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  1. map mechanic idea: mountain passes (7 replies)
  2. Can someone help me with the mod Im trying to make (20 replies)
  3. Which nations need help? (1 replies)
  4. Mod Conceptual Balance Mod (and summary file) 1.1 (117 replies)
  5. Lunacratera Beta (Works Now) (15 replies)
  6. Mod Better Independents (49 replies)
  7. Mod Rohan! version 1.02 (New Content, few bug fixes) (73 replies)
  8. Mod Arga Dis, Blood and Bronze - NEW VERSION 1.4 (92 replies)
  9. #spreaddom command (2 replies)
  10. Puzzling Error Message (2 replies)
  11. Weapon Effects? (1 replies)
  12. New Heroes! Brothers of the Cave! Monkey King! (5 replies)
  13. Beowulf -MA Man mod(Final Version) (1 replies)
  14. Lunacratera Sneak Peak (5 replies)
  15. Storm Flying - moddable? (2 replies)
  16. Hunting map making basics (3 replies)
  17. Best way for nation-specific pretenders/monsters (3 replies)
  18. Nametypes borked? (3 replies)
  19. Bless modding, and #itemslots news (4 replies)
  20. Name modding question (3 replies)
  21. Adding a penalty to hiring mercenaries (6 replies)
  22. Mod Epic Heroes Mod -Version 1.5 Released (185 replies)
  23. Help really quick... >< (8 replies)
  24. Beowulf Mod-MA Man-(obsolete version). (8 replies)
  25. You should all take great pride (2 replies)
  26. Nodes (14 replies)
  27. A simple sprite editing tutorial for Gimp (17 replies)
  28. Multihero command (4 replies)
  29. need some help with my 1st mod (17 replies)
  30. Mod: No old age (7 replies)
  31. Change starting points? (5 replies)
  32. Mod for mixing nations into differnt eras? (1 replies)
  33. PERFECT SPRITE EXTRACTION (70 replies)
  34. AI challege mod, EA mictlan (8 replies)
  35. Mod: Caelis Immolatum ON HOLD (58 replies)
  36. Mod MA Ulm : \ (36 replies)
  37. Vanilla Mods to Community Mods-The *CML* (32 replies)
  38. Tell me it doesnt mean what I think it means! (1 replies)
  39. Arabs and Carthaginians (24 replies)
  40. Nation Idea: LA Oceania (22 replies)
  41. Dud nation mods (4 replies)
  42. Map: The Lonely Mermaid (wraparound) (7 replies)
  43. Mod Advice (15 replies)
  44. Mod Gaea, Cradle of Forests (3.08 compatible) (64 replies)
  45. A couple of modding questions (9 replies)
  46. Mod New Nation: Dinnas'Arval (17 replies)
  47. Suggestion for a mod-nation. Would require a patch (10 replies)
  48. The Pantokrator! (19 replies)
  49. Modding Idea List (30 replies)
  50. Mod Single Age (65 replies)
  51. Dom 2 Mods (2 replies)
  52. Map Loemendor multiplayer scenario (8 replies)
  53. Map A Map List (92 replies)
  54. Where can I find Dom 3 maps to download and use? (1 replies)
  55. Worthy hero mod II (15 replies)
  56. Couple questions (10 replies)
  57. Juzza's Works (15 replies)
  58. Mod Barbarians Unified (21 replies)
  59. How much can you mod the PD? (6 replies)
  60. Nation Effects (10 replies)
  61. Mod Jomon, Broken Swords v0.8 RELEASED (65 replies)
  62. Gui Mod (6 replies)
  63. Mod Darker Side of Dom3: Skull Gui (18 replies)
  64. Combat simulator project (5 replies)
  65. Unit Select to Battle Simulator (3 replies)
  66. Mod Law of the Commonwealth (65 replies)
  67. Overpopulation (1 replies)
  68. Slingmod (19 replies)
  69. 2 Questions (4 replies)
  70. Why God? why me?! (An error question) (7 replies)
  71. Interesting movement bug. Any suggestions? (1 replies)
  72. Mod The Hoburg Kingdom v0.91 (14 replies)
  73. RANT (2 replies)
  74. Haida Gwaii 1.02 -Custom Graphics &3.08 compatible (31 replies)
  75. playing the unfished nations (7 replies)
  76. MAPS: Edi's Map Projects (16 replies)
  77. Edi's Projects: Requests & Commentary (18 replies)
  78. DOM3 L33T IMO!!! (5 replies)
  79. To make an AI alliance? (5 replies)
  80. Aran and Silent Seas without recruitable indies (8 replies)
  81. even maps (1 replies)
  82. Cumulativity in Mods & Map Terrain + Site Info (0 replies)
  83. Does anyone know the exact numbers for #domsummon? (3 replies)
  84. Experiment (11 replies)
