Log in

View Full Version : Space Empires: IV & V


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 [52] 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68

  1. EEEviloution (4 replies)
  2. AI modding: research.txt (0 replies)
  3. PBW game IDEA, 12 hour marathon (4 replies)
  4. howto steal/take technology? (8 replies)
  5. Tech Tree (0 replies)
  6. Defender NOT Going First in v1.49 Strategic Combat (19 replies)
  7. New patch 1.49 question (7 replies)
  8. Spots still open in PBW (2 replies)
  9. Want to host a new game & play in a separate game. (3 replies)
  10. component question for vet moders (7 replies)
  11. Game on PBW - Gun Fight (1 replies)
  12. Bug with RingWorlds/Sphereworlds? (9 replies)
  13. A Bug or Not??? (3 replies)
  14. Possible Bug? (17 replies)
  15. Satellite damage (1 replies)
  16. The Cleansing (4 replies)
  17. trading col techs/pop (6 replies)
  18. to email or not to email (10 replies)
  19. Babylon 5 Mod (5004 replies)
  20. Satelittes and Weapon Platforms Designs (10 replies)
  21. fractals (7 replies)
  22. Bugs in the 1.49 (3 replies)
  23. Observations on TDM-Mod (7 replies)
  24. Ring and Sphere worlds (4 replies)
  25. A question about sensors (7 replies)
  26. Counter Intelligence Again (12 replies)
  27. range check error in simulation (10 replies)
  28. Would A new AI file work? (2 replies)
  29. is the following possible ? (2 replies)
  30. SEIV IRC (0 replies)
  31. Ancient Ruins (13 replies)
  32. Affiliate Program (6 replies)
  33. Bug in retrofit routine (5 replies)
  34. updated mods and CD status (3 replies)
  35. NASY Updated (1 replies)
  36. Loading Max Cargo Clears Orders (6 replies)
  37. Modpicker does not work? (4 replies)
  38. Borg Variant Updated and Posted in Races Archive (4 replies)
  39. Atrocities!!!!!!! Please read (4 replies)
  40. Space Orks (3 replies)
  41. Two small bugs and a huge one (12 replies)
  42. Save research stats? (6 replies)
  43. An Interesting Thought (6 replies)
  44. New Mod try (0 replies)
  45. Silly AI (2 replies)
  46. Non-trivial component calculation times (4 replies)
  47. System wide abilities (16 replies)
  48. 1.49: AI and minefields (3 replies)
  49. Rukbat Star Republic Preview... (12 replies)
  50. utility request (0 replies)
  51. Worst Combat Experience (7 replies)
  52. How does the AI determine your score? (1 replies)
  53. Matryx, Request for new Modpicker feature. (1 replies)
  54. Is it me or... (10 replies)
  55. SEIV 1.49 asking for server rights?!?!?! (1 replies)
  56. AI Research Percentages question (2 replies)
  57. Environmental Resistance (6 replies)
  58. Anyone still play SE III? (29 replies)
  59. Pyrochette and Aquilaeian update (5 replies)
  60. Any AI updated to 1.49, yet ? (4 replies)
  61. Will SEIV ever be affordable in Canada? - Richard Arnesen please help! (10 replies)
  62. Problem Downloading Patch (1 replies)
  63. Just a mod making question (2 replies)
  64. Beginners Guide, HELP!!! (Please Read And Post) (45 replies)
  65. Happy with the Happiness? (1 replies)
  66. Multiplayer game has crashed! (3 replies)
  67. The Rogue Fleet has been Released. (2 replies)
  68. Stupid question about facility construction that should be obvious... (6 replies)
  69. actical Combat Has Multiple Sides for Same Empire (7 replies)
  70. Cant play SEIV on windows ME - Help ! (2 replies)
  71. HELP, patch 7 will not work on my Computer!! (11 replies)
  72. has anyone seen ...... (4 replies)
  73. Ministers Working Without Permission? (8 replies)
  74. Almost there,,, (2 replies)
  75. PBW aid. (3 replies)
  76. P&N racial trait poll (3 replies)
  77. Transporting Bases (15 replies)
  78. New Race Preivew (9 replies)
  79. Moons ?? (9 replies)
  80. Getting Burned Out (20 replies)
  81. New patch game action (2 replies)
  82. New Range Check Errors (1 replies)
  83. Problem with worm holes (10 replies)
