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  1. Always different shpset? (2 replies)
  2. defending against mutiny's? (11 replies)
  3. DOGA/Bryce (ship modelers read) (35 replies)
  4. New Races Preview (12 replies)
  5. Shipset Directory Names (1 replies)
  6. Messing Starting Tech Levels (7 replies)
  7. Resource Management? (2 replies)
  8. Special weapons effect on units (8 replies)
  9. SEIV Gold and Satellites (13 replies)
  10. Trades and Gifts (1 replies)
  11. Stealth Armor: Unbalanced (32 replies)
  12. GOLD A.I. vs old A.I. (17 replies)
  13. To Suicide_Junkie... (14 replies)
  14. SE IV Questions (6 replies)
  15. Forum Split Suggestion (1 replies)
  16. Opinions Sought and Needed (New Ship Set) (18 replies)
  17. Maybe it's just me... (4 replies)
  18. OT-New Computer needs new games (29 replies)
  19. Where can I download a Game Manual? (2 replies)
  20. Vacuum Dwellers (4 replies)
  21. Bad timing on Gold? (14 replies)
  22. SE IV Gold: Starting tech levels? Yes or No? (70 replies)
  23. Newbie Drone Questions (24 replies)
  24. Fate shrine and Urban Pacification centre (4 replies)
  25. How will Gold effect New Ship Sets and Races (3 replies)
  26. for now (1 replies)
  27. Is it Possible (3 replies)
  28. AI Mods (3 replies)
  29. Print function for Map Editor (4 replies)
  30. That Crazy AI (11 replies)
  31. Race vs. Culture (11 replies)
  32. Will SEIV GOLD work on Dell laptops with ME? (3 replies)
  33. have i been away too long? (4 replies)
  34. Just testing my new profile.... (5 replies)
  35. SE4 Gold Promo Question (1 replies)
  36. Ramming Problem (6 replies)
  37. How is PPP (Puppet Political Parties) Supposed to Work? (9 replies)
  38. Gifting Planets?? (17 replies)
  39. Ultimate Mod Over?!?! (18 replies)
  40. Infantry (12 replies)
  41. Multiple colony components in one ship (3 replies)
  42. Couple Questions (5 replies)
  43. what are the advantages of TCP/IP (43 replies)
  44. Se IV gold (24 replies)
  45. Victory Conditions ? and Suggestion (1 replies)
  46. Goodbye. (5 replies)
  47. SEIV GOLD Rebate (89 replies)
  48. Up to date History file from SE:IV Gold Beta (56 replies)
  49. Question for Richard (1 replies)
  50. Two seperate forums? (8 replies)
  51. Is Shrapnel still making patches for SE IV? (3 replies)
  52. Okay so what do you think? (41 replies)
  53. How do you UPLOAD new files (1 replies)
  54. Big Announcement tommorow... (8 replies)
  55. How about Newtonian engines as standard? (9 replies)
  56. Attacks (1 replies)
  57. OT: Excite@home has pulled the plug (0 replies)
  58. geoschmo (4 replies)
  59. Fighter Groups (12 replies)
  60. About the Guy trying to pass on a code for SE3 (7 replies)
  61. Down Loads (8 replies)
  62. modding: useless abilities (2 replies)
  63. Ripper Beam and Computer Virus obsolete?!?!?! (3 replies)
  64. Computer virus + allegiance suberter (4 replies)
  65. Scanners (8 replies)
  66. New PBW Game: Adamant 002 (9 replies)
  67. TechMod (2 replies)
  68. Starbase construction (3 replies)
  69. Mod questions (11 replies)
  70. Bug when you get two chances to move (0 replies)
  71. Culture Mod (3 replies)
  72. eXperience: the 5h X (22 replies)
  73. Project X (5 replies)
  74. Want a challenge? Try this! (5 replies)
  75. Best/Worse expericence (6 replies)
  76. Ending combat (13 replies)
  77. ATTN: Val, and Geoschmo (0 replies)
  78. The Crazy Outta Control Mod (43 replies)
  79. OT - Kind of (19 replies)
  80. automated Tasks (14 replies)
  81. Your History With SEIV (30 replies)
  82. CD Manual is MIA (3 replies)
  83. my "tournament-style" mod is resurrected. (2 replies)
  84. Mine effectiveness (12 replies)
  85. Some Questions (10 replies)
  86. Empire Moods (1 replies)
