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  1. repair (1 replies)
  2. GAME OPTION: Players can only colonize home planet type (1 replies)
  3. AI and Black holes??? (0 replies)
  4. AI Tactical Comabat Strategy (2 replies)
  5. SunDevil's AI Mod 1.02 (8 replies)
  6. Empire experience points (2 replies)
  7. v1.27: Have fixed AI_Research files - again.... (6 replies)
  8. Realistic unit building (11 replies)
  9. Retrofit ship (base) design calculator (0 replies)
  10. 1.27: Back to the AI schizophrenia ? (7 replies)
  11. Engine - Movement Point Bug? (3 replies)
  12. Any kind soul out there? (8 replies)
  13. This game is GREAT (0 replies)
  14. Instead of new patch how about just the text file? (3 replies)
  15. New armour for troops and fighters (0 replies)
  16. MM and Shrapnel - THANKS (0 replies)
  17. AAAAAaaaaaaahhhhhhhhhhhhh (3 replies)
  18. Warning-Change these before next game (6 replies)
  19. New Patch (2 replies)
  20. Trouble loading the new, new patch (21 replies)
  21. NEW PATCH UP!!! (4 replies)
  22. Supply usage for Stellar Manipulation (2 replies)
  23. Automated PBEM management? (2 replies)
  24. New Patch bug? (1 replies)
  25. Anyone know what these mean? (2 replies)
  26. Mod System Analyised (long) (9 replies)
  27. No Maintainence a Feature?!?! (18 replies)
  28. Help For SEIV Newbie (2 replies)
  29. mods and 1.27 patch (0 replies)
  30. V1.27 - AI Still Seems to always have 4 items in Research Queue (4 replies)
  31. MOD directory (6 replies)
  32. Big Fat Bug (20 replies)
  33. Repairing components (10 replies)
  34. Blackline file changes for Modders (15 replies)
  35. Manipulating SE IV data files (0 replies)
  36. What are the impovements for Ver 1.27? (1 replies)
  37. New patch bug? (1 replies)
  38. New Anti-Proton beams? (5 replies)
  39. Patch 1.27 and mods (10 replies)
  40. 2001 SE4 AI Challenge (19 replies)
  41. Massive Space Yards (11 replies)
  42. Conquered Races and Colonization (1 replies)
  43. Scenario/Map making (0 replies)
  44. AI actually intelligent!! Thanx to modders (3 replies)
  45. Font Reminder (2 replies)
  46. Just a bit of help... (4 replies)
  47. Event modding (2 replies)
  48. Can someone help me? (1 replies)
  49. Is starbase design with all resources equal possible ? (4 replies)
  50. Sensors (7 replies)
  51. Building New Planets (48 replies)
  52. Retrofit cost formulae ? (1 replies)
  53. Biggest Fleet Ive seen (9 replies)
  54. RFC: Thoughts on New Features (11 replies)
  55. Shipping Problems.... HELP!!! (2 replies)
  56. MULTI-PLAYER (3 replies)
  57. cumulative systemwide building bonus warning? (4 replies)
  58. Patch Question (2 replies)
  59. More racial traits ideas (2 replies)
  60. Stacking (15 replies)
  61. New Patch Info Thread (34 replies)
  62. component damage (5 replies)
  63. Newbie impressions (6 replies)
  64. Uprading ship design (hull relatad) (20 replies)
  65. confused on EMP files (3 replies)
  66. OK wheres this patch (13 replies)
  67. TG Contest and upgrading designs in queues (19 replies)
  68. Never enough Tech's, here's some ideas (0 replies)
  69. Never enough Tech's, here's some ideas (8 replies)
  70. Rebelious Planets (20 replies)
  71. Range Check Error (6 replies)
  72. Warp Drive (7 replies)
  73. Scenario Editor, where is it? (12 replies)
  74. What is Omnipresent View (4 replies)
  75. Romulan, Cardassian, and Ferengi Ship Sets (13 replies)
  76. New in town (0 replies)
  77. BEST PLACE FOR SHIPSETS--NEED A LINK! (2 replies)
  78. What is the effect of ....... (5 replies)
  79. Potential Bug...someone else try and confirm? (1 replies)
  80. Reinstalling SEIV (12 replies)
  81. Making neutrals a bit tougher... (6 replies)
  82. Problem with Norak research... (1 replies)
  83. Game Stories (96 replies)
  84. Need Plague Help (6 replies)
