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  1. Sergetti Mod 1.2 (3 replies)
  2. Modding your way to profitable remote mining (0 replies)
  3. AI Happiness (2 replies)
  4. Problems emailing Malfador about SE4... (3 replies)
  5. Team Mode?! (2 replies)
  6. Atmospheric conditions - what impact do they have? (15 replies)
  7. Emissive armour - what is it used for? (18 replies)
  8. Take a look (2 replies)
  9. Torpedoes doing damage on near misses. (0 replies)
  10. Computer gaming world review (2 replies)
  11. Why were 4 races left out of the quickstart option? (2 replies)
  12. Troops and bombardment (4 replies)
  13. Poll: Which form of happiness (4 replies)
  14. Component/facility design guide (0 replies)
  15. Quadrant types (2 replies)
  16. Concerns... (4 replies)
  17. TO anybody who helped me fight my three front war! (0 replies)
  18. AI knows trick (6 replies)
  19. How do you invade a planet??? (2 replies)
  20. New PBEM Game (5 replies)
  21. Computer player bonus (5 replies)
  22. Any Info on Custom Groups? (2 replies)
  23. Intelligence projects (2 replies)
  24. RANGE CHECK ERRORS (20 replies)
  25. Units and ship maximums (1 replies)
  26. Shard Cannon too weak??? (4 replies)
  27. Sergetti Mod 1.0 (2 replies)
  28. Master Computers (1 replies)
  29. Newborn race? (6 replies)
  30. Can't believe this... (12 replies)
  31. requesting a bit of advice... (6 replies)
  32. Freaky diplomacy AI (12 replies)
  33. Remote Mining (16 replies)
  34. Has anyone figured out the fomula SEIV uses to calculate score (0 replies)
  35. Ringworlds (3 replies)
  36. AI default files (2 replies)
  37. Mephisto's Mod/Organic, Crystalline and Psychic Races (4 replies)
  38. AI fighters needs better weapons!! (5 replies)
  39. Text Files (1 replies)
  40. Anyone know how to set specific ship positions in formations? (6 replies)
  41. Anyone else have touble seeing the tiny ships? (9 replies)
  42. New Facilities (1 replies)
  43. Uh oh...hammer getting ready to fall... (0 replies)
  44. Phased Shields (7 replies)
  45. Newbie Question...Weapon Platforms ? (9 replies)
  46. Memory Leak (2 replies)
  47. Another Newbie Question (6 replies)
  48. What do you think is the best weapon at endgame? (5 replies)
  49. Most useful Intelligence Projects (10 replies)
  50. It's freezing here ad I must play with mittens :) (21 replies)
  51. Shipset Creators: PLEASE create an .emp file for your shipsets (4 replies)
  52. Mephisto---Question about your mod (2 replies)
  53. Government Attributes (2 replies)
  54. Has anyone created new fighter formations? (5 replies)
  55. Can you take over AI races (and vice versa)? (1 replies)
  56. System Destruction (11 replies)
  57. DirectorTsaarx what is the Mobius Consortium? (3 replies)
  58. Importance of bridge, troop quarters, life support (2 replies)
  59. Do you install POV-RAY or MORAY first? (2 replies)
  60. Mephisto - What do you think about the Spaceyard deployment mod? (2 replies)
  61. Tampa - Is the Darlok race ready yet?? (6 replies)
  62. Sabre21 and HUGE games (3 replies)
  63. Atrocities what is your e-mail? (4 replies)
  64. Richard and MM - Looking for a good publisher? (8 replies)
  65. LittleMike88 and Daynarr - shipsets do not download (3 replies)
  66. How about a "MOD REPORT" thread? (11 replies)
  67. One more question for Mephisto (5 replies)
  68. Question for Mephisto (2 replies)
  69. Can I sort a BB message from oldest to newest? (0 replies)
  70. Surrender (3 replies)
  71. Idea - SE IV Fantasy ConVersion (2 replies)
  72. Your favorite racial makeup (7 replies)
  73. Conquered races - additional benefit: forced migrations and growing of planets (14 replies)
  74. Ahh please Help, just read you can answer really fast (5 replies)
  75. Trading (10 replies)
  76. Race analysis and AI file tracking worksheet (5 replies)
  77. Changing population modifiers (3 replies)
  78. Carrier strike Groups (12 replies)
