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  1. command line addon (1 replies)
  2. New style of tech tree (6 replies)
  3. Q for TDM developers (2 replies)
  4. Newbie (10 replies)
  5. Messing around with the Neutrals' files (2 replies)
  6. Tech Tree browser - simple - weapons only (15 replies)
  7. Does anyone use ROBO MINERS? (23 replies)
  8. ModPack Bug? (7 replies)
  9. Edicts, polices and projects (12 replies)
  10. Error with eyecandy mod and TDM modpack (2 replies)
  11. Sound mod and TDM modpack (4 replies)
  12. Access violoations when loading saved games? (2 replies)
  13. Using captured races for population (14 replies)
  14. Blockade Runner ship class (16 replies)
  15. Co-Ordinating Space Yard Ships possible? (2 replies)
  16. Management of mods (2 replies)
  17. Modding default strategies? (2 replies)
  18. AI Scripting Challenge final report... (3 replies)
  19. To Suicide Junkie.. (1 replies)
  20. How do I detect stealth armor? (12 replies)
  21. Map editor wish for future patch (MM please read) (6 replies)
  22. Attention One and all! new Eyecandy files (1 replies)
  23. Heart felt THANK YOU (2 replies)
  24. New AI for neutral empire (1 replies)
  25. New to modding (5 replies)
  26. Ringworld Creation Dire Confusion (12 replies)
  27. Planet/ship capture bonus. (18 replies)
  28. components.bmp; An FYI. (2 replies)
  29. Updating Patch: Do you lose current saved games? (3 replies)
  30. Indigenous Flora and Fauna (8 replies)
  31. Quirks of simultaneous play in 1.30 (3 replies)
  32. "Primitive" tech tree (11 replies)
  33. SEIV CD Docs (9 replies)
  34. Iowa State Grads? (0 replies)
  35. Mini Miss (12 replies)
  36. Off topic List your top/favorite 5-10 comp games (27 replies)
  37. Newbie building sphere/ringworld question (15 replies)
  38. Primitive cultures (17 replies)
  39. What would you like to see in an expansion pack (33 replies)
  40. Pictures and family tables for Components and Facilities uploaded to modders forum (1 replies)
  41. Has any one been able to create any thing with the map editor? (18 replies)
  42. Taking for granted... (1 replies)
  43. Pirates & Nomads Update (1 replies)
  44. You know you've been modding too much when... (0 replies)
  45. TDM/ Dev (10 replies)
  46. Requesting feedback on 'Expansion Pack' (33 replies)
  47. More 3d sites (3 replies)
  48. Bring back SE III Player Tech Levels! (22 replies)
  49. One of the greatest things about this game (3 replies)
  50. My lousy board... (4 replies)
  51. Great Game to Play at work (9 replies)
  52. Counter Intelligence (17 replies)
  53. Starting facs for homeworlds... (33 replies)
  54. New SE4 Mod Article at Computer Games Online (4 replies)
  55. Over 2500 topics! (0 replies)
  56. Advice on current game and patches.... (2 replies)
  57. Having multiple fleets attack at once (12 replies)
  58. The AI and Colonization... a question (1 replies)
  59. Hey check this out (9 replies)
  60. The modders are famous! Go check out.... (13 replies)
  61. Fighters are now unbalanced (44 replies)
  62. Close warp point bug. (0 replies)
  63. AI shipbuild suggestions (1 replies)
  64. Question About Number of Planets (6 replies)
  65. New Federation Set (0 replies)
  66. docking escorts (23 replies)
  67. Weapon Families - what exactly do they specify? (6 replies)
  68. Thoughts on planet defenses (4 replies)
  69. Has any one ever actually completed a full game? (33 replies)
  70. AI + Weapon Mounts (4 replies)
  71. Hyper Plazma vs. Hyper Plazma (3 replies)
  72. Design_Creations.txt Questions (1 replies)
  73. Making fighters more realistic. (12 replies)
  74. Harmonics Racial Tech Area (10 replies)
  75. Events Predictor (1 replies)
  76. Can't Kamikaze! (8 replies)
  77. Idea for MM to improve AI's strategy (10 replies)
  78. Any body know what happened to Hyperion base? (7 replies)
  79. Tactical Combat Bug (5 replies)
  80. The Daitoon Consortium Galactic Trade Center Databank is now Online. (6 replies)
