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View Full Version : Space Empires: IV & V


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  1. Great Game to Play at work
  2. My lousy board...
  3. One of the greatest things about this game
  4. Bring back SE III Player Tech Levels!
  5. More 3d sites
  6. Requesting feedback on 'Expansion Pack'
  7. TDM/ Dev
  8. You know you've been modding too much when...
  9. Pirates & Nomads Update
  10. Taking for granted...
  11. Has any one been able to create any thing with the map editor?
  12. Pictures and family tables for Components and Facilities uploaded to modders forum
  13. What would you like to see in an expansion pack
  14. Primitive cultures
  15. Newbie building sphere/ringworld question
  16. Off topic List your top/favorite 5-10 comp games
  17. Mini Miss
  18. Iowa State Grads?
  19. SEIV CD Docs
  20. "Primitive" tech tree
  21. Quirks of simultaneous play in 1.30
  22. Indigenous Flora and Fauna
  23. Updating Patch: Do you lose current saved games?
  24. components.bmp; An FYI.
  25. Planet/ship capture bonus.
  26. Ringworld Creation Dire Confusion
  27. New to modding
  28. New AI for neutral empire
  29. Heart felt THANK YOU
  30. Attention One and all! new Eyecandy files
  31. Map editor wish for future patch (MM please read)
  32. How do I detect stealth armor?
  33. To Suicide Junkie..
  34. AI Scripting Challenge final report...
  35. Modding default strategies?
  36. Management of mods
  37. Co-Ordinating Space Yard Ships possible?
  38. Blockade Runner ship class
  39. Using captured races for population
  40. Access violoations when loading saved games?
  41. Sound mod and TDM modpack
  42. Error with eyecandy mod and TDM modpack
  43. Edicts, polices and projects
  44. ModPack Bug?
  45. Does anyone use ROBO MINERS?
  46. Tech Tree browser - simple - weapons only
  47. Messing around with the Neutrals' files
  48. Newbie
  49. Q for TDM developers
  50. New style of tech tree
  51. command line addon
  52. SE4 Dubious Strategy Guide?
  53. Ramming/Kamakazi tactics
  54. 1.30 patch???
  55. Ship Names to Use
  56. Spoogy Federation Update!
  57. Pods
  58. Can't Launch Anything
  59. Could someone explain:
  60. French Quarter ! le coin des francophones
  61. Newbie: Which races to start ?
  62. ??? PBEM ???
  63. Off Topic: Favorite songs/movies/shows
  64. Can anyone explain this
  65. tcp/ip Net Play For Space Empires IV
  66. tcp/ip Net Play For Space Empires IV
  67. v1.35 bug/feature (concerns fighters mostly)
  68. Captured Teck
  69. SE4 game cost in Aus
  70. Not sure this is kosher but......
  71. New Ideas for race AI
  72. Sex and Space empires
  73. Need help against Rage Collective !!!
  74. AI and number of units in game
  75. Point Defense Cannons
  76. Unloading Cargo onto planet: Who to vary drop quantities
  77. Keeping Ships from mutinying: What am I doing wrong?
  78. Does anyone know about Btech pics?
  79. Zippy's SE IV Mod (Note: It's HUGE!!!)
  80. Research Bug?
  81. DevnullMod 1.3 is here!
  82. Program to swap path.txt files for different mods
  83. Shadows have been Detected in the Race/Ships Mods/Archive
  84. v135d Klingons and Romulans Posted
  85. Newbie mine question
  86. Long-range scanners?
  87. Newbie Mine Question
  88. Max number of units, how to change this?
  89. PBEM DevnullMod 1.3
  90. Simulator Bug
  91. Just an UPDATE
  92. Any news about the next patch?
  93. My apology
  94. SETI - Off Topic
  95. Newbie Repair question
  96. Updated all UCP ship Sets
  97. Does anyone else try to play with a "high" AI bonus
  98. Protectorate treaty bug?
  99. Racial Trait Creation Problems
  100. Problem with retrofitting.
  101. Another SE4 Comp Modder Update
  102. Diffrence in Statagy
  103. Off-topic but a must for scifi fans
  104. OT: Doglas Adams is dead!!!
  105. Off topic -check this out
  106. Map Editor
  107. neutrals expansion mod?
