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  1. delete me (0 replies)
  2. the birth of an empire (2 replies)
  3. Advert for an AI 'Programmer' (1 replies)
  4. Strategic Combat bug (17 replies)
  5. First Contact criteria (5 replies)
  6. Talk About Lighting Bolt! Duuuuuuuuuuuhhhhhaa (6 replies)
  7. Newest TOS TV series Ship Set Ready for download (1 replies)
  8. Modified map7a Clays vs 19 challenge (1 replies)
  9. Dire help needed! Still Rioting and no room on planets?? (2 replies)
  10. AI for FREE (8 replies)
  11. Life as a superpower... (14 replies)
  12. Out of Memory Error 1.41 (2 replies)
  13. Farscape (9 replies)
  14. New kinds of PDCs (20 replies)
  15. Ship and Fleet Experience (1 replies)
  16. Event Idea: Omnicient Entity (5 replies)
  17. Cultural Modifiers (23 replies)
  18. Question about AI diplomacy (2 replies)
  19. For Atrocities (1 replies)
  20. Happiness? (2 replies)
  21. More newbie questions (10 replies)
  22. SE RPG community dying *sigh* (22 replies)
  23. Should I have music? (7 replies)
  24. Question about huge galaxies (5 replies)
  25. Races archive and housekeeping (0 replies)
  26. v1.41 Compatible Klingons, Romulans, Shadows and Borg Variant posted (5 replies)
  27. Map Editor - adding warp points (2 replies)
  28. Question about multiplayer (8 replies)
  29. Really big games Version 2 (12 replies)
  30. Screen Captures (6 replies)
  31. ? on Abbidon (and AI in general) (5 replies)
  32. Playing vs humans (4 replies)
  33. P&N Combat Results RE: HB components. (4 replies)
  34. ? on AIs (28 replies)
  35. PBW "newbie game" (255 replies)
  36. ?'s about reinstalling Win95 (11 replies)
  37. Computer AI Bonus low/high... what is it? (2 replies)
  38. Newbie Question on special tech (Organic, etc.) (15 replies)
  39. Bug in 1.41 (34 replies)
  40. Ork ships (2 replies)
  41. What you tink about this design ? (8 replies)
  42. Question about restrictions on Space Yards (3 replies)
  43. Updated Modpack (9 replies)
  44. Latest Patch Rating (18 replies)
  45. Comets (3 replies)
  46. bug? (1 replies)
  47. TDM Modpack 1.72: non-responding AI players? (7 replies)
  48. Scanners and Cloaking questions (7 replies)
  49. New PBEM GAME set up ver 1.41 (11 replies)
  50. AI and ship size/type (2 replies)
  51. The Universe to Scale (3 replies)
  52. SE4 Wish (19 replies)
  53. Bug/Issue: Explore Command and Avoid Systems (4 replies)
  54. 3000 topics! (0 replies)
  55. Problem with using TDM Modpack (8 replies)
  56. Ground Combat (2 replies)
  57. Savegame compatability (2 replies)
  58. How do I use custom made (dowloaded) shipsets? (4 replies)
  59. Banners for fan sites!!! (1 replies)
  60. New Tactic (to me anyway) (6 replies)
  61. Play by Web supports Patch 6 (1.41) and Mods (5 replies)
  62. Launching/Deploying fewer then maximum number of mines (4 replies)
  63. Any clue on next Version of TDM Modpack? (2 replies)
  64. New Patch!! (22 replies)
  65. Up Coming New Races (8 replies)
  66. Many (semi) newbie questions...advice requested. (27 replies)
  67. Allegiance Subverters - annoying or what? (22 replies)
  68. bug in mines? (0 replies)
  69. Masking (1 replies)
  70. MOO2 vs SEIV (18 replies)
  71. Starting levels for Empires (3 replies)
  72. MUCH Needed: Ability to Control Unit #s (4 replies)
  73. What's new with Se4 Trek? (13 replies)
  74. Just a couple easy abilities I would like: (5 replies)
  75. Computer players vs Human players (7 replies)
  76. A question about setting up designs. DevNullMod. (13 replies)
  77. Technology from captured facilities (14 replies)
  78. Warp point closing error? (15 replies)
  79. AI without maintenance ? (13 replies)
  80. Dose any think it would be good idea? (4 replies)
  81. Corparations (4 replies)
  82. The Spice must flow (8 replies)
  83. PLanetary and syustemary edicts POSSIBLE (0 replies)