  81. God Emporer: Need help (3 replies)
  82. Possible 1.35 Fighter/Shrine Bug (1 replies)
  83. Any shipset rules? (2 replies)
  84. The Illuminati Race (4 replies)
  85. Missiles: Do they ever miss??? (82 replies)
  86. Why espionage is to powerful (13 replies)
  87. New Borg (29 replies)
  88. AI construction problem (10 replies)
  89. Is this a 1.35 bug? (4 replies)
  90. Should I bother w/ 1.35? (4 replies)
  91. Mods and PBEM (1 replies)
  92. Any way around an Access Violation error? (2 replies)
  93. What do you guys think of this new DN design? (6 replies)
  94. MM could you create an AI intelligence file? (2 replies)
  95. Anger (2 replies)
  96. MM Please Read - Solution to Save Game Bug (6 replies)
  97. how do you stop a plague? (8 replies)
  98. Need Help Finding (1 replies)
  99. UCP Star Trek Races UPDATED (20 replies)
  100. Which mods?? They keep changing??? (6 replies)
  101. Mod's independent of games? (1 replies)
  102. Shadows Race - Playtesters Sought (6 replies)
  103. v135c Klingons and Romulans posted (3 replies)
  104. Racial traits and economics (MP idea) (1 replies)
  105. Spoogy Federation Update (6 replies)
  106. Learning the Rhythm (9 replies)
  107. Trekkies... (0 replies)
  108. The Ampliture (0 replies)
  109. Defence bonus (9 replies)
  110. Taera's Website (6 replies)
  111. My First Shipset Semi-Complete :) (12 replies)
  112. New neutral races? (4 replies)
  113. Are Nature shrines stackable? (13 replies)
  114. Plague bombs? (4 replies)
  115. What's the point with Organic and other techs - useless! (13 replies)
  116. So you want to be a Pirate / Nomad? (4 replies)
  117. The Guts of Armor in SE4 (4 replies)
  118. Sick new facility idea (15 replies)
  119. Is there any detailed guide/manual (6 replies)
  120. Question on AI_Construction_Vehicle (0 replies)
  121. God Emperor ResearchDesign_v135a (2 replies)
  122. Question for those who were/are in the armed services... (15 replies)
  123. Default_AI_Planet_Types (3 replies)
  124. If you're the Last one to post ... (2 replies)
  125. Wondering on Star wars star map data (16 replies)
  126. SE4 AI Challenge??? (1 replies)
  127. God Emperor: in case you don't see it posted. (10 replies)
  128. Pirates & Nomads Update (10 replies)
  129. AI Research Queues (4 replies)
  130. Specific facilities, what do they do? (14 replies)
  131. Favorite victory conditions? (9 replies)
  132. Poor documentation (multiplaying) (1 replies)
  133. Demo multiplay (1 replies)
  134. Update to demo? (1 replies)
  135. Ship Design Questions, Weapon Picks (5 replies)
  136. PBEM Host question (2 replies)
  137. AI having a problem with the pop transports. (0 replies)
  138. Map Editor (10 replies)
  139. New Web Site for UCP Ship Yards (1 replies)
  140. 1.35 and the demo (bugs) (1 replies)
  141. Another Zeno Modder Update (6 replies)
  142. Spoogy Federation Update (8 replies)
  143. Racial XP evidence? (3 replies)
  144. v1.35 and PBEM (2 replies)
  145. Construction speed and population size (15 replies)
  146. patch 5 and emergency propulsion (7 replies)
  147. TDM-ModPack 1.71 Posted - Report Bugs Here (26 replies)
  148. Tampa, read this (13 replies)
  149. If your interested in doing 3d work... (1 replies)
  150. Atrocities - go to bed! (4 replies)
  151. 20000 Poster is me! (7 replies)
  152. Any Idea on how to place Ruins in the ME? (3 replies)
  153. 3.5 Patch bug status?? (1 replies)
  154. Hyperion Base (16 replies)
  155. V1.35 Simulator Bug (0 replies)
  156. PBW Dracus Testgame 1.35 (0 replies)
  157. Emissive Armor Classic (SE3 style) (11 replies)
  158. Sat. Formations?? (12 replies)
  159. Any one Want to See this site (7 replies)
  160. Would you want new planet types and atmospheres? (18 replies)
  161. Asteroids question (10 replies)
  162. Another idea for racial ability (1 replies)
  163. Visual Error in 1.35? (5 replies)
  164. Any word on the RCE's in the ME (6 replies)
  165. Mod Packs? (4 replies)
