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  1. Adding a new planet size (2 replies)
  2. OT: LMAO (3 replies)
  3. GameSpot Review Posted Online (43 replies)
  4. In Need Of BORG TAUNT sound file. (9 replies)
  5. frustration with se5 (20 replies)
  6. Infinite combat map (26 replies)
  7. Question about capture planet strategy (4 replies)
  8. Just bought SEV and got starfury for free (7 replies)
  9. Shipset designing, Tips, Tricks, and Issues (0 replies)
  10. No planet bombardment treaty (3 replies)
  11. OT: What? (5 replies)
  12. OT: How long till my promotion? (20 replies)
  13. Crew Race (1 replies)
  14. Governments Mod (12 replies)
  15. Various Issues Gameplay issues (7 replies)
  16. Space Empires V Editor 1.1 Released (44 replies)
  17. SEV Map Editor? (0 replies)
  18. Sorry Atrocities. New Gorn ship. (12 replies)
  19. Can I have fullscreen i SEV? (1 replies)
  20. SEIV - anyone know what my problem is with turn? (3 replies)
  21. Drone Problem - Feature or Bug? (7 replies)
  22. SEV AI Modding questions (0 replies)
  23. First of the New Orks? (10 replies)
  24. SEV Empire Styles / Shipsets (1 replies)
  25. Invasion! 0.53 Release & Invasion! 2 Announcement (2 replies)
  26. PBW Server and Client for SE5 (9 replies)
  27. SE5 bad reviews and problems. (112 replies)
  28. OT: Snowed Under! (18 replies)
  29. Annoying remote miners (5 replies)
  30. Big Cheese Thread ~~~ (16 replies)
  31. Anim8or Question (1 replies)
  32. Hello All: Back after long absence (6 replies)
  33. SEV Image Pack Discussion Thread (12 replies)
  34. Any way to have a ship cycle its weapons/targets? (27 replies)
  35. SE5 map generator not so random? (11 replies)
  36. Idea: Allow editing of advanced empire info (0 replies)
  37. Any way to retain AUTOSAVE settings? (4 replies)
  38. TNZ Small Flag Mod (26 replies)
  39. new race and flags (2 replies)
  40. Put some reviews on Amazon plz (44 replies)
  41. Can't really play the game w/ fleet bug... (12 replies)
  42. I love Carriers now (2 replies)
  43. Understanding the weapons and balance (30 replies)
  44. Looking for Italian players (12 replies)
  45. orders randomly getting deleted? (5 replies)
  46. Space Empires V Editor 1.0 released (31 replies)
  47. OT: Holloween: Hey Check This Out (2 replies)
  48. Feature Request: Pickup from enemy planet (6 replies)
  49. Imagemod? (13 replies)
  50. OT: Grin and bear it (5 replies)
  51. Has anything really changed? (32 replies)
  52. Mod observation: setup script (0 replies)
  53. Strategies for "clean" planet capture (renamed) (10 replies)
  54. Any way to tell a major empire from a minor? (7 replies)
  55. SEV skipping or disabling movement replay? (6 replies)
  56. problems with mp game in simultaneous mode (2 replies)
  57. Window mode (3 replies)
  58. Show scores (4 replies)
  59. Autoselect planet in sector? (3 replies)
  60. Idea: Drag select for unit placement (6 replies)
  61. AI Planet Colonization and Ship Construction (0 replies)
  62. New Updated 1.08 SEV Demo Released !!!!! (0 replies)
  63. AI state changes (0 replies)
  64. Empire-Wide Espionage and Technology...? (3 replies)
  65. Is there a way to add new Flags and/or Race Pics? (0 replies)
  66. Terrible Mouse Lag on Menus! (6 replies)
  67. SE5 Challenge Scenario I (5 replies)
  68. Scrap a facility? (6 replies)
  69. Which are the corresponding txt/csf files?? (0 replies)
  70. Planets: Showing last known owner? (5 replies)
  71. OT: How to kill Superman (8 replies)
  72. Noob questions...so to speak (1 replies)
  73. Units and Abilities (12 replies)
  74. The Keyboard of Emperors (8 replies)
  75. Advertising Star Trek The Last Frontier (0 replies)
  76. SE 5 Editor (85 replies)
  77. Video Interview with Aaron Hall (24 replies)
  78. SEV: Question: Attacker and Defender Columns... (13 replies)
  79. SEIV: 1000 maximum launched units? (0 replies)
  80. Ground Combat (0 replies)
