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  1. Play by Web, recent server problems (3 replies)
  2. LOTR -DVD Info (31 replies)
  3. Changing Defualtcolonytypes.txt (4 replies)
  4. Cloak/sensor modding help (2 replies)
  5. Warrior Women - Name hunt (40 replies)
  6. Picky, Picky, Picky SE4 (1 replies)
  7. SEIV Gold - new player (5 replies)
  8. gamepen.com review up (1 replies)
  9. Playing as a Pirate...how... (2 replies)
  10. Off Forum: Midway code repair (17 replies)
  11. The Grand Saga of Empire Earth (7 replies)
  12. OT: I pulled up the very first seiv post and found (1 replies)
  13. Repulser beams are way stronger than I thought... (4 replies)
  14. Scanning & Cloaking (7 replies)
  15. Is the PBW site down again??? (11 replies)
  16. Pirates vs Nomads (3 replies)
  17. OT: Complete the following statement, "My first computer was a..." (63 replies)
  18. Slow Movement (7 replies)
  19. Range Check Error (4 replies)
  20. Proportions mod 1.5.3 released (14 replies)
  21. Adding a new ship size (17 replies)
  22. Techs that [must be found] (4 replies)
  23. Mining (again): percentage depletion (1 replies)
  24. Out of memory error & Autosave (5 replies)
  25. Is is possible to cheat? (26 replies)
  26. created storm max obscuration (4 replies)
  27. Multiplayer on LAN using CD? (5 replies)
  28. repair time (12 replies)
  29. Are transports meant to work this way? (2 replies)
  30. Interesting "bug" I found in testing a racestyle (1 replies)
  31. Repair order: construction first? (5 replies)
  32. Just an idea for a Patch or SEV... (2 replies)
  33. Where are the multiple ship class graphics in SE IV GOLD? (1 replies)
  34. AI wish list (3 replies)
  35. Are gas giants really an advantage? (14 replies)
  36. Opaque to most scanners? (4 replies)
  37. Satellite/PDC stacking (7 replies)
  38. What's tthe secret to Fighters & Missles? (14 replies)
  39. Hey Geo (5 replies)
  40. Range Check Error (9 replies)
  41. Improving Ministers AI ? (2 replies)
  42. Organic Infestation ? (34 replies)
  43. Gold and minefields... anyone have the AI sweep for mines? (7 replies)
  44. learning SE4 (8 replies)
  45. Hampsters... (7 replies)
  46. Mods... (16 replies)
  47. Welcome me (+answer Questions) (8 replies)
  48. Minor P&N Bug - Gold (4 replies)
  49. New Gold PBW Game: Adamant 004 (8 replies)
  50. Emissive armor? (4 replies)
  51. Ringworlds and Map Editor (16 replies)
  52. Low Cost Tech broken in Gold? (5 replies)
  53. SE IV strategic combat improvement? (5 replies)
  54. Stupid fighters! (6 replies)
  55. Star Trek Mod (7 replies)
  56. Modding StellarAbilitiesTypes.txt ? (3 replies)
  57. Opening Strategies (31 replies)
  58. Modding Question (6 replies)
  59. Celestia (0 replies)
  60. ?? about SJ's AI patcher (4 replies)
  61. spatial/spacial rupture (1 replies)
  62. TDM Mod Pack Gold Minor Bug Report (2 replies)
  63. Combat replay in PBW (3 replies)
  64. ECM vs ECCM.....Need Input (6 replies)
  65. To the artists here (15 replies)
  66. Is Ground Combat Rare? (12 replies)
  67. Planet Conditions (2 replies)
  68. Asteroid System strategy (14 replies)
  69. the Cynapse Syndicate (0 replies)
  70. 4x game (1 replies)
  71. Counter Intel- using lower level projects (14 replies)
  72. Energy pulse vs Energy stream weapons (6 replies)
  73. pbw down ? (9 replies)
  74. Saving ship designs, research plans (13 replies)
  75. SE IV Gold tech tree document (0 replies)
  76. "Quick Gold game for newbies" (8 replies)
  77. Proportions mod 1.5.2 released (and web page) (26 replies)
  78. Coming soon...(well probably not soon soon) (7 replies)
  79. GOLDMAP.EXE and TXT files (0 replies)
  80. Devnullmod (5 replies)
  81. Planet Invasions (2 replies)
  82. Playing vs AI with > 2000 race points (1 replies)
  83. Technology Tree (1 replies)
  84. Multiplayer gamers out there, need some input (3 replies)
  85. Try this next time for a fun multiplayer SEIV game. (20 replies)