  166. Strange Goings on! (5 replies)
  167. Question about Racial techs (19 replies)
  168. Crossover Techs (8 replies)
  169. Strategic Help required! (70 replies)
  170. Opinions wanted on new tech (Pirate Mod) (37 replies)
  171. Isolated 1.35 Bug I was experiencing (4 replies)
  172. More crashes with fighters under 1.35? (5 replies)
  173. Borg Culture (3 replies)
  174. Web based PBEM problem (off topic sort of) (1 replies)
  175. A 1.35 BUG!!!!!!! (26 replies)
  176. Adding Moons? (4 replies)
  177. And now for something Totally off topic :) (40 replies)
  178. New AI files for CueCappa and Phong (15 replies)
  179. Last Call for the Civil War Vote (2 replies)
  180. Word changes in v1.35 (5 replies)
  181. Which scanner is the best choice? (12 replies)
  182. Pirates (4 replies)
  183. Zeno Modder Update (1 replies)
  184. Spoogy Federation Update (9 replies)
  185. A plea to the experience AI modders... (0 replies)
  186. I´m not going start reading " a pirates life for me..." (3 replies)
  187. Quantum reactor on a Base??? (7 replies)
  188. **** EA (15 replies)
  189. Multi-Player Head to Head Tournament (30 replies)
  190. Space Empires IRC Channel (0 replies)
  191. Warning for modders (2 replies)
  192. Does ancient race take a little fun out of the game? (24 replies)
  193. Resupply in space? (7 replies)
  194. v135a and basic_v135a Klingons and Romulans posted in mods archive (2 replies)
  195. funny worm hole preventing me from expanding (10 replies)
  196. AI's in TDM pack asleep? (2 replies)
  197. New to the game (3 replies)
  198. Disappearing treaties... bug? (6 replies)
  199. Am I nuts or... (1 replies)
  200. Well, UFA/TCO Ship yards is no more (14 replies)
  201. Map editor (0 replies)
  202. 3D Map Idea (16 replies)
  203. Changing game settings in mid-game? (1 replies)
  204. Map Editor bug! (7 replies)
  205. i've started a game for 20 turns need help (8 replies)
  206. Map editor - neutrals (9 replies)
  207. Another race AI problem (14 replies)
  208. Palace Ability (5 replies)
  209. What are the odds of that?? (8 replies)
  210. Demo user seeks a few pointers (16 replies)
  211. Catching up questions (2 replies)
  212. Updated Zorians for 1.35 (5 replies)
  213. Thanks Sirkit! (Spoogy Federation update) (3 replies)
  214. v1.35 Ground Combat Bug (5 replies)
  215. What Would Really HELP (11 replies)
  216. can not install new patch (1 replies)
  217. Patch (1 replies)
  218. Patches installation woes (5 replies)
  219. Begin Game Error Message (1 replies)
  220. Phased Shields problem! (2 replies)
  221. Where do you get modpak? n/t (1 replies)
  222. MODPAK dudes... (6 replies)
  223. What is the correct statement for.... (1 replies)
  224. Possible problems from patch. (3 replies)
  225. One-way WP's in the map editor? (23 replies)
  226. New Map template for Stars around Sol (0 replies)
  227. Patch 1.35 is ready! (1 replies)
  228. Campaign and Scenario available (1 replies)
  229. Map editor (47 replies)
  230. United Space Empires Fans (0 replies)
  231. how to start a good game (8 replies)
  232. What does this mean? (6 replies)
  233. couple of questions for you (2 replies)
  234. v1.35 File Changes for Modders (8 replies)
  235. Map Editor Questions/Enhancements (5 replies)
  236. All New Patch v. 1.35 Now Available... (16 replies)
  237. Custom strategies ignored in combat simulator? (5 replies)
  238. Excellent job! (6 replies)
  239. easier ways to win when at war (15 replies)
  240. Anti-cloak scanners question (1 replies)
  241. Racial Specialization (4 replies)
  242. Goober question about path.txt (5 replies)
  243. Satellites work sometimes and not other times (5 replies)
  244. That's IT??? (9 replies)
  245. Shield Regen Problem (1 replies)
  246. New Planet sizes/types/atmospheres? (2 replies)
  247. Huge planet known as the "Savage Twister" (3 replies)
  248. Changes to the units (7 replies)
  249. Target: Ship\Ftr\Sat... (2 replies)
  250. Damage.txt (3 replies)