View Full Version : Space Empires: IV & V
- PATCH 4 MODPACK (7 replies)
- More specifically targeting missiles and bombs wanted (19 replies)
- Evil Idea (13 replies)
- Destroying ringworlds/shereworlds (5 replies)
- Another AI Tech Queue Modder update (5 replies)
- Technology trades (3 replies)
- Patch 4 ... security ??? (17 replies)
- Patch 4? (19 replies)
- Set up and Mod questions (1 replies)
- Multiple Engines per Move (2 replies)
- AI Tech Queue Modder Update (3 replies)
- More mod'ing help requested! (Pretty please?) (2 replies)
- What do I research to...... (3 replies)
- New Features You Would Like to See That Would Have to Be Hard Coded (66 replies)
- How long does it take? (1 replies)
- The ultimate Base (23 replies)
- Request for article on Mods (0 replies)
- PBEM email problems,.. (4 replies)
- Happiness Problems? (5 replies)
- Research Browser (Java) (0 replies)
- How do allegiance converters work ? (5 replies)
- Prob a silly question, but...re: Production (4 replies)
- Help from modders (6 replies)
- Star Trek SystemName.txt posted in the Scenario/Mod Forum (0 replies)
- Temporal Ramblings... (8 replies)
- The Devnullmod (2 replies)
- Component Modding Issues (3 replies)
- how do turns play out? (10 replies)
- Modding research... (long) (0 replies)
- Problems with new colony types in Construction_Facilities. (0 replies)
- Locking up in tactical combat (3 replies)
- Question about VehicleSizes.txt (3 replies)
- Organic Armor? How to? (2 replies)
- Useful feature (4 replies)
- Another SE4 Comp Modder Update (10 replies)
- Am I nuts or did this really happen? (10 replies)
- Making a more challenging game (7 replies)
- Latest patch, mods & current game (22 replies)
- Is there a use yet for the scenario option,.. (1 replies)
- Anyone read Honor Harrington? (13 replies)
- Natives (19 replies)
- Lone Star quad (4 replies)
- empire histort bug (8 replies)
- Proposed counter intelligence fix (14 replies)
- Compile the best Mods (5 replies)
- protectorate/subjugation treaties (5 replies)
- Any way to get a different music CD to play? (2 replies)
- How many people set their OWN planet type to ICE?? (33 replies)
- Are there any tutorials for moray/povray on the net? (2 replies)
- Want to hear something REALLY funny?? (4 replies)
- Help Please (5 replies)
- Building ship sets (2 replies)
- Revised UFP shipset (1 replies)
- PBEM (2 replies)
- Twin Galaxies Championship Scores (28 replies)
- Neutrals and MOd Pack.. (1 replies)
- Possible Bug with Fighters? (2 replies)
- Bug with Satellites? (6 replies)
- Capture Planet ... Strategic Combat ?? (4 replies)
- AI and Facilities - ARGGHH (9 replies)
- Component Modder Bugfix (0 replies)
- Unit Grouping Question (6 replies)
- Need a little help with mod'ing a file... (2 replies)
- A host of Goodies (1 replies)
- Construction Queue bug (1 replies)
- Fighter bug? Or just change in behavior (4 replies)
- *Grumble* BLasted EA... (2 replies)
- What do most people set their "Max # of systems" to? (6 replies)
- Updated Research&Ships mod and new Quadrant&Systems mod (3 replies)
- New Selachii Pak Dominion Shipset at USY (4 replies)
- Love that intell (1 replies)
- Simultanous movement question! (11 replies)
- Star Wars System Name File (1 replies)
- Hey I just saw>>>> (1 replies)
- covert ops. (2 replies)
- Tactical Combat, Better Than I Expected...but (9 replies)
- Unwieldy Multiplayer... (1 replies)
- Q and Answer (5 replies)
- Biological warfare (3 replies)