  84. Ships Not Used As Random Enemies (4 replies)
  85. Emissive armor (2 replies)
  86. Ship Strategy & Fleet Strategy in strategic combat-how does it work? (15 replies)
  87. Strategy Guide Thread (1 replies)
  88. Creating new design types (5 replies)
  89. Space Empires Org (2 replies)
  90. Suggested Improvement to Intelligence Ops (2 replies)
  91. How do I not Avoid a wormhole? (7 replies)
  92. RDBMS (10 replies)
  93. Patch 1.49 Font Problem (20 replies)
  94. Lego shipset (16 replies)
  95. Another possible 1.49 bug (2 replies)
  96. Possible bug in 1.49? (15 replies)
  97. Does anyone Play SEIV without Mods? (12 replies)
  98. Mod limiters on capturing alien Tech (7 replies)
  99. is just me or is the PBW...... (1 replies)
  100. Component Ability Question (1 replies)
  101. Deathstalkers New Patch Game, PBW (5 replies)
  102. new warp point abilities (1 replies)
  103. SE4 TDM-ModPack Interim Patch (0 replies)
  104. New Game now open on PBW (6 replies)
  105. SOLVED AI TROOP INVASIONS (25 replies)
  106. Can someone explain to an idiot? (1 replies)
  107. It's here! (The new patch) (16 replies)
  108. Basic Ship Set Compiling Tutorial (8 replies)
  109. learning with a mod (3 replies)
  110. A pacifist race? (5 replies)
  111. Fighters still don't use supply in combat (5 replies)
  112. Getting SE4 (3 replies)
  113. B5 Ship Set Makers (2 replies)
  114. Patch Release Date (15 replies)
  115. Im New At This (6 replies)
  116. Important idea for modders (3 replies)
  117. AI Text Files Tips & Hints (Modders Please Read!) (24 replies)
  118. Yeah! The forum is up again! (0 replies)
  119. OT: Poetic Justice for Terrorists (14 replies)
  120. Sector cloaking component (11 replies)
  121. Will Drones ever be added??? (10 replies)
  122. Poll - My Favorite Vaxin (8 replies)
  123. A Pre Game Editor (2 replies)
  124. Neutral Challange on PBW (20 replies)
  125. Mod Question: Using them? (3 replies)
  126. P&N testers wanted (10 replies)
  127. OT: meet the new global policeman (3 replies)
  128. AI and Intelagence (3 replies)
  129. A Note: (12 replies)
  130. Flagships (25 replies)
  131. Plantary shields (1 replies)
  132. Brotherly Wars and AI (4 replies)
  133. Replacement player luck (1 replies)
  134. neural net (8 replies)
  135. Surviving the "Stealthy Stage" (8 replies)
  136. what does repair aptitude _do_? (3 replies)
  137. Are we using .EMP files the way they were meant to... (0 replies)
  138. OT - A quick movie invite (2 replies)
  139. Dralasite Shipsets? (8 replies)
  140. Mod Squad Rules (6 replies)
  141. New patch info ATTENTION MODDERS! (4 replies)
  142. Any way to place neutrals in map editor? (4 replies)
  143. How did "face of the enemy" end? (1 replies)
  144. Cloaked ships can get by mines? (6 replies)
  145. Storms machine gun: Bug or feature? (2 replies)
  146. Modular Ships (2 replies)
  147. When you go bankrupt (13 replies)
  148. Warp point.... (8 replies)
  149. bug with cloaked ships and happyness (1 replies)
  150. Mafador could you add a new type of weapon? (13 replies)
  151. Scanners while cloaked (5 replies)
  152. Slightly OT: Forum Acronyms (15 replies)
  153. PBW Hall of Fame (13 replies)
  154. Help please - error with game (15 replies)
  155. "Forget" enemy designs after my scanning ship moves?! (4 replies)
  156. Would It Be Possible (2 replies)
  157. Gifted ships don't fight (11 replies)
  158. A Must Have on the next Patch!!!!! (6 replies)
  159. When you first meet a race (12 replies)
  160. Looking for some good (realistic) systems... (9 replies)
  161. What I've been up to (0 replies)
  162. So, which race is it that's got the prob? (2 replies)
  163. Toning down the resources requirements. (13 replies)
  164. Discussion on 4X games. (42 replies)
  165. ID test and hello everyone! (6 replies)
  166. Are battles always one sided? (46 replies)
