View Full Version : Space Empires: IV & V
- Devnullmod (2 replies)
- Using my events file? (5 replies)
- A question about unzipping different AI/races (4 replies)
- Space Vikings sneak preview (98 replies)
- What are you best stats (1 replies)
- New race pictures. (looking for AI). (3 replies)
- Would an auto turn feature... (7 replies)
- Game Comparrisons. (18 replies)
- Forum usage question (7 replies)
- New ideias / concepts / problems in / for SE4 (1.35): (21 replies)
- Retrofitting a ship (6 replies)
- Newbie Question (10 replies)
- double line in components.txt (5 replies)
- Online combat tournament idea (6 replies)
- Where are the Civilians? (24 replies)
- Off Topic: Deep Thoughts with dmm (5 replies)
- Has any one else noticed a link between the AI Research file and its AI State? (6 replies)
- Newbie questions, bear with me here... (9 replies)
- Searching for Add ons (6 replies)
- have a question on Sats (6 replies)
- House Rules (16 replies)
- Self-Destruct is Irrational Component (26 replies)
- sources of SE4 materials ... (4 replies)
- AI trading (5 replies)
- Change your SEIV starting background image!! (2 replies)
- Combat Sensors with Missiles and PDCs? (3 replies)
- No Minefield Being Cleared Message (7 replies)
- VechicleSize.txt idea... (12 replies)
- Updated Klingons, Romulans, Shadows and Borg variant (8 replies)
- Ideas.... (25 replies)
- is the forum support good? (21 replies)
- Why does an AI simply stay at home planet (4 replies)
- Error in Component Enhancements file (12 replies)
- How to beat Crystallurgy with Organic? (16 replies)
- Cheating Mods? (4 replies)
- End of the month (16 replies)
- Problem w/ savegames (4 replies)
- New UCP ships set: TOS (7 replies)
- Minefield Limit Loophole (20 replies)
- New shipset: TAIIDAN COMMONWEALTH (3 replies)
- My love for the Gas Giants! (6 replies)
- Game to Game Ship Design Carryover Bug (4 replies)
- Do PBEM games ever start? (8 replies)
- Play by Web is now open (14 replies)
- ATTN: Geo (4 replies)
- Question about the TDM mod (2 replies)
- Ship/Fleet/Units display (2 replies)
- Satellites using supply? (2 replies)
- Best Mods To Get? (11 replies)
- Colony in enemy territory (6 replies)
- Question on a mod (14 replies)
- Straight vs. Diagonal (22 replies)
- Questions (2 replies)
- A few comments about the Romulan (25 replies)
- Support-draining Life Support, Pollution (2 replies)
- Can Player Settings be changed? (4 replies)
- AI Races Expand Too Slowly. (20 replies)
- AI Findings..... (4 replies)
- Minor Sound Question (6 replies)
- Tactical Combat and PBEM (13 replies)
- Hats off to Richard (2 replies)
- culture modifier bug (8 replies)
- Set up game Poll (6 replies)
- mod installation order? (2 replies)
- Ring world question (3 replies)
- Cylon race Portait (9 replies)
- DOUBLE STANDARD! (20 replies)
- Armor Thoughts (15 replies)
- In typical scumbag fashion (20 replies)
- New Eyecandy file posted (5 replies)
- Cylons and TDM Modders OK (6 replies)
- Comprehensive Systemnames.exe? (6 replies)
- Borg assimilation racial technology (35 replies)
- Sneak Attack, (an idea based upon Pearl Harbor) (41 replies)
- File not found (4 replies)
- AI personality group effect? (7 replies)
- Chewy? (4 replies)
- PBEM Tournament players needed (2 replies)
- Save Game During Tactical Combat? (4 replies)
- Buy It? (15 replies)
- Does population play any importance role in SE4? (17 replies)