- Mephisto! Tiny bug in your mod... (19 replies)
- Colonizing for Dummies! by a Dummy (0 replies)
- Unmanned Probes (3 replies)
- Component Modder Feature Update (10 replies)
- Best way to use ministers? (3 replies)
- Oh this is an Odd bug (2 replies)
- Choosing colony types (3 replies)
- Newly aquired races planets rioting?? (4 replies)
- Population bonuses (1 replies)
- Confusion now that I have 2 races.... (9 replies)
- Rank (2 replies)
- rants about small stuff! (20 replies)
- Problems with new MOD(mephisto) (9 replies)
- Ah crap! (1 replies)
- Ruins II (5 replies)
- Part of a Group? (0 replies)
- Mine Bug???? (6 replies)
- How to kill satellites (4 replies)
- How to mod AI to attack weak player? (2 replies)
- Resupply base (12 replies)
- Are we absolutely sure.... (15 replies)
- Where did the AI leave it's I (9 replies)
- Opinion's (5 replies)
- Has anyone created new formations? (13 replies)
- Is there a way... (1 replies)
- What MP3's do you listen to while playing? (10 replies)
- Strategic Help for a trapped newbie (10 replies)
- Simultaneous PBEM and Lost Build Queues (1 replies)
- Has the Sector Limit Been Increased? (11 replies)
- Weapon Balance? (4 replies)
- Multi-player Bug! for diplomacy cheats!!! (9 replies)
- Broken balance; organic resources and personality traits (5 replies)
- universal colonization race advantage (6 replies)
- New updated systems Name file (5 replies)
- Massive Shield Generators (7 replies)
- Shield Regenerators (3 replies)
- My New Mod (0 replies)
- Mineral Miner Facilities (9 replies)
- ah gots a humble request: (1 replies)
- Silly shipset idea (6 replies)
- A pirates life for me... (809 replies)
- Component Modder Update (4 replies)
- Early start (2 replies)
- Battlestar Galactica (13 replies)
- Moons (23 replies)
- Silicoids (13 replies)
- Nomadic Races (13 replies)
- Player emp files in the modpack too,.... (3 replies)
- Ruins? (9 replies)
- Sounds not working since sound mod update (9 replies)
- Newbies Q: Which Mods? (12 replies)
- Quickest way to get out of domes? (6 replies)
- Where can you get specifics? (2 replies)
- Want a challenge in SEIV? (21 replies)
- Another SE4 Comp Modder Update (2 replies)
- The SE4 Dance Project (6 replies)
- New settings for setting up a game (PBEM) (1 replies)
- Help For Newbie on Mod 1.60 (8 replies)
- Small doubt... (2 replies)
- Component Modder Update (0 replies)
- Theoretical Physics [OT thread] (33 replies)
- Planet Pop Status Bar Meaning? (5 replies)
- TDM ModPack 1.60 (16 replies)
- How did they do that? (7 replies)
- Easier ways to move ships? (2 replies)
- Ringworld/Sphere World (21 replies)
- mining options (3 replies)
- Troops (3 replies)
- Annoying missile dance (2 replies)
- Racial points? (5 replies)
- *Possible* error in Components.txt (5 replies)
- Mods and Stuff (1 replies)
- Questions on multiplayer PBEM (3 replies)
- Tech Tree (3 replies)
- Getting Tech levels (5 replies)
- Drones (1 replies)
- Q and A (21 replies)
- Neutron Bombs? (3 replies)
- Help! (4 replies)
- NEXT PATCH NEWS (11 replies)
- Fighting Strategies (3 replies)
- Point Defence vs. Ships mod (3 replies)
- Possible Missle BUG (1 replies)
- planet/system generation question (1 replies)
- Lousy galaxy generation/player placement (16 replies)
- How do you move between stars.... (3 replies)
- Strategic help (4 replies)
- Ship Type names (2 replies)
- Great Game (4 replies)
- Storm Generation (14 replies)