  79. Ship Mod Question (0 replies)
  80. Environmental Resistance ? Exactly what is it? (9 replies)
  81. Where can I get more info on AI editing? (2 replies)
  82. Where can I get Mephistos mods at? (1 replies)
  83. Computer Gaming World Review (17 replies)
  84. Emergency build bug (4 replies)
  85. What is "Mega Evil Empire" ... ? (23 replies)
  86. Add in production bonus for high pop (3 replies)
  87. CD Manual... What CD Manual? (5 replies)
  88. b5 ship set changes (1 replies)
  89. Something that I would love to see.. (0 replies)
  90. Favorite Ship Designs (6 replies)
  91. Useless Robo-Miner component (18 replies)
  92. AI planet usage (9 replies)
  93. When will SEIV be playable? (21 replies)
  94. Question for Mephisto (2 replies)
  95. Limited Resources (6 replies)
  96. AI and Troops (2 replies)
  97. Design name help (2 replies)
  98. Mine grouping pains (9 replies)
  99. Logistic for my carriergroup (14 replies)
  100. Component creation help (3 replies)
  101. I lost again (1 replies)
  102. Heeelp... No Warp Holes for the laymen? (5 replies)
  103. Fighter grouping question (4 replies)
  104. Just one question (2 replies)
  105. Something I hope to see (3 replies)
  106. Path Data File? (7 replies)
  107. AI Create (16 replies)
  108. Racial Tech Advantages (13 replies)
  109. Forget Missiles(other than early game) (11 replies)
  110. Error Messages (2 replies)
  111. opaque systems (6 replies)
  112. Should I buy it or wait till it's "fixed" (12 replies)
  113. Will a Ringworld replace a star? (2 replies)
  114. When You have it....... (22 replies)
  115. Question about shipping (6 replies)
  116. Mephisto MOD 1.50 (11 replies)
  117. Just Curious does anybody play multi-play? (11 replies)
  118. Invalid index?? (3 replies)
  119. Combat Initiative... (23 replies)
  120. Graphics bug with animation on? (1 replies)
  121. How is the AI any better than before?? (8 replies)
  122. Finite resources (5 replies)
  123. colony ships - impervious to minefields (1 replies)
  124. A ability questiuon (3 replies)
  125. Ahh 3 front war somebody please help me and give me advice for victory (16 replies)
  126. system names gone? (4 replies)
  127. Mephisto's Earth Alliance can (2 replies)
  128. stupid diplomacy question (4 replies)
  129. No Music (11 replies)
  130. Need Mod help on Anti-Proton Beams (4 replies)
  131. Ring and Sphereworlds (36 replies)
  132. Research Problem? (2 replies)
  133. Cloak question (1 replies)
  134. Xenophobic AI Speech File (2 replies)
  135. Strategy Guide? This game is awesome but needs one (8 replies)
  136. HyperionBase.com Updated (read) (3 replies)
  137. Customer Service? (9 replies)
  138. Getting Empires to Stop Warring on Me? (8 replies)
  139. Space Port usage (2 replies)
  140. Storing resources on ships (2 replies)
  141. Ring World question (3 replies)
  142. Maintenance bug? (1 replies)
  143. Treaty level bug? (4 replies)
  144. Another pair of bugs from the beta-testers (us players) (21 replies)
  145. Number of Facilities? (8 replies)
  146. Mutiny bug? (8 replies)
  147. Planet Types (8 replies)
  148. Patched mine laying (2 replies)
  149. Anybody know where I can get the B5 ship set? (1 replies)
  150. Do shields protect against mine damage? (4 replies)
  151. Shipset up for grabs (3 replies)
  152. Where can I find Mephisto's Mod? (1 replies)
  153. hey can somebody please give me mod and ship dl set sites please?!!! (2 replies)
  154. where can I find an e-mail game :) (8 replies)
  155. Intelligence Porblems (5 replies)
  156. Broken links in Online manual (7 replies)
  157. Game Strategies (6 replies)
  158. Cloaking (2 replies)
  159. Problem with Research Points? (17 replies)
  160. City Ships (7 replies)
  161. Race sets (1 replies)
  162. range check errors in 1.19 (3 replies)
  163. Map/Scenario Editor (1 replies)
  164. Needs a Note field for ships... (2 replies)
  165. Diplomacy woes...again...1.19 (21 replies)