- Good suggestion or waste of time? (10 replies)
- Off topic - sciffy question (5 replies)
- Build queue (12 replies)
- Severe combat disadvantage for AI (18 replies)
- OT, virus alert (15 replies)
- Problems with Cardassians and Ferengi (3 replies)
- Scenario Creation (1 replies)
- New Zippy Mod Available (0 replies)
- Finding AI opponents / good mods (4 replies)
- Satilite loophole (6 replies)
- Custom Ships/Races (2 replies)
- Hotseat Game (3 replies)
- To Magnum (6 replies)
- again about the strategic combat (2 replies)
- Log Improvement (2 replies)
- Transphasic Torpedoes (40 replies)
- A request for Deathstalker (4 replies)
- This game is an expensive coaster (99 replies)
- Any one intrested (1 replies)
- A thought about off topic (4 replies)
- What AI file would I look in to..... (6 replies)
- problem/bug with autosaved games (1 replies)
- Newbie Question about startegies (12 replies)
- Assigning negative values to components (3 replies)
- Ship hull abilities (1 replies)
- New Beta Patch (15 replies)
- MegaEvil Reversal? (1 replies)
- Fighters lock up (4 replies)
- Endgame vs Human Empires (5 replies)
- new trick for everyone's manual (1 replies)
- I need help (1 replies)
- Setup Question (1 replies)
- Newbie Questions (21 replies)
- You Mod guys are killing me:) (2 replies)
- Anyone thought about doing a Taelon ship set? (5 replies)
- Kuat Drive Yards has moved (6 replies)
- Playtesting Notes and Questions (5 replies)
- Patch in few weeks? (0 replies)
- PBeM hosting bug? (5 replies)
- Crew Insurrections - to powerful? (20 replies)
- kinda OT: Stars Battle Viewer (0 replies)
- Highest Possible Treaty Question (6 replies)
- file/mod comparing (30 replies)
- Bugs? (6 replies)
- SE4 Modders Guide (16 replies)
- SQUIDS IN SPACE!! ;-) (17 replies)
- Massive AI Failure (1 replies)
- AI advice needed. (21 replies)
- Renaming Ships (1 replies)
- A possible path to better AI (4 replies)
- Upgrading Cargo? (11 replies)
- Treaty question (9 replies)
- TDM-Modpack politics in really big game (24 replies)
- whatis filler tech, exactly? (33 replies)
- Com Mimic too powerful? (6 replies)
- I got board so I (5 replies)
- Newbie needs help (2 replies)
- Should I bother to upgrade to newest patch???? (1 replies)
- Another fighter bug? (9 replies)
- Bug with Fighter Groups?? (8 replies)
- Map Editor Question (4 replies)
- I'm getting scared (1 replies)
- SE IV compatible with win ME (3 replies)
- Need players for PBEM-game (3 replies)
- Fighter Bug / Crash (1 replies)
- Do any of you actually name your ships? (23 replies)
- Empire Rivalry & Space Monsters (5 replies)
- Fleet Error using shipsets? (4 replies)
- info sources for new player (3 replies)
- Way, way, WAY off topic. (3 replies)
- Looking for feedback (6 replies)
- AI Space Ork --- needs ship set (8 replies)
- I do not know whats more adictive (13 replies)
- Custom Race Feed Back (11 replies)
- Idea to replace Spoogy Federation? (2 replies)
- Looking for GOOD AI (14 replies)
- Dev Mod Range Check (2 replies)
- PBEM Retrofitting (5 replies)
- DevnullMod 1.31 is posted (0 replies)
- Some questions (4 replies)
- Exploding Stars (14 replies)
- Modder brainstorming session (74 replies)
- really big games (35 replies)
- crash bug woes (1 replies)
- A bad rumor (25 replies)
- What polarity can we reverse today? (52 replies)
- Capturable Racial Techs (21 replies)
- Ending Victory (2 replies)
- Question for AI Modders on troops (11 replies)
