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  1. POST DEFINITIVE MODS/PROGRAMS HERE!!! (50 replies)
  2. Ideas for UI improvement (7 replies)
  3. Default strategies for ships (2 replies)
  4. STRATEGY GAMERS NEEDED FOR WORK ON AN GAMING WEB SITE DEDICATED TO STRATEGY GAMES (0 replies)
  5. SE4 CD discussion (18 replies)
  6. VERY IMPORTANT, please read! (17 replies)
  7. Giving SEIV as a Christmas Gift (1 replies)
  8. TDM use for the first time (7 replies)
  9. Dracus Your Battlestar Galatica Set (5 replies)
  10. Idea with Hotseat (1 replies)
  11. Editing a scenario (2 replies)
  12. OT - Trade Empires (2 replies)
  13. TDM mod -- unplayable on my computer (15 replies)
  14. Captains and Governors (10 replies)
  15. OT-Favorite SE4 Moment!!! (28 replies)
  16. Vandron Shipset (98 replies)
  17. Bad ways for your empire to end. (6 replies)
  18. How do you "Turn Off" black holes? (3 replies)
  19. ATTN: All players for "P&N on PBW, take 2" (33 replies)
  20. Capture Ships (13 replies)
  21. Conquest: Frontier Wars (2 replies)
  22. Breaking Forum into Pieces? (11 replies)
  23. Here is a question. (10 replies)
  24. I don't understand economics (12 replies)
  25. Star Wars Mod (1 replies)
  26. [Basic Question] End game report? (1 replies)
  27. PBW down?? (6 replies)
  28. No research game. (1 replies)
  29. Custom map generation programs (19 replies)
  30. Anyone up to making a B5 tech mod? (24 replies)
  31. Detect cloaked ships (2 replies)
  32. Detect cloaked ships (14 replies)
  33. OT: Enterprise...What did you think? (57 replies)
  34. Fighters! What are they good for? (37 replies)
  35. OT: sidewinder prob (0 replies)
  36. Will AI use troop invasions????? (8 replies)
  37. OT - Warnock's Dilemma (0 replies)
  38. High scores table or hall of fame (4 replies)
  39. Strategic Mode Combat - Tricks, Hints, and Advise (10 replies)
  40. Newbie/demo question (13 replies)
  41. OT - who all is going to watch Enterprise? (10 replies)
  42. OT - I know we've discussed this before... (37 replies)
  43. LAN helper (21 replies)
  44. Morbid victory.. (1 replies)
  45. Fighters and supply (5 replies)
  46. OT- DVD info (2 replies)
  47. Question on AI ship building (1 replies)
  48. Events.txt in Multiplayer games (4 replies)
  49. Need Ai (32 replies)
  50. Babylon 5 scenario idea (13 replies)
  51. New Game On PBW: Ourgon (0 replies)
  52. Question on number of players (8 replies)
  53. how run SE4 without CD rom inside ? (6 replies)
  54. New mod, looking for ideas (16 replies)
  55. SEIV for Linux? (4 replies)
  56. Interesting... (1 replies)
  57. Ground Combat Formula (2 replies)
  58. I can't play SE IV (24 replies)
  59. Attn: Suicide_Junkie (12 replies)
  60. Attn: Deathstalker (1 replies)
  61. P&N v2.3 Scenario (1 replies)
  62. Component families (2 replies)
  63. Techmod- permissions (5 replies)
  64. Ground Combat (8 replies)
  65. Allies, and declarations of war... (11 replies)
  66. Ok people the site is over! Help wanted! (3 replies)
  67. DevNel Mod (5 replies)
  68. Obscure (?) Questions (2 replies)
  69. Does the tariff function work? (23 replies)
  70. Defense for small planets!? (10 replies)
  71. s...l...o...w...l...y............l...o...a...d...i ...n...g........... (4 replies)
  72. Mod broken (11 replies)
  73. Component/Facility Browser Program (0 replies)
  74. MM's RPG by Christmas? (13 replies)
  75. Newb ?, Player and AI stat points (3 replies)
  76. Neutral Races (7 replies)
  77. Stats not showing up? (2 replies)
  78. OTT- VIRUS ALERT (8 replies)
  79. @BETA-Testers, BUGFIX wishlist for THIS patch (8 replies)
  80. The deadliest weapons combination (7 replies)
  81. IMPORTANT fixes, take 2 (13 replies)
  82. Mod installer (3 replies)
  83. Would like a new intelligence model (10 replies)
  84. The future of SE:IV (13 replies)
  85. The Hunted- Game Debrief (5 replies)
  86. OT: A childhood friend is lost..... (1 replies)
  87. Drones!! (39 replies)
  88. Ultimate Mod (4 replies)
