- Always different shpset? (2 replies)
- defending against mutiny's? (11 replies)
- DOGA/Bryce (ship modelers read) (35 replies)
- New Races Preview (12 replies)
- Shipset Directory Names (1 replies)
- Messing Starting Tech Levels (7 replies)
- Resource Management? (2 replies)
- Special weapons effect on units (8 replies)
- SEIV Gold and Satellites (13 replies)
- Trades and Gifts (1 replies)
- Stealth Armor: Unbalanced (32 replies)
- GOLD A.I. vs old A.I. (17 replies)
- To Suicide_Junkie... (14 replies)
- SE IV Questions (6 replies)
- Forum Split Suggestion (1 replies)
- Opinions Sought and Needed (New Ship Set) (18 replies)
- Maybe it's just me... (4 replies)
- OT-New Computer needs new games (29 replies)
- Where can I download a Game Manual? (2 replies)
- Vacuum Dwellers (4 replies)
- Bad timing on Gold? (14 replies)
- SE IV Gold: Starting tech levels? Yes or No? (70 replies)
- Newbie Drone Questions (24 replies)
- Fate shrine and Urban Pacification centre (4 replies)
- How will Gold effect New Ship Sets and Races (3 replies)
- for now (1 replies)
- Is it Possible (3 replies)
- AI Mods (3 replies)
- Print function for Map Editor (4 replies)
- That Crazy AI (11 replies)
- Race vs. Culture (11 replies)
- Will SEIV GOLD work on Dell laptops with ME? (3 replies)
- have i been away too long? (4 replies)
- Just testing my new profile.... (5 replies)
- SE4 Gold Promo Question (1 replies)
- Ramming Problem (6 replies)
- How is PPP (Puppet Political Parties) Supposed to Work? (9 replies)
- Gifting Planets?? (17 replies)
- Ultimate Mod Over?!?! (18 replies)
- Infantry (12 replies)
- Multiple colony components in one ship (3 replies)
- Couple Questions (5 replies)
- what are the advantages of TCP/IP (43 replies)
- Se IV gold (24 replies)
- Victory Conditions ? and Suggestion (1 replies)
- Goodbye. (5 replies)
- SEIV GOLD Rebate (89 replies)
- Up to date History file from SE:IV Gold Beta (56 replies)
- Question for Richard (1 replies)
- Two seperate forums? (8 replies)
- Is Shrapnel still making patches for SE IV? (3 replies)
- Okay so what do you think? (41 replies)
- How do you UPLOAD new files (1 replies)
- Big Announcement tommorow... (8 replies)
- How about Newtonian engines as standard? (9 replies)
- Attacks (1 replies)
- OT: Excite@home has pulled the plug (0 replies)
- geoschmo (4 replies)
- Fighter Groups (12 replies)
- About the Guy trying to pass on a code for SE3 (7 replies)
- Down Loads (8 replies)
- modding: useless abilities (2 replies)
- Ripper Beam and Computer Virus obsolete?!?!?! (3 replies)
- Computer virus + allegiance suberter (4 replies)
- Scanners (8 replies)
- New PBW Game: Adamant 002 (9 replies)
- TechMod (2 replies)
- Starbase construction (3 replies)
- Mod questions (11 replies)
- Bug when you get two chances to move (0 replies)
- Culture Mod (3 replies)
- eXperience: the 5h X (22 replies)
- Project X (5 replies)
- Want a challenge? Try this! (5 replies)
- Best/Worse expericence (6 replies)
- Ending combat (13 replies)
- ATTN: Val, and Geoschmo (0 replies)
- The Crazy Outta Control Mod (43 replies)
- OT - Kind of (19 replies)
- automated Tasks (14 replies)
- Your History With SEIV (30 replies)
- CD Manual is MIA (3 replies)
- my "tournament-style" mod is resurrected. (2 replies)
- Mine effectiveness (12 replies)
- Some Questions (10 replies)