  84. Cargo idea (16 replies)
  85. AI needs to be MUCH more aggressive (12 replies)
  86. bug...buuuug.....BUUUUUG!!! (4 replies)
  87. Taera Republic racestyle...finaly completed! (0 replies)
  88. cute trick in simultaneous game (2 replies)
  89. Dead Computer (2 replies)
  90. Points Generation? (2 replies)
  91. What are the benefits of a growing population? (1 replies)
  92. Difficult AI opponents? (10 replies)
  93. Question: Mines vs. Colony ships (6 replies)
  94. Population needed to operate Facility (11 replies)
  95. Atraikius (10 replies)
  96. Please explain no maintenance.... (2 replies)
  97. Are...you...ready? (2 replies)
  98. Mass genocide!!! (10 replies)
  99. Face of the Enemy (an endgame clash of fleets) (5 replies)
  100. Found a serious BUG in the demo (14 replies)
  101. Need advice after firs multiplayer PBEM (3 replies)
  102. Off Topic, BUT very good information (10 replies)
  103. Our First SEIV Rip OFF (6 replies)
  104. AI formation leader gets stuck (3 replies)
  105. Antimatter torp Question (5 replies)
  106. Need help/ideas (14 replies)
  107. Pictures (2 replies)
  108. Temporal Weapons Questions (8 replies)
  109. Can't Launch Units Remotely! Help! (18 replies)
  110. Best satellite design? (42 replies)
  111. Cloaked space yard ships (6 replies)
  112. missing featrures or RTFM? (9 replies)
  113. The Breen are done. (5 replies)
  114. Forum Bugs! (3 replies)
  115. Comming Soon (1 replies)
  116. The Fighter Stack - Awfully Dangerous... (1 replies)
  117. Newbie Questions (3 replies)
  118. Species 8472 done, and in the downloads section (4 replies)
  119. A question from a newbie (11 replies)
  120. Atmospheric modification plants are DANGEROUS! (9 replies)
  121. New events file posted (2 replies)
  122. I am really starting to love trading (2 replies)
  123. Boarding ships (0 replies)
  124. Changing name of a mothballed ship (4 replies)
  125. How many peole (off topic) (1 replies)
  126. pbem hosting hell! (19 replies)
  127. Remote Mining Economics (9 replies)
  128. The Academy (10 replies)
  129. Balance suggestions for new ShipSize (8 replies)
  130. 5 Carriers versus 2 Starbases (14 replies)
  131. What ship-based weapons kill troops on planets? (1 replies)
  132. Ultimate Ship Design (6 replies)
  133. One thing that I really dislike about SEIV (21 replies)
  134. Problem, can't load saved games! (5 replies)
  135. To AI modders (6 replies)
  136. Attacking with no movement points (5 replies)
  137. Disabling AI in PBEM games? (6 replies)
  138. Need 2 and 5 ton armor (1 replies)
  139. Check this out - a DesignCreation file that disrupts AI state (5 replies)
  140. Poor AI (8 replies)
  141. I want drones (9 replies)
  142. Damm (8 replies)
  143. AI needed (12 replies)
  144. Master Computers (9 replies)
  145. Zero Ship Support, how to do? (6 replies)
  146. Turn order in Strategic Combat (17 replies)
  147. Newbie question: fighters in the demo? (2 replies)
  148. Mod Pack (7 replies)
  149. Next Patch (2 replies)
  150. More Command Line options (13 replies)
  151. Enviromental Resistance (12 replies)
  152. Fixed seplanetsver071.zip bug (0 replies)
  153. Some questions about game (13 replies)
  154. went to end of game-findings (1 replies)
  155. Question for Atraikius/ other AI modders (11 replies)
  156. construction rate (13 replies)
  157. map-editor questions.. and some more (3 replies)
  158. Unique ruins techs (30 replies)
  159. Stats for Atraikius (4 replies)
  160. Organic AI not using organic armor in max-tech game (8 replies)
  161. What is your favorite Custom Race? (3 replies)
  162. Just got a GeForce 3 (8 replies)
  163. Primitive mod: a bust (7 replies)
  164. AI tech trade bug (21 replies)
  165. PBW site down (6 replies)
  166. Another stacked figher bug (I think) (6 replies)
  167. Help for New players (5 replies)