  87. SE IV and Windows XP? (3 replies)
  88. Blamed Sabotage (7 replies)
  89. Dogscoff's website (8 replies)
  90. Universal Mod (12 replies)
  91. Hey! Where did my rank go? (4 replies)
  92. Strange happenings (13 replies)
  93. Help! Me! (26 replies)
  94. Component Lister (5 replies)
  95. Richard please help! (9 replies)
  96. Ultimate Mod from spaceempires.org (14 replies)
  97. Another great newbie question - mods (2 replies)
  98. Not a newbie question (12 replies)
  99. more stuff we need (16 replies)
  100. Two questions for the modders out there. (5 replies)
  101. Your favourite Ship/Fleet Designs (3 replies)
  102. OT: Aaahhh! I've been rated! (63 replies)
  103. Updated AIs for the Angilcan Regency and SEOR (0 replies)
  104. Two simple questions (1 replies)
  105. Posting Error Message (2 replies)
  106. Fix for Scenario Archive (0 replies)
  107. Interesting Problem, Possible Bug (5 replies)
  108. Star Wars Mod - II (Sci-Fi Xover Mod) (673 replies)
  109. AI's mining tactic? (2 replies)
  110. Stupid Newbie Question(s): Yes, I'm the one doing the asking. =) (41 replies)
  111. P&N: Crossover Techs (2 replies)
  112. OT: Money banner (0 replies)
  113. Forum Tweaks (3 replies)
  114. Update (3 replies)
  115. Off Topic Q for Richard (27 replies)
  116. Attachments (1 replies)
  117. New posting abilities/lack thereof (5 replies)
  118. Seeking PBEM (1 replies)
  119. Looking for Dubious Se4 Modders guide (5 replies)
  120. Attachments are missing! (3 replies)
  121. How do I get attachments on new forum? (0 replies)
  122. NeoMod V2 (0 replies)
  123. Newbie with Demo seeks trial PBEM (3 replies)
  124. SE4 entering your Dreams? (10 replies)
  125. Unique Mod Idea: would you play it? (15 replies)
  126. Opinions required : Forced Labour (2 replies)
  127. new RIOT CONTROL weapons??!?! (2 replies)
  128. AI Test Game (Various) (5 replies)
  129. Undoubtedly heard this before... (6 replies)
  130. Better AI Idea - modders please read (21 replies)
  131. OT - Thanksgiving time for thankfulness (5 replies)
  132. What an achievement! (2 replies)
  133. Hevordah (7 replies)
  134. SE4 Upcoming CD (1 replies)
  135. Atmospheric ConVersion Facilities (5 replies)
  136. I need your help... (2 replies)
  137. Return of the Psychotic Pickled Pagan Priests (9 replies)
  138. rebel factions (2 replies)
  139. Yet another Humans vs AI PBW game created. (0 replies)
  140. PBW Game Open: Adamant 001 (2 replies)
  141. Is there a way to..? (2 replies)
  142. More than 20 ? (8 replies)
  143. Which abilities work? (2 replies)
  144. On-line tactical combat idea (3 replies)
  145. why build starships (10 replies)
  146. SEIV Archieve (3 replies)
  147. simulating fleet problem (6 replies)
  148. Resource bonuses and system-wide facilities (7 replies)
  149. Data Files corrupted???? (5 replies)
  150. ATTN: All players for "P&N on PBW, take 2" (57 replies)
  151. Game Duration (7 replies)
  152. mystified by firing pattern (5 replies)
  153. Space Empires vs Stars. Need advice. (5 replies)
  154. I am gathering quite a collection of error Messages (8 replies)
  155. Devnull Mod is back! (33 replies)
  156. Simple diplomacy question (3 replies)
  157. Ultimate Mod Update Coming Soon! (3 replies)
  158. Help, I lost my files. (5 replies)
  159. Bug Report (3 replies)
  160. Display Properties of Technology for Mods (2 replies)
  161. question for ai modders (5 replies)
  162. multiple empires/same shipset (6 replies)
  163. The neo-standard thread- Standardising additional hull sizes. (217 replies)
  164. Never seen before - Bug-? (16 replies)
  165. Q: Mines (1 replies)
  166. making "one-shot" components (6 replies)
  167. Cannot load SE4\TDM\Empire files? (12 replies)