  85. How in the heck are production Mods calculated?!? (6 replies)
  86. Plagues (3 replies)
  87. Did the latest mod-pack fix the base bug? (1 replies)
  88. Can't colonize gas giants (11 replies)
  89. Adding Chlorine atmosphere. ?? (8 replies)
  90. Starting Techs (5 replies)
  91. Preventing Domino Surrender? (18 replies)
  92. Fire Rate of weapons (5 replies)
  93. Free Ships cheat? (9 replies)
  94. Artist Needed (6 replies)
  95. Access violation (3 replies)
  96. Enemy Ship Data (3 replies)
  97. OT - We never landed on the Moon (13 replies)
  98. Can some atmosphere be changed to none ? (19 replies)
  99. What atmosphere type have RWs ? (7 replies)
  100. TG contest and system facilities bug ? (14 replies)
  101. 11 out of my 12 planets riot all at once!! :-O (4 replies)
  102. I am a BAD boy! (8 replies)
  103. New Romulan Ships (6 replies)
  104. historic ships names (0 replies)
  105. Is it safe to Assume.... (1 replies)
  106. What the ....? (9 replies)
  107. The 2000 unit limit (13 replies)
  108. "Personality Groups" Error (3 replies)
  109. How do I deploy a Weapons Plat? (3 replies)
  110. Emergency propulsion on starbases (3 replies)
  111. Mixed pop. on planets (4 replies)
  112. Darlok Stealth Pak Add-On (1 replies)
  113. 'Dark' Earth Alliance (4 replies)
  114. Any hints on modding .txt files (1 replies)
  115. Race experience (2 replies)
  116. Quadrant types???? (1 replies)
  117. Is Anyone working on the default races? (13 replies)
  118. New Idea for S.E.4? (6 replies)
  119. Do not send someone se4.exe (16 replies)
  120. AI Mod Pack 1.50 Posted (24 replies)
  121. Questtions about downloaded races (3 replies)
  122. Do Planets need Cargo facilities? (18 replies)
  123. Are Racial modifiers additive (14 replies)
  124. Space monsters (34 replies)
  125. Setting racial rivialry (5 replies)
  126. AI Human Mega Evil Empire Score Percent:= 170 (3 replies)
  127. How many Facilities.... (7 replies)
  128. Here's a question for you.... (3 replies)
  129. Remote Mining (7 replies)
  130. Best turn based strategy game (4 replies)
  131. Sequence of actions?? (2 replies)
  132. Newbie question--autolaunch? (12 replies)
  133. Post-1.19 patch (10 replies)
  134. SEOR Fleet from USY is missing two files (7 replies)
  135. Lost 3 planets toi enemy intel ops. help! (2 replies)
  136. Request for Modders - Readme conventions (0 replies)
  137. Request for Modders - Readme conventions (1 replies)
  138. An Interesting Anomoly (6 replies)
  139. The One thing that drives me mad (8 replies)
  140. Combat movement points (3 replies)
  141. STAR WARS and STAR TREK (3 replies)
  142. Game map too small (10 replies)
  143. Good TG contest map available (34 replies)
  144. modpack and defense base bug (2 replies)
  145. Server (3 replies)
  146. Color depth weirdness (4 replies)
  147. I also got Geoschmo! (1 replies)
  148. AI wanted (6 replies)
  149. Armor types (2 replies)
  150. Native races (4 replies)
  151. Can someone please make a SE3 tech mod (2 replies)
  152. Cloaked Ships Rules for Tactical Combat? (2 replies)
  153. Component Enhancement Data File (6 replies)
  154. Can't discharge my weapons platform (1 replies)
  155. Race characteristics:Attack (1 replies)
  156. Mobile Defense "Bases" (1 replies)
  157. Galcatic Empires (0 replies)
  158. SE4Galaxy! (0 replies)
  159. Engines per move. (Old SE3 thing, different reason..) (0 replies)
  160. Questions to Devnullicus about mod (0 replies)
  161. Standard races (2 replies)
  162. Waypoints (3 replies)
  163. New Shipsets up at Universal Shipyards (2 replies)
  164. Value of Fighters (13 replies)
  165. Hot to invade a planet, HELP! (7 replies)
  166. Newbie question? Which MOD should I use? (5 replies)
  167. Diplomacy problems (7 replies)
  168. Warp Point warfare (1 replies)
  169. Aaron/Richard/Beta Testers (6 replies)