  81. A dirty hack to improve the AI's research (2 replies)
  82. Shipsets in SE5 (13 replies)
  83. SEV Kwok Mod: Fighters won't fire at Planet! (7 replies)
  84. Shield idea for SE4,5 (1 replies)
  85. Design Names (2 replies)
  86. Research Treaties (2 replies)
  87. Organic & Crystal vehicle differences? (17 replies)
  88. Universal SF mod- need a little planning help (0 replies)
  89. Irritation weapons? (2 replies)
  90. WOT End of the world and need help (8 replies)
  91. How to pbem in SE V ? (5 replies)
  92. i have problems with the flag design (5 replies)
  93. WPs Damaged Last in V1.08?? (2 replies)
  94. ships won't fire at enemy planet due to treaty! (26 replies)
  95. Sound Issues (5 replies)
  96. Question.....about SEIV (0 replies)
  97. New Improved Point - Defense Cannons! (4 replies)
  98. Nukes (23 replies)
  99. Surrender in SEV (9 replies)
  100. SEV Sphereworld construction (15 replies)
  101. How do you reduce the size of news items SEV (15 replies)
  102. Weird colony issue in SEIV Deluxe (0 replies)
  103. How to use emergency propulsion? (2 replies)
  104. hey, how do I get my troop transports to drop... (1 replies)
  105. The Boarding Party snafu update (37 replies)
  106. New empire (0 replies)
  107. Magic resources (6 replies)
  108. Max RunAway range proposal (7 replies)
  109. Events Mod (1 replies)
  110. Suggestion for Modding Forum/Knowledge Base (20 replies)
  111. OT: If there was ever any question (1 replies)
  112. Planet Menu - Systems to Avoid (5 replies)
  113. Is possible to set auto-upgrate to designs?SE5 (7 replies)
  114. Auto Save (2 replies)
  115. Set Move To ? (7 replies)
  116. About the apparent lack of stock empires... (18 replies)
  117. OT: Internet Explorer 7 (10 replies)
  118. Close vs Optimal? (4 replies)
  119. Shouldn't we have a way to... (3 replies)
  120. How do you scrap a facility? (12 replies)
  121. More than just 'weak' AI? (22 replies)
  122. Simple strategy question, i.e. how do you start (11 replies)
  123. Ordinance bug? (9 replies)
  124. Exp (2 replies)
  125. Waging war in SE5 (16 replies)
  126. Buyed SE V from Strategy First? (21 replies)
  127. 2 misc questions (mines, diplomacy) for seiv (2 replies)
  128. Rant: Things that sucked about... (22 replies)
  129. Right click functionality.... (3 replies)
  130. OT: Scientists create cloak of invisibility (13 replies)
  131. Lack of Star Names (17 replies)
  132. OT: One step closer to invisibility (5 replies)
  133. Retrofitting (9 replies)
  134. SE5 Modding Tools (0 replies)
  135. I got it! (in Canada) (19 replies)
  136. Is this game sold at walmart? (3 replies)
  137. 1.08 bugs. (175 replies)
  138. Yiikes! What happened to sim-turn type? (7 replies)
  139. SEV: Reordering items in construction queue (7 replies)
  140. seV Boarding (3 replies)
  141. Which game is best for a n00b? SEIV or SEV? (15 replies)
  142. `ALLPLAYERSHUMAN` cheat code (12 replies)
  143. Translating .CZ website (4 replies)
  144. Did anyone see this from Stardock? (26 replies)
  145. OT-Space ship designers use SE images. (1 replies)
  146. Starfleet Command II's problems revisited (2 replies)
  147. OT: The Truth about elves! (8 replies)
  148. In Canada Soon (1 replies)
  149. SE V: How Do You Turn Off (16 replies)
  150. OMG This Is JUST TOO FUNNY! (0 replies)
  151. Drone/Missile/Seeker Modding (11 replies)
  152. How do you edit/add new ships to SEV? (7 replies)
  153. Little bit absurd (2 replies)
  154. SE5 Patch 1.08 out! (39 replies)
  155. OT: Insightful (re: Amish shooting) (61 replies)
  156. SE5 developers just have to change everything (1 replies)
  157. Questions about Steam (6 replies)
  158. OT: possible FFL trade (3 replies)
  159. Multiplayer?Anyone? (8 replies)
  160. SE5 - a few more questions (9 replies)
  161. multiplayer (14 replies)
  162. OT: Python (3 replies)
  163. AI_Anger question (SE4) (0 replies)
  164. Where to buy in europe (3 replies)
  165. Stickies? (9 replies)