- Do Small DUCs suck? (19 replies)
- Tale of a Game - from a play test perspective (19 replies)
- SEIV and winME (11 replies)
- Basic Statagy (19 replies)
- please i need help (1 replies)
- OT - what can I do about PHS? (3 replies)
- Is this a bug?? (12 replies)
- Getting AI to demand surrender (4 replies)
- computer difficulty and bonus (9 replies)
- Is the game crashing or is it my laptop? (3 replies)
- Well its 2 am, and here I am playing (8 replies)
- How do I use the mods? (4 replies)
- I can't patch (1.2--->1.35), and........ (14 replies)
- Pirates & Nomads update (21 replies)
- Advert for an AI 'Programmer' (1 replies)
- Another possible combat bug in v1.35 (weapon platforms) (33 replies)
- Custom Ship types (5 replies)
- Exactly how Far:Repulse weapon (7 replies)
- Tactical combat error (3 replies)
- I have a Favor to ask (1 replies)
- TDM-modpack compatability question: (9 replies)
- History? (3 replies)
- Installing races (4 replies)
- Borg Variant posted in ships/races mods/archive (5 replies)
- neutrals expansion mod? (2 replies)
- Map Editor (6 replies)
- Off topic -check this out (2 replies)
- OT: Doglas Adams is dead!!! (9 replies)
- Off-topic but a must for scifi fans (0 replies)
- Diffrence in Statagy (3 replies)
- Another SE4 Comp Modder Update (0 replies)
- Problem with retrofitting. (4 replies)
- Racial Trait Creation Problems (9 replies)
- Protectorate treaty bug? (6 replies)
- Does anyone else try to play with a "high" AI bonus (19 replies)
- Updated all UCP ship Sets (6 replies)
- Newbie Repair question (14 replies)
- SETI - Off Topic (18 replies)
- My apology (3 replies)
- Any news about the next patch? (14 replies)
- Just an UPDATE (2 replies)
- Simulator Bug (3 replies)
- PBEM DevnullMod 1.3 (9 replies)
- Max number of units, how to change this? (4 replies)
- Newbie Mine Question (3 replies)
- Long-range scanners? (2 replies)
- Newbie mine question (20 replies)
- v135d Klingons and Romulans Posted (8 replies)
- Shadows have been Detected in the Race/Ships Mods/Archive (2 replies)
- Program to swap path.txt files for different mods (1 replies)
- DevnullMod 1.3 is here! (0 replies)
- Research Bug? (4 replies)
- Zippy's SE IV Mod (Note: It's HUGE!!!) (63 replies)
- Does anyone know about Btech pics? (2 replies)
- Keeping Ships from mutinying: What am I doing wrong? (5 replies)
- Unloading Cargo onto planet: Who to vary drop quantities (8 replies)
- Point Defense Cannons (8 replies)
- AI and number of units in game (5 replies)
- Need help against Rage Collective !!! (28 replies)
- Sex and Space empires (14 replies)
- New Ideas for race AI (7 replies)
- Not sure this is kosher but...... (4 replies)
- SE4 game cost in Aus (3 replies)
- Captured Teck (2 replies)
- v1.35 bug/feature (concerns fighters mostly) (18 replies)
- tcp/ip Net Play For Space Empires IV (25 replies)
- tcp/ip Net Play For Space Empires IV (5 replies)
- Can anyone explain this (2 replies)
- Off Topic: Favorite songs/movies/shows (12 replies)
- ??? PBEM ??? (5 replies)
- Newbie: Which races to start ? (3 replies)
- French Quarter ! le coin des francophones (7 replies)
- Could someone explain: (36 replies)
- Can't Launch Anything (5 replies)
- Pods (16 replies)
- Spoogy Federation Update! (2 replies)
- Ship Names to Use (2 replies)
- 1.30 patch??? (3 replies)
- Ramming/Kamakazi tactics (27 replies)
- SE4 Dubious Strategy Guide? (3 replies)
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