  170. resupply in space? (2 replies)
  171. Bug - Asteroid w/ sphere/ring world (13 replies)
  172. BUG (4 replies)
  173. Shrapnel... (2 replies)
  174. Bugs / Improvments (0 replies)
  175. Tech Levels in Excell Spreadsheet format... (27 replies)
  176. SpacePorts + Research Centres: bug? (4 replies)
  177. Default "YSR" = On ? (4 replies)
  178. Oh MY GOD I SCREW UP BIG TIME (1 replies)
  179. Massive Planetary sheild not working (2 replies)
  180. Well another all night SE IV gameathon (2 replies)
  181. THE best strategy game of all times! :D (28 replies)
  182. Off TOPIC (7 replies)
  183. Valuable property (7 replies)
  184. Colony question from a newbie (4 replies)
  185. Upgrades to Weapon Platforms, How? (4 replies)
  186. Marty Ward/Sun Devil - Race Files (7 replies)
  187. Newbie question (5 replies)
  188. How Do you get the CD? (3 replies)
  189. Remote Launch and Combat Sim Bugs?? (3 replies)
  190. Race characteristics - what's hot... what's not (22 replies)
  191. A new type of game (1 replies)
  192. Did anyone notice this? (7 replies)
  193. Patch (and other) Questions (3 replies)
  194. Frozen between turns. (1 replies)
  195. The Long Wait... (8 replies)
  196. Neutrals outside of their system (9 replies)
  197. research (4 replies)
  198. Ruin Technologies (2 replies)
  199. For all the people who argue about physics! (6 replies)
  200. Newbie Strategy Guide (21 replies)
  201. Atmospheric converter (2 replies)
  202. Newbie Question: Ring/Sphere worlds (2 replies)
  203. New Mod Posted - Have fixed faults in AI Research files (15 replies)
  204. Supply questions (26 replies)
  205. Help! Ran out of stuff to research!! (39 replies)
  206. Ah needs a new home! (1 replies)
  207. Has anyone ever seen AI use troops and capture a planet (19 replies)
  208. Thanks to all the modders (0 replies)
  209. Diplomacy, limited wars, etc... (11 replies)
  210. Posted my new MOD... (1 replies)
  211. Handy Dandy Patch Changes Reference List (5 replies)
  212. Broken(?) Battle question..... (0 replies)
  213. One-stop-shopping for mods? Stronger AI? (3 replies)
  214. Losing Research and Intel Points? (2 replies)
  215. The Eco Challenge (1 replies)
  216. Tug Boats (4 replies)
  217. Tampa Gamer - a question (3 replies)
  218. Major Disappointment (26 replies)
  219. Formations (10 replies)
  220. Question for Beta Testers on the new AI (17 replies)
  221. A strat that you may want to consider (3 replies)
  222. Massive loss of fighters - please help!!! (10 replies)
  223. TG contest question (31 replies)
  224. Home Planet in a black hole system (10 replies)
  225. Mines vs Shields and Armor (4 replies)
  226. Sound Mod 1.01 Posted (46 replies)
  227. Next Patch Suggestion (39 replies)
  228. Black Holes have me Boxed in Corner: How to Warp Out (6 replies)
  229. Armor, Shields and Damage (FAQ): Correction (8 replies)
  230. Interview With Aaron Hall (22 replies)
  231. Mining Stations (1 replies)
  232. Using Ministers (3 replies)
  233. Pop Bonus Problem (6 replies)
  234. mall@shrapnelgames.com (5 replies)
  235. turn vs simul. pains (10 replies)
  236. Editing Data Files (3 replies)
  237. Null-Space superior to Phased?? (21 replies)
  238. Modders-continue mods in light of impending patch? (7 replies)
  239. Review... (4 replies)
  240. Would anyone be interested in more planet development? (23 replies)
  241. File Lookup data mod which needs implementing. (10 replies)
  242. Troops vs Militia (14 replies)
  243. Game Freeze in Combat (1 replies)
  244. Range Check Error (1 replies)
  245. organic armor (3 replies)
  246. How resources affect the score ? (1 replies)
  247. Should score be based on firepower? (11 replies)
  248. Worker culture on strike? (5 replies)
  249. Alien Races (22 replies)
  250. Empire wide facilities (11 replies)