  89. LCC - the wierdness continues (12 replies)
  90. What is the latest patch status? (39 replies)
  91. Next big thing (16 replies)
  92. Best defense against pyschic converter? (14 replies)
  93. Hi guys! I'm new around here (4 replies)
  94. A.I. Absolutely will not surrender! (19 replies)
  95. White as a Race Color (11 replies)
  96. Centauri and League of Non Aligned Worlds (0 replies)
  97. New quadrant mod posted: Hypermaze (0 replies)
  98. Improtant fixes (12 replies)
  99. Ships in Fleets - Old Bug? (6 replies)
  100. Error During Turn Generation w/ New Races (8 replies)
  101. Finally (7 replies)
  102. Possible ground combat bug (5 replies)
  103. Never heard the music to the game (14 replies)
  104. Mr. LCC (1 replies)
  105. Help on a construction issue.... (9 replies)
  106. What does the "Sentry" order do? (17 replies)
  107. Ship Set Star Trek Old 2213 and before (3 replies)
  108. OT: War Bill, write your congress...... (38 replies)
  109. How to post spreadsheet with all tech research costs, pre-reqs, and cumulative cost? (2 replies)
  110. OT - Can someone at Shrapnel help??? (7 replies)
  111. New Images (5 replies)
  112. Bug or...? (23 replies)
  113. component question for SJ (4 replies)
  114. Ultimate-MOD (6 replies)
  115. trek tech (10 replies)
  116. Any way to change autosave in game? (1 replies)
  117. Multiplayer Devnull (4 replies)
  118. oldies but goodies (6 replies)
  119. troops and range (14 replies)
  120. PBW: My ships can't move (16 replies)
  121. Site update (3 replies)
  122. What's your favorite formations (8 replies)
  123. Quantum Engines not working, anyone why? (4 replies)
  124. How many warp points can you open in the same sector? (13 replies)
  125. Get behind The Effort (WTC) (7 replies)
  126. Regarding Will Christopher, aka Atrocities (35 replies)
  127. LCC has been Banned... (14 replies)
  128. Richard, this forum is going down the tubes..... (10 replies)
  129. How do we spread the word on what a great game this is? (13 replies)
  130. Minister Question (3 replies)
  131. War.... (Historical: 9/11 discussion thread) (269 replies)
  132. "Exotic" mine sweeper! (11 replies)
  133. Forum Maintenance (20 replies)
  134. Prefered Style of play? (11 replies)
  135. To all who are playing the P&Nv2 HomeComing Scenario (14 replies)
  136. OT- Band Of Brothers (2 replies)
  137. Riot Control for Neutral Races (Summary) (1 replies)
  138. How come PDCs never miss? (9 replies)
  139. Poll: Ship design strategy (29 replies)
  140. How to detect Cloaked ships? (8 replies)
  141. BUG:Quick supplies from fighters (13 replies)
  142. Mephisto - Encountered an Oddity with the Narn (2 replies)
  143. Has anyone put any thought into a Empires of the Fading Suns mod ? (0 replies)
  144. Divide Pts Evenly research wastes points? (5 replies)
  145. ATTN: Admiral (2 replies)
  146. Suicide_Junkie - I want to see you in Canteen (13 replies)
  147. Couple of strategies I think I invented (5 replies)
  148. Possible to change unit and ship limits in game? (2 replies)
  149. Uploading Mods (0 replies)
  150. New pbw game needs players ... come on if you fancy a bash! (0 replies)
  151. Game 3 Questions (16 replies)
  152. Alliegance Subverters (13 replies)
  153. Ship Sets (2 replies)
  154. Stealth ships and partners (1 replies)
  155. Will SEIV Ever Be Sold In Stores? (2 replies)
  156. Is It Me, Or Do All The Primary SE 4 Sites (4 replies)
  157. Movement Point question (5 replies)
  158. Thinking about doing a Transformers Set (15 replies)
  159. anime shipsets (LotGH) (1 replies)
  160. An Idea, Please Read and comment (10 replies)
  161. Dicsussion About Trade (8 replies)
  162. Discussion On How To Improve Politics (7 replies)
  163. AI Strategies (minor mod) (0 replies)
  164. New Quadrant type (0 replies)
  165. A small suggestion for race creators. (0 replies)
  166. Race Directory (26 replies)
  167. TO: SEIK (5 replies)
  168. New ship names: beers (17 replies)