  85. How does one convert a "paint" file to tga format (4 replies)
  86. in the works: Giant Monsters (9 replies)
  87. Lanka EA Nation Number (2 replies)
  88. tool request (terrain math) (18 replies)
  89. Pretender images (3 replies)
  90. fixing erinyas (0 replies)
  91. New mod coming eventually: Unusual things (30 replies)
  92. Utility Dom3 Unit Maker v1.07 (86 replies)
  93. Wanted: a small change to Pangaea MA (5 replies)
  94. Mod help? (100 replies)
  95. Simple Pangaea MA mod? (3 replies)
  96. Mod Tarentmod (13 replies)
  97. Complete Site List with Stats (but hard to read) (2 replies)
  98. Here's a hex dump on the units (0 replies)
  99. No holiness? (5 replies)
  100. Request: Buffing the AI midgame (8 replies)
  101. Map Starting Locations Modifier (5 replies)
  102. RFC Faerun (various versions) & Other Maps (2 replies)
  103. Problem with tga maps (1 replies)
  104. Current projects (70 replies)
  105. question about deep terrain (3 replies)
  106. Cradles map not fixed(Edi) (2 replies)
  107. Mod New Nation: Draconia (3 replies)
  108. a small mod: Sphinx (7 replies)
  109. sprites: request to devs (63 replies)
  110. FIXED MAPS: Cradle & Parganos (15 replies)
  111. format for adding #nostart to .map file (9 replies)
  112. Modding Command/Manual Problems (4 replies)
  113. Fixing neighbour relationships (5 replies)
  114. .map and Map editor discrepancy (10 replies)
  115. "mod" pretenders/nations set to AI after start ? (13 replies)
  116. Noob Map editing question (5 replies)
  117. Map Loemendor Dom III version (13 replies)
  118. Mod Black Tome of Alisophocus / Blessing Hot Fix (39 replies)
  119. Utility Spell Modding - Guide Version 0.11 (38 replies)
  120. New Map - Dominions of Heroes (9 replies)
  121. Mod Ulm Reborn v.1.7b - Updated 14th June 2009 (131 replies)
  122. Mod Insectoids (101 replies)
  123. #copyspell (3 replies)
  124. Mod Tasilondren - Mid (6 replies)
  125. Basic Map Editing Question (5 replies)
  126. New Mod - C'tis - The Ermorian Inquisition (2 replies)
  127. Mod Padmassa, the Black Coven - Alpha (21 replies)
  128. map collection (2 replies)
  129. Mod New GUI (22 replies)
  130. #magicboost (6 replies)
  131. Create a starting empire (3 replies)
  132. Archives of Fantasy Maps (6 replies)
  133. Utility Online Unit Reference (15 replies)
  134. What's your opinion on #domsummon? (3 replies)
  135. Mod ID Registry: Preventing Mod Conflicts (8 replies)
  136. #recuperation (3 replies)
  137. Utility RanDom - SemiRandomizer and Dom3 random map gen... (21 replies)
  138. Utility SemiRandom version 095 (19 replies)
  139. Mod Vaettiheim 2.2 (61 replies)
  140. The Mod List (updated 24th feb) (79 replies)
  141. Online Map Editor : second beta begins ! (15 replies)
  142. Question about features (6 replies)
  143. Built-in editor and #defaultmapzoom. Bug. (0 replies)
  144. 110 Image Limit... megamod anyway? (47 replies)
  145. Mod Avernum, Crystal Souls v1.5 UPDATE (141 replies)
  146. Spell/Weapon Modding Hacks (2 replies)
  147. map editor, first beta update (1 replies)
  148. Mod Charge! mod for magical spears. (1 replies)
  149. Utility Map for viewing all magic sites. (2 replies)
  150. Online map editor : first beta available (10 replies)
  151. Mod Chaos Wars (34 replies)
  152. Modding ritual summoning spells (3 replies)
  153. AoE on custom weapons (1 replies)
  154. Who wants a map/scenario editor ? (27 replies)
  155. Utility SemiRandom project beta release / announcement... (25 replies)
  156. Castle Wyvern (11 replies)
  157. Wu-shan, Holmgard and Padmassa (50 replies)
  158. Faerun map? ... and others? (11 replies)
  159. Removing multi-national spell from 1 nation, how? (4 replies)
  160. [request for help] unique provinces ideas (39 replies)
  161. Online map file syntax checking and map randomizer (2 replies)
  162. Province terrain affacting battlefield - Doable ? (2 replies)
  163. Mod Mytheology Pretenders (98 replies)
  164. Utility Simple Terrain Calculator... (2 replies)
  165. For DrPraetorious (1 replies)
