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  1. Devnullmod (2 replies)
  2. Using my events file? (5 replies)
  3. A question about unzipping different AI/races (4 replies)
  4. Space Vikings sneak preview (98 replies)
  5. What are you best stats (1 replies)
  6. New race pictures. (looking for AI). (3 replies)
  7. Would an auto turn feature... (7 replies)
  8. Game Comparrisons. (18 replies)
  9. Forum usage question (7 replies)
  10. New ideias / concepts / problems in / for SE4 (1.35): (21 replies)
  11. Retrofitting a ship (6 replies)
  12. Newbie Question (10 replies)
  13. double line in components.txt (5 replies)
  14. Online combat tournament idea (6 replies)
  15. Where are the Civilians? (24 replies)
  16. Off Topic: Deep Thoughts with dmm (5 replies)
  17. Has any one else noticed a link between the AI Research file and its AI State? (6 replies)
  18. Newbie questions, bear with me here... (9 replies)
  19. Searching for Add ons (6 replies)
  20. have a question on Sats (6 replies)
  21. House Rules (16 replies)
  22. Self-Destruct is Irrational Component (26 replies)
  23. sources of SE4 materials ... (4 replies)
  24. AI trading (5 replies)
  25. Change your SEIV starting background image!! (2 replies)
  26. Combat Sensors with Missiles and PDCs? (3 replies)
  27. No Minefield Being Cleared Message (7 replies)
  28. VechicleSize.txt idea... (12 replies)
  29. Updated Klingons, Romulans, Shadows and Borg variant (8 replies)
  30. Ideas.... (25 replies)
  31. is the forum support good? (21 replies)
  32. Why does an AI simply stay at home planet (4 replies)
  33. Error in Component Enhancements file (12 replies)
  34. How to beat Crystallurgy with Organic? (16 replies)
  35. Cheating Mods? (4 replies)
  36. End of the month (16 replies)
  37. Problem w/ savegames (4 replies)
  38. New UCP ships set: TOS (7 replies)
  39. Minefield Limit Loophole (20 replies)
  40. New shipset: TAIIDAN COMMONWEALTH (3 replies)
  41. My love for the Gas Giants! (6 replies)
  42. Game to Game Ship Design Carryover Bug (4 replies)
  43. Do PBEM games ever start? (8 replies)
  44. Play by Web is now open (14 replies)
  45. ATTN: Geo (4 replies)
  46. Question about the TDM mod (2 replies)
  47. Ship/Fleet/Units display (2 replies)
  48. Satellites using supply? (2 replies)
  49. Best Mods To Get? (11 replies)
  50. Colony in enemy territory (6 replies)
  51. Question on a mod (14 replies)
  52. Straight vs. Diagonal (22 replies)
  53. Questions (2 replies)
  54. A few comments about the Romulan (25 replies)
  55. Support-draining Life Support, Pollution (2 replies)
  56. Can Player Settings be changed? (4 replies)
  57. AI Races Expand Too Slowly. (20 replies)
  58. AI Findings..... (4 replies)
  59. Minor Sound Question (6 replies)
  60. Tactical Combat and PBEM (13 replies)
  61. Hats off to Richard (2 replies)
  62. culture modifier bug (8 replies)
  63. Set up game Poll (6 replies)
  64. mod installation order? (2 replies)
  65. Ring world question (3 replies)
  66. Cylon race Portait (9 replies)
  67. DOUBLE STANDARD! (20 replies)
  68. Armor Thoughts (15 replies)
  69. In typical scumbag fashion (20 replies)
  70. New Eyecandy file posted (5 replies)
  71. Cylons and TDM Modders OK (6 replies)
  72. Comprehensive Systemnames.exe? (6 replies)
  73. Borg assimilation racial technology (35 replies)
  74. Sneak Attack, (an idea based upon Pearl Harbor) (41 replies)
  75. File not found (4 replies)
  76. AI personality group effect? (7 replies)
  77. Chewy? (4 replies)
  78. PBEM Tournament players needed (2 replies)
  79. Save Game During Tactical Combat? (4 replies)
  80. Buy It? (15 replies)
  81. Does population play any importance role in SE4? (17 replies)
  82. Good suggestion or waste of time? (10 replies)