  166. ROTFLMAO (10 replies)
  167. [OT] Looking for a sci/space/tech blog (5 replies)
  168. So you want to build a rocket? (13 replies)
  169. SEV: CD-check present? (3 replies)
  170. So, what time of day do you think the patch... (40 replies)
  171. Ages of Space Empires (Nuclear Age Preview) (0 replies)
  172. SE5 : IntelFocusArea.txt (4 replies)
  173. SE5 : Requirement for facility (0 replies)
  174. SE5 AI is pathetic (26 replies)
  175. Dissapearing order icons (2 replies)
  176. Boarding in Se5 (7 replies)
  177. Maxium ship slots for SEV mods (8 replies)
  178. Problem creating new game (1 replies)
  179. Tractor beams in SEV? (9 replies)
  180. Testing mods (3 replies)
  181. Where can i order SEV for download ? (3 replies)
  182. Add_Tech_Area Mod question (9 replies)
  183. Rename ships SEV (3 replies)
  184. What do you think of the game? (25 replies)
  185. ( SEIV ) A question of worldly proportions... (0 replies)
  186. Multiplicators to modding??? (3 replies)
  187. The game can use multiplicators in modding?? (5 replies)
  188. Change Rules for Blockades (11 replies)
  189. Is something up on SE.net? (4 replies)
  190. OT: Fall Shows (26 replies)
  191. SEIV: Attacking a mine deploying convoy (4 replies)
  192. Intelligent Design (25 replies)
  193. Disengage Button (22 replies)
  194. Sound Effect Mod v1.01 for SE V (13 replies)
  195. OT: Al Ahram (23 replies)
  196. SEV: Ship/race requests (7 replies)
  197. Race creation and reloading (4 replies)
  198. Potential Inconsistancy in RacialTraits.txt (0 replies)
  199. More "Advanced Storage Techniques" / Modding (5 replies)
  200. Potential SEV Saved Race Bug (3 replies)
  201. SE5: was rebooting, now doesn't generate turns. (11 replies)
  202. SEV Gameplay tip request (17 replies)
  203. Happy Birthday AgentZero (11 replies)
  204. Got the T-Shirt (1 replies)
  205. SE:V, what's not working? Bugs too. (44 replies)
  206. SE5: Basic component editor/spreadsheet (0 replies)
  207. Free fighter squadrons (3 replies)
  208. AI Issue (6 replies)
  209. Doing a simple mod in SEV (11 replies)
  210. The "I got it!" thread! (31 replies)
  211. SEV "Advanced Storage Techniques" Bug? (19 replies)
  212. Balance Mod Available for SE:V (1561 replies)
  213. SE5: Armor regeneration (8 replies)
  214. Savable Treaties (4 replies)
  215. "some limits on graphics in signatures" (29 replies)
  216. Ok, heres a question (SEV) (1 replies)
  217. SE:V Running Setup.exe from CD (8 replies)
  218. Modding Question (1 replies)
  219. SE5 Command Line Interface? (4 replies)
  220. OT- tlhingan Hol jatlh (6 replies)
  221. Getting an SEV TCP/IP game to connect (2 replies)
  222. I've got it. A few comments. (0 replies)
  223. Pre-ordering open on Steam and SFI (13 replies)
  224. SE5 GERMAN THREAD (15 replies)
  225. OT: Something to keep your mind off the wait.... (1 replies)
  226. [OT] The Bush-bashing thread. (30 replies)
  227. Quick Start settings (SEIV) (5 replies)
  228. OT: A Nuclear North Korea (75 replies)
  229. Where are they!!?!??! (15 replies)
  230. SE:V Manual Released (46 replies)
  231. OT: Kind of Scary? (0 replies)
  232. OT: XCOM Clone (6 replies)
  233. OT:Turkey Day (8 replies)
  234. OT: Any One Remember (28 replies)
  235. OT-www distinction? (7 replies)
  236. Hello all! (5 replies)
  237. SE5: It's out and yet it's not (42 replies)
  238. Questions? (15 replies)
  239. SE-5 : Batteries & weapons (29 replies)
  240. SEV: Planet Type and Colony tech (8 replies)
  241. OT: Compact Fluorescents (1 replies)
  242. GUI slider improvement (3 replies)
  243. SE5: WP transit order and mine deploying? (11 replies)
  244. OT: Illegal immigrants sue Wendy's... (46 replies)
  245. SE5- Storms and asteroids. (10 replies)
  246. AIC for SEV (10 replies)
  247. OT: Season 3 BSG (354 replies)
  248. [OT] Banksy's grafitti. (0 replies)
  249. Proposed Damage System Overhaul (38 replies)
  250. Fighter Squadron Financing (8 replies)