  86. Supply ships and Mining Stations (14 replies)
  87. Malfador, any future updates? (2 replies)
  88. Star Wars mod - when is it going to be Gold-compatible? (1 replies)
  89. Getting PD ships to engage fighters (2 replies)
  90. Pirates & Nomads - No Empires? (3 replies)
  91. Ruins? massive Technology??? (6 replies)
  92. New Weber and White Book (12 replies)
  93. In Review: Best Fleet Strategy (58 replies)
  94. Surprized by Numbers (3 replies)
  95. Anyone interested in beta testing... (2 replies)
  96. Bases and infinite supplies (1 replies)
  97. Another modding question.... (5 replies)
  98. Order of events within a turn (10 replies)
  99. Multiplayer game idea (1 replies)
  100. Basic Questions (12 replies)
  101. Integer Overflow When Enemies Attack Sphereworld. (6 replies)
  102. Drones, noticed something odd... (14 replies)
  103. ! Is there a way to customize a map outside of the game? (2 replies)
  104. Question.... (2 replies)
  105. To: TDM, or the PBW guys (6 replies)
  106. How do I........ (0 replies)
  107. changing tech tree (0 replies)
  108. changing tech tree (1 replies)
  109. Modding AI (3 replies)
  110. Is PBW down? (3 replies)
  111. New GOLD game of paranoia over at PBW (20 replies)
  112. I caught the AI cheating red handed! (7 replies)
  113. Research from components? (2 replies)
  114. Research from components? (0 replies)
  115. Supply I component is too ineffective. (9 replies)
  116. Engine Damage Rating Too High (3 replies)
  117. I am the eternal newbie....nebulas... a ? (21 replies)
  118. Enemy ships come through warp point but no battle starts? (2 replies)
  119. Mod question (4 replies)
  120. Deep Space Mining (17 replies)
  121. Ship Designs for Stock Game? (8 replies)
  122. To Suicide Junkie: Or anyone else really. (3 replies)
  123. Trouble finding ProportionMod 1.5 download site (1 replies)
  124. What brave soul would like to... (2 replies)
  125. You know what would be GREAT! (7 replies)
  126. Dose anyone know how to... (4 replies)
  127. How's it shaping up? (1 replies)
  128. To Atrocities: Problems with your races/shipsets (10 replies)
  129. Rollo and geoschmo, re: Devnullmod. (7 replies)
  130. Ship Designs... (1 replies)
  131. P&N S J (2 replies)
  132. Sphere World, How? (9 replies)
  133. Gold Version - First Look (15 replies)
  134. More stupid Newbie Questions (7 replies)
  135. New player struggling (149 replies)
  136. new races for tdm (2 replies)
  137. Neostandard help! (2 replies)
  138. Any one Play BNT? (3 replies)
  139. Stratigy Thread Compulation (1 replies)
  140. Play By Web Mostly playing 1.49 (6 replies)
  141. Range Check Error!! Ahhh gamestopping bug (2 replies)
  142. So has any one used the Drones Yet? (17 replies)
  143. Kudos to those who make AI's.. (0 replies)
  144. Some more TCP/IP problems. (5 replies)
  145. ExamDiff Program?? (0 replies)
  146. simulating fleet strategies (9 replies)
  147. Help with lockup (3 replies)
  148. Missles vs. Anti-Matter Torps (7 replies)
  149. how do you repair? (1 replies)
  150. Anyone seen this ..... (2 replies)
  151. Proportions mod 1.5 released (36 replies)
  152. Disturbing Facts (67 replies)
  153. Any One Interested In Doing Roll Call? (33 replies)
  154. migrating from Gold Demo to Gold (5 replies)
  155. OT: Windows 2000 and Internet Explorer (1 replies)
  156. Before I buy Gold... ... (3 replies)
  157. OT: The 5000th thread and/or the 50000th post. (3 replies)
  158. Problem after adding races (12 replies)
  159. I Need More Sleep...Or Very OT (0 replies)
  160. Forum Format (1 replies)
  161. Component Modding Help!!!!!!!!!!!!!!!!!!!!!!!! (4 replies)
  162. Hpw does one level the playing field with the AIs? (4 replies)
  163. Slaanesh Gold (2 replies)
  164. Supplies (4 replies)
  165. Now where is the ...? (2 replies)
  166. TCP/IP Gold Demo Game Question (0 replies)
  167. Odd Random Event Bug (1 replies)