  168. My Ships won't fire their missiles (11 replies)
  169. Fighter questions (11 replies)
  170. What's up with missles and torpedoes? (17 replies)
  171. Resources Hack (28 replies)
  172. Daynarr's quadrant mod (2 replies)
  173. Ripper Beams (23 replies)
  174. Massive AI Satellite Overproduction (7 replies)
  175. loking for beta testers for Cylons (0 replies)
  176. Repairs (25 replies)
  177. Eyecandy ver 1.05 now uploaded (10 replies)
  178. will be releasing this afternoon (1 replies)
  179. My New Web Site (5 replies)
  180. 20 suggestions for SE IV (16 replies)
  181. Playing general (2 replies)
  182. Mega Evil Empire settings (9 replies)
  183. More Star Trek Ideas (1 replies)
  184. Another tedious Newbie Question (6 replies)
  185. COPYRIGHT ISSUES, RICHARD/ALL READ PLEASE!! (27 replies)
  186. AI Pathing Quagmire (4 replies)
  187. Dune shipsets??? Someone? (3 replies)
  188. Y'Gathian Free States Shipset Complete (0 replies)
  189. AI Production Halted Abnormally (7 replies)
  190. Worm Holes (2 replies)
  191. Suicide junkie please read this (9 replies)
  192. Found a bug (6 replies)
  193. suck em in, chew em up, and spit em out! (4 replies)
  194. Happiness and treaties (12 replies)
  195. in what race ? (4 replies)
  196. SEIV and stars! (4 replies)
  197. Carriers/(Don't Get Hurt) in Strategic Combat (13 replies)
  198. UCP Star Trek Races UPDATED (6-6-01) (14 replies)
  199. Sphereworld homeworlds????? (4 replies)
  200. Word on the Scrap/Retrofit bug? (1 replies)
  201. Do cloaks work? (5 replies)
  202. How do you...? (3 replies)
  203. Space Empires Haiku. (62 replies)
  204. Experience Question (4 replies)
  205. Is the LEGO shipset finished yet? (8 replies)
  206. Ship Designs (4 replies)
  207. Just Wondering.... (58 replies)
  208. Check out... (0 replies)
  209. The Face of the Enemy (Narrative) (0 replies)
  210. Anyone tried The Barbarian Horde strategy? (16 replies)
  211. Ministers as Ship Designers - Good or Bad? (5 replies)
  212. system with more than 10 worm holes ???? (5 replies)
  213. Neutral ships leaving their system (20 replies)
  214. Technology Research Suggestions (25 replies)
  215. I noticed a few odd things today. (8 replies)
  216. No system shield for you (12 replies)
  217. AI Attack Ships Versus AI Defense Ships (2 replies)
  218. Richard, I was wondering... (5 replies)
  219. The Face of the Enemy (Destroy this Ship!) (37 replies)
  220. Odd Thing I Noticed (7 replies)
  221. How hard do you expand? (7 replies)
  222. Moon Tricks (6 replies)
  223. Killing leader doesn't freeze AI ships (3 replies)
  224. Race Relations and Maximum Treaty Level (5 replies)
  225. Changes from 1.35 to current load... (27 replies)
  226. A little help?? (3 replies)
  227. PBEM refit issues - any answers? (5 replies)
  228. Help me improve me MOD (4 replies)
  229. Need Help- load error (10 replies)
  230. Multiplayer Games (7 replies)
  231. Anyone notice? (5 replies)
  232. Add-On question (6 replies)
  233. Simultaneous Movement (15 replies)
  234. Save game error (3 replies)
  235. Can mines be detected? (1 replies)
  236. Spaceyard Ship Bug? (1 replies)
  237. Tale of A Ship Idea That Failed (28 replies)
  238. Mod Websites (1 replies)
  239. Newbie Observation (8 replies)
  240. Base Space Yard bug?? (11 replies)
  241. Has anyone tried Reach for the Stars? (6 replies)
  242. Joined The SE4 Ranks! (5 replies)
  243. Play by Web now supports Play by E-mail (PBEM) & other features (7 replies)
  244. Population Disappearing? (19 replies)
  245. Anybody ever see Drake around here anymore? (0 replies)
  246. Apologies if this has been raised before but....... (7 replies)
  247. PlanetSize.txt and creating new Sizes (20 replies)
  248. 50% Cargo Containers on Transports (9 replies)
  249. Fix to movement problem (11 replies)
  250. Moon bug (6 replies)