- i'm a political failure!!! (38 replies)
- happiness.txt file (0 replies)
- The Arachnid Consortium (8 replies)
- Mods & Stuff (0 replies)
- random encounter mod possible? (3 replies)
- Adding maintenance to buildings (5 replies)
- too many ships... ugh (7 replies)
- Ships losing orders?? (2 replies)
- How does one go about ground combat? (4 replies)
- Shiels or Armor: Which is best against mines? (22 replies)
- Newbie: Running out of population (3 replies)
- KIlling someone off?? (5 replies)
- Mines Cloaking too high???? (17 replies)
- Mod questions (4 replies)
- Resupplying ships? (4 replies)
- Is it possible to get peace? (2 replies)
- Upgrading ships, etc? (14 replies)
- How do you build faster? (3 replies)
- SE4 Needs a live forum... We can make it (0 replies)
- Technology tree (1 replies)
- When is the new mod pack due out? (7 replies)
- Intel: I'm Stumped (14 replies)
- Ships/Units Window Question (5 replies)
- So whats the verdict on the new patch ? (1 replies)
- Send Colony Ship? (6 replies)
- Best way to get a live game going? (2 replies)
- Compare SE4 to Stars! (14 replies)
- Mine warfare and retrofitting WP/troops/etc. (3 replies)
- help w/1.27b (4 replies)
- minister send mov order to construction shipyard (0 replies)
- Fortifications- Troops Does this work?? (5 replies)
- Mod Squad, need AI help for my new shipset!! (15 replies)
- Fighter Info Needed (2 replies)
- Engines per move follies... (23 replies)
- Cloaking Tec, next level. (2 replies)
- creating mod question (0 replies)
- WHAT have I done? (10 replies)
- Is HB Ultimate MOD available yet... (2 replies)
- Is SCORE broken? (0 replies)
- Cheats? (7 replies)
- Updated Empiretitles and Types, system names (9 replies)
- Updated Systemnames file (23 replies)
- Strategy guide? (42 replies)
- SE4 Modder GUI (4 replies)
- question: system name file (5 replies)
- Has the AI really improved? Examples please? (10 replies)
- Quickfix for MOD-Pack (7 replies)
- IRC Groups? (0 replies)
- SpaceYard mod 1.0 (0 replies)
- Intelligence Points problem (4 replies)
- Okay, this is strange... (5 replies)
- 1.27 bug?? (1 replies)
- Totally confused on patches and mods (5 replies)
- Unit limit is definitely working (6 replies)
- An important question (2 replies)
- MOD question: Facility Construction file and planet types file. (0 replies)
- Shipyard Mod Idea (17 replies)
- new component idea: holo-projectors (9 replies)
- pardon my ignorance (12 replies)
- An idea to make construction more realistic (2 replies)
- What ever happened to the File Editor? (8 replies)
- Military Online Gaming Group (0 replies)
- Is it worth it to install patch 1.27? (3 replies)
- Shipbuilding Bug? (6 replies)
- Cloaking AI Bug in 1.27? (7 replies)
- Newbie Weapons Questions (5 replies)
- Help!!!! Can only seem to download V1.27a from Shrapnel (9 replies)
- Launch Warning (10 replies)
- SE4 and the Navy (49 replies)
- point defense cannons (2 replies)
- How do you know if you D/L the 1.27b patch? (2 replies)
- Embarrassed Question - Where the heck is the Mod Dircetory??? (9 replies)
- Thanks! (27 replies)
- Okey, I messed up..Help please... (0 replies)
- Does the 1.50 Mod work with the 1.27b patch? (15 replies)
- Small point (2 replies)
- The harm that software pirates do (35 replies)
- DaveMan MOD Version 1.0 (12 replies)
- What Minister ? (1 replies)
- Game Turns (1 replies)
- Bugs / Improvments after 1.27b (9 replies)
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