  168. Robo Miners - How to use them ? (12 replies)
  169. mod compatibility? (7 replies)
  170. TDM Mod Pack questions (1 replies)
  171. Designing your own Race in New Game.... ??? (9 replies)
  172. SE4 Gold Problems (12 replies)
  173. Mephisto.... (2 replies)
  174. Aquilaeians - and shield-skipping weapons (Master Belisarious, thx!) (9 replies)
  175. I've heard of feature creep.. (1 replies)
  176. TCP/IP Games... (34 replies)
  177. Star Wars & Star Trek Gold Compadiable? (0 replies)
  178. Patch's /cheats for SE4Gold (7 replies)
  179. Star Blazers Race set (2 replies)
  180. History of the Galaxy, part 1-Story Thread (133 replies)
  181. A little bug (2 replies)
  182. Proportions Mod Version 1.4 fixes infantry problem (4 replies)
  183. AI inefficiient build manager (3 replies)
  184. Map editor uses 800x600 pic files (0 replies)
  185. Reviews of Gold? (4 replies)
  186. Nice Sectors- way too BIG (1 replies)
  187. Stealth Armor (33 replies)
  188. Training facilities - and the AIs (2 replies)
  189. The Forum Format (9 replies)
  190. problem with proportions mod (1 replies)
  191. [Off Forum] Canadian Comedy (7 replies)
  192. Remote mining suggestion (3 replies)
  193. Maintenence costs (10 replies)
  194. Proportions Mod: Multiplayer anyone? (143 replies)
  195. The Force is strong with this one (4 replies)
  196. Thanks Shrapnel for SpIV Gold (4 replies)
  197. good job, shrapnel ! (26 replies)
  198. a weapon question (5 replies)
  199. Out of range-errors in Gold edition, help needed. (2 replies)
  200. newbie question: how do you scrap facilities? (2 replies)
  201. Numbers displayed versus actual numbers (2 replies)
  202. Meson vs. Anti-Proton (13 replies)
  203. OT: Battle of the Planets (its back!) (6 replies)
  204. Genesis Project (1 replies)
  205. The Unmod (20 replies)
  206. Gold Combat Simulator question (3 replies)
  207. Component Enhancement Moding Questions (10 replies)
  208. TCP/IP Question (9 replies)
  209. Once more into the breach (5 replies)
  210. mods altering game play at all? (5 replies)
  211. More game stories (14 replies)
  212. Range Check Error (14 replies)
  213. How are satelites useful? (12 replies)
  214. What exactly are comets in Gold? (8 replies)
  215. Does anyone use the governors for ship building etc... (7 replies)
  216. AI, Defend Thyself (mine question) (18 replies)
  217. Help for a Moron AI (fleet problem) (0 replies)
  218. What good is population? (5 replies)
  219. yay! I found options! (1 replies)
  220. newbie race (2 replies)
  221. Ship/Race files query (1 replies)
  222. Probley an easy question to answer.. but (14 replies)
  223. Help for the slow guys (3 replies)
  224. Loading saved maps (1 replies)
  225. Max number of players in a game? (4 replies)
  226. For those of us that are computer illiterate (25 replies)
  227. Max systems in Gold? (14 replies)
  228. Organic Armor - Whats the deal? (18 replies)
  229. Playing through firewall (3 replies)
  230. No Gold Yet!!! (11 replies)
  231. What does "optimum range" mean? (16 replies)
  232. To Tampa Gamer - a question (4 replies)
  233. What are the best websites? (16 replies)
  234. CD damage! (4 replies)
  235. Gold Map Editor? (2 replies)
  236. SE 4 GOLD extras on cd found. (5 replies)
  237. Calling Atrocities: Star Trek fleet errors (3 replies)
  238. TempCombatFile.cmb TDM-Mod error (3 replies)
  239. Milkyway Galaxy (7 replies)
  240. Mapmaker problem, I think. (0 replies)
  241. Possible Gold bug (7 replies)
  242. Ok, now I am getting pissed (11 replies)
  243. OT: Happy Birthday MEPHISTO! (10 replies)
  244. Patiently waiting, inside I'm a little kid at christmas (3 replies)
  245. All Star Trek Races UPDATED for GOLD (3 replies)
  246. Profiling SEIV players (6 replies)
  247. OT Star Wars II trailer. (16 replies)
  248. OT- Links (4 replies)
  249. OT: board rankings? (10 replies)
  250. When did you get involved playing Space Empires? (7 replies)