  167. Large Fleets (14 replies)
  168. Mega Evil Empire settings? (2 replies)
  169. Facility.txt for a Newby (2 replies)
  170. Tell me WHAT instead of WHO are in a fleet! (5 replies)
  171. The never ending war (4 replies)
  172. SE4 in germany (4 replies)
  173. Lastest Mods (9 replies)
  174. AI modders: Construction_Facilities.txt (3 replies)
  175. I was thinking the other day and came up with a nifty idea. (9 replies)
  176. Play by web guide (30 replies)
  177. Facility Abilities Question (3 replies)
  178. Missiles vs Planets, Out of range? (3 replies)
  179. Lonely Systems,Mine Dummies,Virus mounts,AC Chances (9 replies)
  180. learning help suggestions (2 replies)
  181. Babylon5 mod for Freespace2 (5 replies)
  182. Colonisation / Race question (5 replies)
  183. New, Improved PBW!! (4 replies)
  184. Mine Sweeper Destroyed message (3 replies)
  185. Need help with sound files crashing my game (6 replies)
  186. PBW - Fleet movements? (4 replies)
  187. Which mods for 1.41 (1 replies)
  188. Custom systemtypes not working... (2 replies)
  189. A new target priority! (4 replies)
  190. A better system for combat (38 replies)
  191. A new mod to try (0 replies)
  192. Experiance Points? (10 replies)
  193. Most Challenging Races - Entry (6 replies)
  194. Anyway to keep allies from roaming around your systems? (9 replies)
  195. Hot-Seat - who has played/Experiences (4 replies)
  196. Psst, over here, I got the latest patch status... shhhh (72 replies)
  197. Where Is The New Patch (1 replies)
  198. Idea for PBW: Foundation (2 replies)
  199. Cheats question (3 replies)
  200. OT question about Computers (4 replies)
  201. OT - Computer problems (15 replies)
  202. mounts (11 replies)
  203. Simultaneous game question (5 replies)
  204. Using MOO2 ships for shipsets (9 replies)
  205. Bug or feature - Ships lose orders when damaged? (3 replies)
  206. Does "repeat research" really work? (4 replies)
  207. How do I calculate ship supply usage? (7 replies)
  208. Multiplayer 'spectator' idea. (4 replies)
  209. Seekers performance in really BIG battles (9 replies)
  210. the great space-race (3 replies)
  211. Any more bug reports? (70 replies)
  212. Maps (2 replies)
  213. Victory Conditions (2 replies)
  214. Movay question (6 replies)
  215. An in game modification Idea (4 replies)
  216. Formations.txt (18 replies)
  217. Advice Needed, CompEn. file (16 replies)
  218. Questions on strategies (2 replies)
  219. CD Music-not the usual bit (0 replies)
  220. Latest Patch Status (13 replies)
  221. Who will answer the call? (0 replies)
  222. AI Colonization Styles (5 replies)
  223. Autolaunch satellites? (13 replies)
  224. Next Version of P&N: suggestions (25 replies)
  225. OT - Jihad in America video (8 replies)
  226. player placement (7 replies)
  227. PBW: my personal view (8 replies)
  228. AI Computer (3 replies)
  229. Encyclopedia galactica (4 replies)
  230. A question about drones (4 replies)
  231. Foundation and Empire (0 replies)
  232. OT - Magnus Opus (4 replies)
  233. Halt Button (5 replies)
  234. How do I stop faked Messages? (3 replies)
  235. Wanted: Ability to save in simutaneous games (6 replies)
  236. Richard any update on the fix? (6 replies)
  237. worlds oldest gamer-can't top me (3 replies)
  238. Race partraits/ships in multiplayer games? (4 replies)
  239. Stealth vs Scattering Armors (2 replies)
  240. AI-Politics (0 replies)
  241. CompHtml (1 replies)
  242. StellarAbilityTypes.txt question (7 replies)
  243. OT: Enterprise New thread.... (160 replies)
  244. Replacement Player Needed (7 replies)
  245. OT: Shameless Self-Promotion (1 replies)
  246. Need help with modding (3 replies)
  247. Is The PBW Site down? (3 replies)
  248. OT - quotes (27 replies)
  249. Just an idea (39 replies)
  250. Newbie questions at turn ~50 of a PBW game (16 replies)