  166. Some advice for new mod makers (1 replies)
  167. New sheilds and armor here. (1 replies)
  168. 1.19 and ship sets (3 replies)
  169. Ship Experience? (7 replies)
  170. Need to be able to move supplies between ships (6 replies)
  171. Strategic battle problem (3 replies)
  172. PD Weapons are still a bit odd....bug? (4 replies)
  173. Capital Ship Missile Bug (5 replies)
  174. Systems Names File (0 replies)
  175. 7 engine bug (5 replies)
  176. I would like to know (2 replies)
  177. Laying Mines problem since new Patch, Bug? (29 replies)
  178. Ship Config for Mining (7 replies)
  179. You know (15 replies)
  180. Starship Weapons vs Units, Log Reports, and Balance (3 replies)
  181. Did anybody else get ripped off by Shrapnel Games? (10 replies)
  182. SE4 ate my hard disk (2 replies)
  183. Colonizing (18 replies)
  184. Could Someone Upload a File (2 replies)
  185. PBEM - 3 files? (2 replies)
  186. AI Minesweeping (11 replies)
  187. AI is BETTER?? (25 replies)
  188. Can you change the defaults? (2 replies)
  189. Mephisto: Mod Question (20 replies)
  190. MP Minesweeper Designs? (and ideas) (6 replies)
  191. Rate of Fire question (1 replies)
  192. AI better in PBEM games? (0 replies)
  193. Stellar Manipulation Mods (12 replies)
  194. Interesting Problem (1 replies)
  195. An analysis of the AI_Anger files in 1.19 (23 replies)
  196. Has anyone else...? (5 replies)
  197. Where can I find the mods??? (2 replies)
  198. Advanced Storage Techniques on ships??? (7 replies)
  199. Starting Tech Levels like SE III? (4 replies)
  200. Auto-Fire for Satellites/WPs (4 replies)
  201. What am I doing wrong here? (1 replies)
  202. Tired of not having room on those escorts? =) (19 replies)
  203. Question for Schrapnel/Malfador on new patch... (16 replies)
  204. Weapons Report Bug? (5 replies)
  205. HELP! (3 replies)
  206. Modding: systemtype.txt and quandranttype.txt (3 replies)
  207. Still with the range error, (1 replies)
  208. FAQ: Turns 51 through 150 (2 replies)
  209. What program to use for designing ships? (1 replies)
  210. Do you know what really hurts (8 replies)
  211. Remaining issues (29 replies)
  212. Any plans to update the demo? (2 replies)
  213. Modder's Corner #1 : Default_AI_Politics (6 replies)
  214. Planets Screen newbie question (7 replies)
  215. Unable to save maps!!! (1 replies)
  216. 1.19 Retrofit bug (7 replies)
  217. Wanted - Patch Info (4 replies)
  218. Two questions (1 replies)
  219. Thank You MM (2 replies)
  220. Word comparison of ver 1.19 to 1.08 data files (5 replies)
  221. New patch (16 replies)
  222. Personality Group Question (4 replies)
  223. loading cargo (3 replies)
  224. Patch #2 - Version 1.19 NOW AVAILABLE... (0 replies)
  225. New Sound Mod (8 replies)
  226. Patch Available, but asks for a password? WTF? (4 replies)
  227. How do play by e-mail ? (1 replies)
  228. size restriction on "scenario/mod" board? (2 replies)
  229. Ahem....AI don't mass you say... (11 replies)
  230. Interesting... (3 replies)
  231. Happy Holiday, MM! (10 replies)
  232. Is it just me or does the Organic Armor not regenerate? (7 replies)
  233. add new empire (2 replies)
  234. Which Minister Controls that Ship? (0 replies)
  235. New options (1 replies)
  236. Wanted: Cheating AI (25 replies)
  237. FAQ...First 50 turns (27 replies)
  238. Diplomacy deeply flawed (7 replies)
  239. Nice little Picture or Bit map Viewing Utility (2 replies)
  240. what does 'demeanor' do? (0 replies)
  241. Star Trek Ships and Sets (35 replies)
  242. on the drawing board (8 replies)
  243. Shields/armor (7 replies)
  244. BattleStar Galatica? (0 replies)
  245. Hotseat Play (15 replies)
  246. Newbie Questions - latest edition (3 replies)
  247. Starbases and Satellites useless (15 replies)
  248. AI Race Use of Intel Ops (3 replies)
  249. New Patch: Little AI improvements ? (5 replies)
  250. Rioting Population (6 replies)