  83. Off topic - sciffy question (5 replies)
  84. Build queue (12 replies)
  85. Severe combat disadvantage for AI (18 replies)
  86. OT, virus alert (15 replies)
  87. Problems with Cardassians and Ferengi (3 replies)
  88. Scenario Creation (1 replies)
  89. New Zippy Mod Available (0 replies)
  90. Finding AI opponents / good mods (4 replies)
  91. Satilite loophole (6 replies)
  92. Custom Ships/Races (2 replies)
  93. Hotseat Game (3 replies)
  94. To Magnum (6 replies)
  95. again about the strategic combat (2 replies)
  96. Log Improvement (2 replies)
  97. Transphasic Torpedoes (40 replies)
  98. A request for Deathstalker (4 replies)
  99. This game is an expensive coaster (99 replies)
  100. Any one intrested (1 replies)
  101. A thought about off topic (4 replies)
  102. What AI file would I look in to..... (6 replies)
  103. problem/bug with autosaved games (1 replies)
  104. Newbie Question about startegies (12 replies)
  105. Assigning negative values to components (3 replies)
  106. Ship hull abilities (1 replies)
  107. New Beta Patch (15 replies)
  108. MegaEvil Reversal? (1 replies)
  109. Fighters lock up (4 replies)
  110. Endgame vs Human Empires (5 replies)
  111. new trick for everyone's manual (1 replies)
  112. I need help (1 replies)
  113. Setup Question (1 replies)
  114. Newbie Questions (21 replies)
  115. You Mod guys are killing me:) (2 replies)
  116. Anyone thought about doing a Taelon ship set? (5 replies)
  117. Kuat Drive Yards has moved (6 replies)
  118. Playtesting Notes and Questions (5 replies)
  119. Patch in few weeks? (0 replies)
  120. PBeM hosting bug? (5 replies)
  121. Crew Insurrections - to powerful? (20 replies)
  122. kinda OT: Stars Battle Viewer (0 replies)
  123. Highest Possible Treaty Question (6 replies)
  124. file/mod comparing (30 replies)
  125. Bugs? (6 replies)
  126. SE4 Modders Guide (16 replies)
  127. SQUIDS IN SPACE!! ;-) (17 replies)
  128. Massive AI Failure (1 replies)
  129. AI advice needed. (21 replies)
  130. Renaming Ships (1 replies)
  131. A possible path to better AI (4 replies)
  132. Upgrading Cargo? (11 replies)
  133. Treaty question (9 replies)
  134. TDM-Modpack politics in really big game (24 replies)
  135. whatis filler tech, exactly? (33 replies)
  136. Com Mimic too powerful? (6 replies)
  137. I got board so I (5 replies)
  138. Newbie needs help (2 replies)
  139. Should I bother to upgrade to newest patch???? (1 replies)
  140. Another fighter bug? (9 replies)
  141. Bug with Fighter Groups?? (8 replies)
  142. Map Editor Question (4 replies)
  143. I'm getting scared (1 replies)
  144. SE IV compatible with win ME (3 replies)
  145. Need players for PBEM-game (3 replies)
  146. Fighter Bug / Crash (1 replies)
  147. Do any of you actually name your ships? (23 replies)
  148. Empire Rivalry & Space Monsters (5 replies)
  149. Fleet Error using shipsets? (4 replies)
  150. info sources for new player (3 replies)
  151. Way, way, WAY off topic. (3 replies)
  152. Looking for feedback (6 replies)
  153. AI Space Ork --- needs ship set (8 replies)
  154. I do not know whats more adictive (13 replies)
  155. Custom Race Feed Back (11 replies)
  156. Idea to replace Spoogy Federation? (2 replies)
  157. Looking for GOOD AI (14 replies)
  158. Dev Mod Range Check (2 replies)
  159. PBEM Retrofitting (5 replies)
  160. DevnullMod 1.31 is posted (0 replies)
  161. Some questions (4 replies)
  162. Exploding Stars (14 replies)
  163. Modder brainstorming session (74 replies)
  164. really big games (35 replies)
  165. crash bug woes (1 replies)
  166. A bad rumor (25 replies)
  167. What polarity can we reverse today? (52 replies)
  168. Capturable Racial Techs (21 replies)
  169. Ending Victory (2 replies)
  170. Question for AI Modders on troops (11 replies)
