pointers (16 replies)
- Catching up questions (2 replies)
- Updated Zorians for 1.35 (5 replies)
- Thanks Sirkit! (Spoogy Federation update) (3 replies)
- v1.35 Ground Combat Bug (5 replies)
- What Would Really HELP (11 replies)
- can not install new patch (1 replies)
- Patch (1 replies)
- Patches installation woes (5 replies)
- Begin Game Error Message (1 replies)
- Phased Shields problem! (2 replies)
- Where do you get modpak? n/t (1 replies)
- MODPAK dudes... (6 replies)
- What is the correct statement for.... (1 replies)
- Possible problems from patch. (3 replies)
- One-way WP's in the map editor? (23 replies)
- New Map template for Stars around Sol (0 replies)
- Patch 1.35 is ready! (1 replies)
- Campaign and Scenario available (1 replies)
- Map editor (47 replies)
- United Space Empires Fans (0 replies)
- how to start a good game (8 replies)
- What does this mean? (6 replies)
- couple of questions for you (2 replies)
- v1.35 File Changes for Modders (8 replies)
- Map Editor Questions/Enhancements (5 replies)
- All New Patch v. 1.35 Now Available... (16 replies)
- Custom strategies ignored in combat simulator? (5 replies)
- Excellent job! (6 replies)
- easier ways to win when at war (15 replies)
- Anti-cloak scanners question (1 replies)
- Racial Specialization (4 replies)
- Goober question about path.txt (5 replies)
- Satellites work sometimes and not other times (5 replies)
- That's IT??? (9 replies)
- Shield Regen Problem (1 replies)
- New Planet sizes/types/atmospheres? (2 replies)
- Huge planet known as the "Savage Twister" (3 replies)
- Changes to the units (7 replies)
- Target: Ship\Ftr\Sat... (2 replies)
- Damage.txt (3 replies)