  168. Neural Combat Net (10 replies)
  169. Partnerships and Visibility of Systems (9 replies)
  170. Happiness from ship construction (1 replies)
  171. Problems with SEIV? (7 replies)
  172. Good defense against missiles? (4 replies)
  173. About Milkshape 3D program... (1 replies)
  174. How do you get your web page to list with Search Engines? (1 replies)
  175. List Horrible Ways To Eliminate Populations (10 replies)
  176. gift / trade units (7 replies)
  177. Facilities in combat replay (4 replies)
  178. Maximum range vs. planets (5 replies)
  179. Spacers (1 replies)
  180. Game Unplayable - Staff please respond (25 replies)
  181. Simultaneous Fire in Combat (6 replies)
  182. Sound/Speech (17 replies)
  183. Ability Types on constructed worlds? (10 replies)
  184. Intergrated Top Down Ground Combat (5 replies)
  185. I have been away. How are you guys doing? (8 replies)
  186. Tampa Gamer (2 replies)
  187. Attack/Intercept Less Than Effective (5 replies)
  188. Best Payload (3 replies)
  189. Titanium Game on PBW!?!?!? (1 replies)
  190. Couple of Qs - retrofitting and minesweeping (5 replies)
  191. ot: another plane down in NY (18 replies)
  192. Newby question (5 replies)
  193. Space Empirey Addons (1 replies)
  194. Devnulmod dead? (4 replies)
  195. dx 8.1 (0 replies)
  196. Written in stone? (6 replies)
  197. A couple of point defence questions (4 replies)
  198. Intel modification (0 replies)
  199. Paper #06 (EXOTIC RESOURCES) by: Paul Zimmerman (11 replies)
  200. Yuuzhan Vong (12 replies)
  201. Enemy Ships (4 replies)
  202. Cargo Question (3 replies)
  203. Question v1.49 Missing grafics (3 replies)
  204. General ModPak question (4 replies)
  205. AI Use of Stellar Manipulation (6 replies)
  206. Defensive bonus. How does it work? (9 replies)
  207. OT, Masters of Orion 3 (2 replies)
  208. A new TDM game test. (9 replies)
  209. Has the AI improved yet? (11 replies)
  210. Racial Traits, Discussion on Pro's/Con's. (23 replies)
  211. Vote-hardest campaign-non moded (6 replies)
  212. Hypermaze Mod updated to v1.1 (0 replies)
  213. Do the Religious Shrines work? (46 replies)
  214. How to fight Organic tech? (7 replies)
  215. AI Research Help (2 replies)
  216. Tactical Combat Problem (1 replies)
  217. why can the AI build more facilities on a planet then it can hold ?? (6 replies)
  218. Questions about fighters. (6 replies)
  219. Why don't I get any answers? (4 replies)
  220. Atrocities (3 replies)
  221. Legend of the Ancients - LotA (2 replies)
  222. Stellar Wars 2 (0 replies)
  223. LAST Question... for now (2 replies)
  224. What I Hate Most About SEIV (39 replies)
  225. Viewing Posts (12 replies)
  226. Observations (v1.49) (4 replies)
  227. windows 2000 - rogue processes (1 replies)
  228. Vorlon Ship Set (4 replies)
  229. Updates to the Rage and Vaxin (1 replies)
  230. A New Age (2 replies)
  231. OT-Another One to watch (4 replies)
  232. Mod Picker not working in Win2KPro (3 replies)
  233. RPG? (1 replies)
  234. New features I would like to see>>>> (76 replies)
  235. Beyond the Horizon (51 replies)
  236. Quick Question (6 replies)
  237. TDM-ModPack 2.00 BETA (145 replies)
  238. OT - Civ 3 anybody? (14 replies)
  239. COOL SHIP PICTURES (4 replies)
  240. Save game path and such... (5 replies)
  241. PBW down? (1 replies)
  242. Multiplayer (3 replies)
  243. Object Transparency (8 replies)
  244. Mod Packs (3 replies)
  245. AI build queue is 'leaking' ? (v1.49) (7 replies)
  246. Custom Component Group (7 replies)
  247. Regarding starmap.bmp etc... (4 replies)
  248. Fleet management in Simultaneous (2 replies)
  249. PBW Shipset Etiquette (14 replies)
  250. Intel ops in v1.49+TDM-ModPack (6 replies)