- Empire Moods (1 replies)
- SE IV and Windows XP? (3 replies)
- Blamed Sabotage (7 replies)
- Dogscoff's website (8 replies)
- Universal Mod (12 replies)
- Hey! Where did my rank go? (4 replies)
- Strange happenings (13 replies)
- Help! Me! (26 replies)
- Component Lister (5 replies)
- Richard please help! (9 replies)
- Ultimate Mod from spaceempires.org (14 replies)
- Another great newbie question - mods (2 replies)
- Not a newbie question (12 replies)
- more stuff we need (16 replies)
- Two questions for the modders out there. (5 replies)
- Your favourite Ship/Fleet Designs (3 replies)
- OT: Aaahhh! I've been rated! (63 replies)
- Updated AIs for the Angilcan Regency and SEOR (0 replies)
- Two simple questions (1 replies)
- Posting Error Message (2 replies)
- Fix for Scenario Archive (0 replies)
- Interesting Problem, Possible Bug (5 replies)
- Star Wars Mod - II (Sci-Fi Xover Mod) (673 replies)
- AI's mining tactic? (2 replies)
- Stupid Newbie Question(s): Yes, I'm the one doing the asking. =) (41 replies)
- P&N: Crossover Techs (2 replies)
- OT: Money banner (0 replies)
- Forum Tweaks (3 replies)
- Update (3 replies)
- Off Topic Q for Richard (27 replies)
- Attachments (1 replies)
- New posting abilities/lack thereof (5 replies)
- Seeking PBEM (1 replies)
- Looking for Dubious Se4 Modders guide (5 replies)
- Attachments are missing! (3 replies)
- How do I get attachments on new forum? (0 replies)
- NeoMod V2 (0 replies)
- Newbie with Demo seeks trial PBEM (3 replies)
- SE4 entering your Dreams? (10 replies)
- Unique Mod Idea: would you play it? (15 replies)
- Opinions required : Forced Labour (2 replies)
- new RIOT CONTROL weapons??!?! (2 replies)
- AI Test Game (Various) (5 replies)
- Undoubtedly heard this before... (6 replies)
- Better AI Idea - modders please read (21 replies)
- OT - Thanksgiving time for thankfulness (5 replies)
- What an achievement! (2 replies)
- Hevordah (7 replies)
- SE4 Upcoming CD (1 replies)
- Atmospheric ConVersion Facilities (5 replies)
- I need your help... (2 replies)
- Return of the Psychotic Pickled Pagan Priests (9 replies)
- rebel factions (2 replies)
- Yet another Humans vs AI PBW game created. (0 replies)
- PBW Game Open: Adamant 001 (2 replies)
- Is there a way to..? (2 replies)
- More than 20 ? (8 replies)
- Which abilities work? (2 replies)
- On-line tactical combat idea (3 replies)
- why build starships (10 replies)
- SEIV Archieve (3 replies)
- simulating fleet problem (6 replies)
- Resource bonuses and system-wide facilities (7 replies)
- Data Files corrupted???? (5 replies)
- ATTN: All players for "P&N on PBW, take 2" (57 replies)
- Game Duration (7 replies)
- mystified by firing pattern (5 replies)
- Space Empires vs Stars. Need advice. (5 replies)
- I am gathering quite a collection of error Messages (8 replies)
- Devnull Mod is back! (33 replies)
- Simple diplomacy question (3 replies)
- Ultimate Mod Update Coming Soon! (3 replies)
- Help, I lost my files. (5 replies)
- Bug Report (3 replies)
- Display Properties of Technology for Mods (2 replies)
- question for ai modders (5 replies)
- multiple empires/same shipset (6 replies)
- The neo-standard thread- Standardising additional hull sizes. (217 replies)
- Never seen before - Bug-? (16 replies)
- Q: Mines (1 replies)
- making "one-shot" components (6 replies)
- Cannot load SE4\TDM\Empire files? (12 replies)