  108. Borg Variant posted in ships/races mods/archive
  109. Installing races
  110. History?
  111. TDM-modpack compatability question:
  112. I have a Favor to ask
  113. Tactical combat error
  114. Exactly how Far:Repulse weapon
  115. Custom Ship types
  116. Another possible combat bug in v1.35 (weapon platforms)
  117. Advert for an AI 'Programmer'
  118. Pirates & Nomads update
  119. I can't patch (1.2--->1.35), and........
  120. How do I use the mods?
  121. Well its 2 am, and here I am playing
  122. Is the game crashing or is it my laptop?
  123. computer difficulty and bonus
  124. Getting AI to demand surrender
  125. Is this a bug??
  126. OT - what can I do about PHS?
  127. please i need help
  128. Basic Statagy
  129. SEIV and winME
  130. Tale of a Game - from a play test perspective
  131. Do Small DUCs suck?
  132. Question for AI Modders on troops
  133. Ending Victory
  134. Capturable Racial Techs
  135. What polarity can we reverse today?
  136. A bad rumor
  137. crash bug woes
  138. really big games
  139. Modder brainstorming session
  140. Exploding Stars
  141. Some questions
  142. DevnullMod 1.31 is posted
  143. PBEM Retrofitting
  144. Dev Mod Range Check
  145. Looking for GOOD AI
  146. Idea to replace Spoogy Federation?
  147. Custom Race Feed Back
  148. I do not know whats more adictive
  149. AI Space Ork --- needs ship set
  150. Looking for feedback
  151. Way, way, WAY off topic.
  152. info sources for new player
  153. Fleet Error using shipsets?
  154. Empire Rivalry & Space Monsters
  155. Do any of you actually name your ships?
  156. Fighter Bug / Crash
  157. Need players for PBEM-game
  158. SE IV compatible with win ME
  159. I'm getting scared
  160. Map Editor Question
  161. Bug with Fighter Groups??
  162. Another fighter bug?
  163. Should I bother to upgrade to newest patch????
  164. Newbie needs help
  165. I got board so I
  166. Com Mimic too powerful?
  167. whatis filler tech, exactly?
  168. TDM-Modpack politics in really big game
  169. Treaty question
  170. Upgrading Cargo?
  171. A possible path to better AI
  172. Renaming Ships
  173. Massive AI Failure
  174. AI advice needed.
  175. SQUIDS IN SPACE!! ;-)
  176. SE4 Modders Guide
  177. Bugs?
  178. file/mod comparing
  179. Highest Possible Treaty Question
  180. kinda OT: Stars Battle Viewer
  181. Crew Insurrections - to powerful?
  182. PBeM hosting bug?
  183. Patch in few weeks?
  184. Playtesting Notes and Questions
  185. Kuat Drive Yards has moved
  186. Anyone thought about doing a Taelon ship set?
  187. You Mod guys are killing me:)
  188. Setup Question
  189. Newbie Questions
  190. I need help
  191. new trick for everyone's manual
  192. Endgame vs Human Empires
  193. Fighters lock up
  194. MegaEvil Reversal?
  195. New Beta Patch
  196. Ship hull abilities
  197. Assigning negative values to components
  198. Newbie Question about startegies
  199. problem/bug with autosaved games
  200. What AI file would I look in to.....
  201. A thought about off topic
  202. Any one intrested
  203. This game is an expensive coaster
  204. A request for Deathstalker
  205. Transphasic Torpedoes
  206. Log Improvement
  207. again about the strategic combat
  208. To Magnum
  209. Hotseat Game
  210. Custom Ships/Races
  211. Satilite loophole
  212. Finding AI opponents / good mods
  213. New Zippy Mod Available
  214. Scenario Creation
  215. Problems with Cardassians and Ferengi
  216. OT, virus alert
  217. Severe combat disadvantage for AI
  218. Build queue
  219. Off topic - sciffy question
  220. Good suggestion or waste of time?
  221. Does population play any importance role in SE4?
  222. Buy It?
  223. Save Game During Tactical Combat?
  224. PBEM Tournament players needed
  225. AI personality group effect?
  226. Chewy?
  227. File not found
  228. Sneak Attack, (an idea based upon Pearl Harbor)
  229. Borg assimilation racial technology
  230. Comprehensive Systemnames.exe?
  231. Cylons and TDM Modders OK
  232. New Eyecandy file posted
  233. In typical scumbag fashion
  234. Armor Thoughts
  235. DOUBLE STANDARD!
  236. Cylon race Portait
  237. Ring world question
  238. mod installation order?
  239. Set up game Poll
  240. culture modifier bug
  241. Hats off to Richard
  242. Tactical Combat and PBEM
  243. Minor Sound Question
  244. AI Findings.....
  245. AI Races Expand Too Slowly.
  246. Can Player Settings be changed?
  247. Support-draining Life Support, Pollution
  248. A few comments about the Romulan
  249. Questions
  250. Straight vs. Diagonal