  171. Do Small DUCs suck? (19 replies)
  172. Tale of a Game - from a play test perspective (19 replies)
  173. SEIV and winME (11 replies)
  174. Basic Statagy (19 replies)
  175. please i need help (1 replies)
  176. OT - what can I do about PHS? (3 replies)
  177. Is this a bug?? (12 replies)
  178. Getting AI to demand surrender (4 replies)
  179. computer difficulty and bonus (9 replies)
  180. Is the game crashing or is it my laptop? (3 replies)
  181. Well its 2 am, and here I am playing (8 replies)
  182. How do I use the mods? (4 replies)
  183. I can't patch (1.2--->1.35), and........ (14 replies)
  184. Pirates & Nomads update (21 replies)
  185. Advert for an AI 'Programmer' (1 replies)
  186. Another possible combat bug in v1.35 (weapon platforms) (33 replies)
  187. Custom Ship types (5 replies)
  188. Exactly how Far:Repulse weapon (7 replies)
  189. Tactical combat error (3 replies)
  190. I have a Favor to ask (1 replies)
  191. TDM-modpack compatability question: (9 replies)
  192. History? (3 replies)
  193. Installing races (4 replies)
  194. Borg Variant posted in ships/races mods/archive (5 replies)
  195. neutrals expansion mod? (2 replies)
  196. Map Editor (6 replies)
  197. Off topic -check this out (2 replies)
  198. OT: Doglas Adams is dead!!! (9 replies)
  199. Off-topic but a must for scifi fans (0 replies)
  200. Diffrence in Statagy (3 replies)
  201. Another SE4 Comp Modder Update (0 replies)
  202. Problem with retrofitting. (4 replies)
  203. Racial Trait Creation Problems (9 replies)
  204. Protectorate treaty bug? (6 replies)
  205. Does anyone else try to play with a "high" AI bonus (19 replies)
  206. Updated all UCP ship Sets (6 replies)
  207. Newbie Repair question (14 replies)
  208. SETI - Off Topic (18 replies)
  209. My apology (3 replies)
  210. Any news about the next patch? (14 replies)
  211. Just an UPDATE (2 replies)
  212. Simulator Bug (3 replies)
  213. PBEM DevnullMod 1.3 (9 replies)
  214. Max number of units, how to change this? (4 replies)
  215. Newbie Mine Question (3 replies)
  216. Long-range scanners? (2 replies)
  217. Newbie mine question (20 replies)
  218. v135d Klingons and Romulans Posted (8 replies)
  219. Shadows have been Detected in the Race/Ships Mods/Archive (2 replies)
  220. Program to swap path.txt files for different mods (1 replies)
  221. DevnullMod 1.3 is here! (0 replies)
  222. Research Bug? (4 replies)
  223. Zippy's SE IV Mod (Note: It's HUGE!!!) (63 replies)
  224. Does anyone know about Btech pics? (2 replies)
  225. Keeping Ships from mutinying: What am I doing wrong? (5 replies)
  226. Unloading Cargo onto planet: Who to vary drop quantities (8 replies)
  227. Point Defense Cannons (8 replies)
  228. AI and number of units in game (5 replies)
  229. Need help against Rage Collective !!! (28 replies)
  230. Sex and Space empires (14 replies)
  231. New Ideas for race AI (7 replies)
  232. Not sure this is kosher but...... (4 replies)
  233. SE4 game cost in Aus (3 replies)
  234. Captured Teck (2 replies)
  235. v1.35 bug/feature (concerns fighters mostly) (18 replies)
  236. tcp/ip Net Play For Space Empires IV (25 replies)
  237. tcp/ip Net Play For Space Empires IV (5 replies)
  238. Can anyone explain this (2 replies)
  239. Off Topic: Favorite songs/movies/shows (12 replies)
  240. ??? PBEM ??? (5 replies)
  241. Newbie: Which races to start ? (3 replies)
  242. French Quarter ! le coin des francophones (7 replies)
  243. Could someone explain: (36 replies)
  244. Can't Launch Anything (5 replies)
  245. Pods (16 replies)
  246. Spoogy Federation Update! (2 replies)
  247. Ship Names to Use (2 replies)
  248. 1.30 patch??? (3 replies)
  249. Ramming/Kamakazi tactics (27 replies)
  250. SE4 Dubious Strategy Guide? (3 replies)