- Neural Combat Net (10 replies)
- Partnerships and Visibility of Systems (9 replies)
- Happiness from ship construction (1 replies)
- Problems with SEIV? (7 replies)
- Good defense against missiles? (4 replies)
- About Milkshape 3D program... (1 replies)
- How do you get your web page to list with Search Engines? (1 replies)
- List Horrible Ways To Eliminate Populations (10 replies)
- gift / trade units (7 replies)
- Facilities in combat replay (4 replies)
- Maximum range vs. planets (5 replies)
- Spacers (1 replies)
- Game Unplayable - Staff please respond (25 replies)
- Simultaneous Fire in Combat (6 replies)
- Sound/Speech (17 replies)
- Ability Types on constructed worlds? (10 replies)
- Intergrated Top Down Ground Combat (5 replies)
- I have been away. How are you guys doing? (8 replies)
- Tampa Gamer (2 replies)
- Attack/Intercept Less Than Effective (5 replies)
- Best Payload (3 replies)
- Titanium Game on PBW!?!?!? (1 replies)
- Couple of Qs - retrofitting and minesweeping (5 replies)
- ot: another plane down in NY (18 replies)
- Newby question (5 replies)
- Space Empirey Addons (1 replies)
- Devnulmod dead? (4 replies)
- dx 8.1 (0 replies)
- Written in stone? (6 replies)
- A couple of point defence questions (4 replies)
- Intel modification (0 replies)
- Paper #06 (EXOTIC RESOURCES) by: Paul Zimmerman (11 replies)
- Yuuzhan Vong (12 replies)
- Enemy Ships (4 replies)
- Cargo Question (3 replies)
- Question v1.49 Missing grafics (3 replies)
- General ModPak question (4 replies)
- AI Use of Stellar Manipulation (6 replies)
- Defensive bonus. How does it work? (9 replies)
- OT, Masters of Orion 3 (2 replies)
- A new TDM game test. (9 replies)
- Has the AI improved yet? (11 replies)
- Racial Traits, Discussion on Pro's/Con's. (23 replies)
- Vote-hardest campaign-non moded (6 replies)
- Hypermaze Mod updated to v1.1 (0 replies)
- Do the Religious Shrines work? (46 replies)
- How to fight Organic tech? (7 replies)
- AI Research Help (2 replies)
- Tactical Combat Problem (1 replies)
- why can the AI build more facilities on a planet then it can hold ?? (6 replies)
- Questions about fighters. (6 replies)
- Why don't I get any answers? (4 replies)
- Atrocities (3 replies)
- Legend of the Ancients - LotA (2 replies)
- Stellar Wars 2 (0 replies)
- LAST Question... for now (2 replies)
- What I Hate Most About SEIV (39 replies)
- Viewing Posts (12 replies)
- Observations (v1.49) (4 replies)
- windows 2000 - rogue processes (1 replies)
- Vorlon Ship Set (4 replies)
- Updates to the Rage and Vaxin (1 replies)
- A New Age (2 replies)
- OT-Another One to watch (4 replies)
- Mod Picker not working in Win2KPro (3 replies)
- RPG? (1 replies)
- New features I would like to see>>>> (76 replies)
- Beyond the Horizon (51 replies)
- Quick Question (6 replies)
- TDM-ModPack 2.00 BETA (145 replies)
- OT - Civ 3 anybody? (14 replies)
- COOL SHIP PICTURES (4 replies)
- Save game path and such... (5 replies)
- PBW down? (1 replies)
- Multiplayer (3 replies)
- Object Transparency (8 replies)
- Mod Packs (3 replies)
- AI build queue is 'leaking' ? (v1.49) (7 replies)
- Custom Component Group (7 replies)
- Regarding starmap.bmp etc... (4 replies)
- Fleet management in Simultaneous (2 replies)
- PBW Shipset Etiquette (14 replies)
- Intel ops in v1.49+TDM-ModPack (6 replies)