  166. Dom2 map needs fixed. (2 replies)
  167. tga converter (10 replies)
  168. Conceptual Balance Mod (and readme file) 1.00 (59 replies)
  169. "Master of Magic" Mod (33 replies)
  170. Sprites! (7 replies)
  171. Anyone figured out the effect# for Transformation? (3 replies)
  172. Wondering about ROTK MAP+MOD (10 replies)
  173. [Perl] need beta testers for map file parsing (2 replies)
  174. Big Question to people with knowledge! (8 replies)
  175. (New Map) Mountain Passes (11 replies)
  176. Tools and Tutorials (43 replies)
  177. Map Maker's Walkthru (2 replies)
  178. How do you change/add music? (7 replies)
  179. Map QuickRef (27 replies)
  180. Applescript PBEM support (14 replies)
  181. Mod: Golden Age of Magic (cheap drakes and more) (14 replies)
  182. one of Gandalf's Crazy Maps (12 replies)
  183. Three Ideas--Would need Developers to Implement (3 replies)
  184. idea: city, thieves guild map/mod (5 replies)
  185. Modder's Guide (31 replies)
  186. #newspell "woe is me" (10 replies)
  187. Gauntlet mod (9 replies)
  188. secondaryeffect? (3 replies)
  189. Setting income multiplier in scenario (3 replies)
  190. Dominions 3 Plus v0.1 (13 replies)
  191. Mod Pretender: Ultimate Tyrant (15 replies)
  192. Unwise flags mod still working? (2 replies)
  193. Need Help (8 replies)
  194. A question for photoshop-savvy people out there (5 replies)
  195. Mod Question (4 replies)
  196. Mod Nova Deus II v1.22 (w/ New Content) (92 replies)
  197. Mod: The Death Formerly Known as Prince (12 replies)
  198. Mod Blademaster Era (V1.05) (16 replies)
  199. HoneyBadger's Watercolor Translation and Generator (10 replies)
  200. Dom 2 maps to Dom 3 (4 replies)
  201. Range: Strength and Damage: Death (0 replies)
  202. Mod: Freakier Freak Lord (3 replies)
  203. Need help: Images (13 replies)
  204. Mod Mushroom Kingdom(Version 1.01) (27 replies)
  205. Unit Screen Shots Available (3 replies)
  206. Weapon Effects? (8 replies)
  207. Dominions 3 Plus Teaser - New Sprites [fixed] (6 replies)
  208. Map A little artisanal map... with 1225 provinces (52 replies)
  209. Which nations need bennies? (30 replies)
  210. Compendium of Spell Effects (8 replies)
  211. New Mod: Rejuvenate (update to v1.0) (5 replies)
  212. Mod Magoserium (25 replies)
  213. Ramblings of one untidy modder (1 replies)
  214. New Map: Pangaea (15 replies)
  215. Can any playtesters look at this? (23 replies)
  216. Spell modding errata (7 replies)
  217. Undocumented Spell #Effect List Update 2 (16 replies)
  218. Lanka Nation Number? (2 replies)
  219. v3.04 - nation specific summons..how? (11 replies)
  220. Spellbook script 0.2 (5 replies)
  221. Patch Level and New Mod Manual (10 replies)
  222. Mod Reign of the Vampiri (117 replies)
  223. Spelling Issues (14 replies)
  224. Looking for standard human-made maps (9 replies)
  225. map with dungeons (13 replies)
  226. Map Editor : How to make "province inserted" work? (5 replies)
  227. A quick question (3 replies)
  228. Dominopedia (9 replies)
  229. Pretender- Spider Queen (7 replies)
  230. Conceptual Balance Mod 0.92 (23 replies)
  231. #copyweapon patch coming soon - accepting requests (1 replies)
  232. Mod Hoburg Alliance SE *UPDATE* (41 replies)
  233. Updated Modding and Mapedit Manual (8 replies)
  234. Summoning Confusion *RESOLVED* (2 replies)
  235. Age Modding?!?! (8 replies)
  236. Preview (0 replies)
  237. Removing abilities? (8 replies)
  238. Mod: The Ruinous Powers (13 replies)
  239. Mod: Risen Emperor (0 replies)
  240. Pretender Troubles *RESOLVED* (16 replies)
  241. Some questions on Magic Item modding (2 replies)
  242. Mod: Pythian Iconoclasts (3 replies)
  243. Mod combination script (1 replies)
  244. Brief Mod Sprite Tutorial (25 replies)
  245. Mod Horror Scourge. (65 replies)
  246. Helm bug (10 replies)
  247. #secondaryeffectalways? (8 replies)
  248. Mod New Nation: Kharam Dzu (25 replies)
  249. A bit frustrated (15 replies)
  250. Modding Resources--unit stats, site stats, etc. (0 replies)