  169. New component idea: flare (3 replies)
  170. I love the look of the races in this game. (2 replies)
  171. Discuss Intel Improvements (5 replies)
  172. Recipie for Doom.. (9 replies)
  173. FTL propulsion map is done!!! (3 replies)
  174. Bug in Breen and Trekos (2 replies)
  175. My ideas for modding... (10 replies)
  176. Another AI Facility Question (3 replies)
  177. Oh the humanity (3 replies)
  178. Next Patch (4 replies)
  179. Are there any advisors at all around here ? (32 replies)
  180. AI Facility Construction... Falling Short (5 replies)
  181. A wishlist for SEIV 1.42 (22 replies)
  182. Honorable AI (how to keep treaties from breaking) (12 replies)
  183. Balance in all things... (3 replies)
  184. Newbie question - colonizing (5 replies)
  185. OT Link. You should read this. (0 replies)
  186. What game to try next? Suggestions? (6 replies)
  187. resource income bug? (4 replies)
  188. How to: Get rid of old ship designs? (6 replies)
  189. I know... stupid question: Map Editing (2 replies)
  190. Is there a way to not watch ship moves every turn? (3 replies)
  191. mods??? (9 replies)
  192. Would I get promoted? (I'm bull-sh*ting, ignore this thread!) :-p (20 replies)
  193. SEIV beginners guide? (5 replies)
  194. Proposed Ships Limit Change (idea) (4 replies)
  195. Borg open challenge (2 replies)
  196. Stellar Manipulation Suggestion for 1.42 (34 replies)
  197. Unit forwarding automatically (7 replies)
  198. Best Planetary Defense: Discuss. (15 replies)
  199. Kuat Drive Yards updated (6 replies)
  200. Patch details? (4 replies)
  201. Need help in writing AI ship design (2 replies)
  202. AI ship size building (2 replies)
  203. IVE BEEN A WAY AWHILE AND LOOK WOT HAPPENS (3 replies)
  204. It's so quiet (11 replies)
  205. What kind of ERROR is this? (5 replies)
  206. Psychic Scanner facility (1 replies)
  207. Perry Rhodan? (15 replies)
  208. Disscussion about Writing Guides (4 replies)
  209. For a change of pace, try a "finite resource" game. (7 replies)
  210. Does AI build System Wide facilities correctly? (1 replies)
  211. Somebody DEFINE the 50% refit rule please?!? (15 replies)
  212. FTL propulsion in progress (20 replies)
  213. Undead WPs (5 replies)
  214. Multiplayer (3 replies)
  215. custom maps ??? (6 replies)
  216. Displaying modifers? (3 replies)
  217. Does AI Use Phased Shields? (3 replies)
  218. "Survivor I" PBW Tourney Round 1 is OVER! (0 replies)
  219. Please Help (10 replies)
  220. junkyard mod updated (0 replies)
  221. Strategic Combat - Formations - Fleets (7 replies)
  222. Posting Mods (10 replies)
  223. Mods & copyright of SE4 stuff (7 replies)
  224. Balancing Technologies (11 replies)
  225. Now how come I can never get a start like this in a real game? (3 replies)
  226. End of my Neutral race (5 replies)
  227. Game freeze (5 replies)
  228. New resource facility idea. (10 replies)
  229. Starwolf Has Been Released (6 replies)
  230. PPB is the best weapon in the game. Discuss. (47 replies)
  231. Ultimate MOD, HELP!!! (4 replies)
  232. AI designing RCE ships! Help me, AI guys! (7 replies)
  233. OT - I need a dose of sobriety (4 replies)
  234. Major update for NASY Trek sets. (3 replies)
  235. Fleet experience for fighters? (4 replies)
  236. PCMod under construction. Permissions needed. (16 replies)
  237. Ship Sets: How Do You Do Them? (29 replies)
  238. Lego shipset (4 replies)
  239. System Robotic Factory (4 replies)
  240. Getting AI to surrender (5 replies)
  241. Easy money for Shrapnel and Malfador. (19 replies)
  242. How to Subjugate your neighbours (6 replies)
  243. New Race Comming (0 replies)
  244. Mothball Message During PBeM Turn Generation (4 replies)
  245. Ultimate-MOD (15 replies)
  246. Attention B5 Race Modlers (4 replies)
  247. PBW is very peacefull (13 replies)
  248. subjugation and colonization limitations (1 replies)
  249. Weapon modifiers need fixing (12 replies)
  250. Centauri and League of N.A.W (4 replies)