Log in

View Full Version : Space Empires: IV & V


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 [61] 62 63 64 65 66 67 68

  1. PATCH 4 MODPACK (7 replies)
  2. More specifically targeting missiles and bombs wanted (19 replies)
  3. Evil Idea (13 replies)
  4. Destroying ringworlds/shereworlds (5 replies)
  5. Another AI Tech Queue Modder update (5 replies)
  6. Technology trades (3 replies)
  7. Patch 4 ... security ??? (17 replies)
  8. Patch 4? (19 replies)
  9. Set up and Mod questions (1 replies)
  10. Multiple Engines per Move (2 replies)
  11. AI Tech Queue Modder Update (3 replies)
  12. More mod'ing help requested! (Pretty please?) (2 replies)
  13. What do I research to...... (3 replies)
  14. New Features You Would Like to See That Would Have to Be Hard Coded (66 replies)
  15. How long does it take? (1 replies)
  16. The ultimate Base (23 replies)
  17. Request for article on Mods (0 replies)
  18. PBEM email problems,.. (4 replies)
  19. Happiness Problems? (5 replies)
  20. Research Browser (Java) (0 replies)
  21. How do allegiance converters work ? (5 replies)
  22. Prob a silly question, but...re: Production (4 replies)
  23. Help from modders (6 replies)
  24. Star Trek SystemName.txt posted in the Scenario/Mod Forum (0 replies)
  25. Temporal Ramblings... (8 replies)
  26. The Devnullmod (2 replies)
  27. Component Modding Issues (3 replies)
  28. how do turns play out? (10 replies)
  29. Modding research... (long) (0 replies)
  30. Problems with new colony types in Construction_Facilities. (0 replies)
  31. Locking up in tactical combat (3 replies)
  32. Question about VehicleSizes.txt (3 replies)
  33. Organic Armor? How to? (2 replies)
  34. Useful feature (4 replies)
  35. Another SE4 Comp Modder Update (10 replies)
  36. Am I nuts or did this really happen? (10 replies)
  37. Making a more challenging game (7 replies)
  38. Latest patch, mods & current game (22 replies)
  39. Is there a use yet for the scenario option,.. (1 replies)
  40. Anyone read Honor Harrington? (13 replies)
  41. Natives (19 replies)
  42. Lone Star quad (4 replies)
  43. empire histort bug (8 replies)
  44. Proposed counter intelligence fix (14 replies)
  45. Compile the best Mods (5 replies)
  46. protectorate/subjugation treaties (5 replies)
  47. Any way to get a different music CD to play? (2 replies)
  48. How many people set their OWN planet type to ICE?? (33 replies)
  49. Are there any tutorials for moray/povray on the net? (2 replies)
  50. Want to hear something REALLY funny?? (4 replies)
  51. Help Please (5 replies)
  52. Building ship sets (2 replies)
  53. Revised UFP shipset (1 replies)
  54. PBEM (2 replies)
  55. Twin Galaxies Championship Scores (28 replies)
  56. Neutrals and MOd Pack.. (1 replies)
  57. Possible Bug with Fighters? (2 replies)
  58. Bug with Satellites? (6 replies)
  59. Capture Planet ... Strategic Combat ?? (4 replies)
  60. AI and Facilities - ARGGHH (9 replies)
  61. Component Modder Bugfix (0 replies)
  62. Unit Grouping Question (6 replies)
  63. Need a little help with mod'ing a file... (2 replies)
  64. A host of Goodies (1 replies)
  65. Construction Queue bug (1 replies)
  66. Fighter bug? Or just change in behavior (4 replies)
  67. *Grumble* BLasted EA... (2 replies)
  68. What do most people set their "Max # of systems" to? (6 replies)
  69. Updated Research&Ships mod and new Quadrant&Systems mod (3 replies)
  70. New Selachii Pak Dominion Shipset at USY (4 replies)
  71. Love that intell (1 replies)
  72. Simultanous movement question! (11 replies)
  73. Star Wars System Name File (1 replies)
  74. Hey I just saw>>>> (1 replies)
  75. covert ops. (2 replies)
  76. Tactical Combat, Better Than I Expected...but (9 replies)
  77. Unwieldy Multiplayer... (1 replies)
  78. Q and Answer (5 replies)
  79. Biological warfare (3 replies)
  80. Mephisto! Tiny bug in your mod... (19 replies)
  81. Colonizing for Dummies! by a Dummy (0 replies)
  82. Unmanned Probes (3 replies)
  83. Component Modder Feature Update (10 replies)
  84. Best way to use ministers? (3 replies)
  85. Oh this is an Odd bug (2 replies)
  86. Choosing colony types (3 replies)
  87. Newly aquired races planets rioting?? (4 replies)
  88. Population bonuses (1 replies)
  89. Confusion now that I have 2 races.... (9 replies)
  90. Rank (2 replies)
  91. rants about small stuff! (20 replies)
  92. Problems with new MOD(mephisto) (9 replies)
  93. Ah crap! (1 replies)
  94. Ruins II (5 replies)
  95. Part of a Group? (0 replies)
  96. Mine Bug???? (6 replies)
  97. How to kill satellites (4 replies)
  98. How to mod AI to attack weak player? (2 replies)
  99. Resupply base (12 replies)
  100. Are we absolutely sure.... (15 replies)
  101. Where did the AI leave it's I (9 replies)
  102. Opinion's (5 replies)
  103. Has anyone created new formations? (13 replies)
  104. Is there a way... (1 replies)
  105. What MP3's do you listen to while playing? (10 replies)
  106. Strategic Help for a trapped newbie (10 replies)
  107. Simultaneous PBEM and Lost Build Queues (1 replies)
  108. Has the Sector Limit Been Increased? (11 replies)
  109. Weapon Balance? (4 replies)
  110. Multi-player Bug! for diplomacy cheats!!! (9 replies)
  111. Broken balance; organic resources and personality traits (5 replies)
  112. universal colonization race advantage (6 replies)
  113. New updated systems Name file (5 replies)
  114. Massive Shield Generators (7 replies)
  115. Shield Regenerators (3 replies)
  116. My New Mod (0 replies)
  117. Mineral Miner Facilities (9 replies)
  118. ah gots a humble request: (1 replies)
  119. Silly shipset idea (6 replies)
  120. A pirates life for me... (809 replies)
  121. Component Modder Update (4 replies)
  122. Early start (2 replies)
  123. Battlestar Galactica (13 replies)
  124. Moons (23 replies)
  125. Silicoids (13 replies)
  126. Nomadic Races (13 replies)
  127. Player emp files in the modpack too,.... (3 replies)
  128. Ruins? (9 replies)
  129. Sounds not working since sound mod update (9 replies)
  130. Newbies Q: Which Mods? (12 replies)
  131. Quickest way to get out of domes? (6 replies)
  132. Where can you get specifics? (2 replies)
  133. Want a challenge in SEIV? (21 replies)
  134. Another SE4 Comp Modder Update (2 replies)
  135. The SE4 Dance Project (6 replies)
  136. New settings for setting up a game (PBEM) (1 replies)
  137. Help For Newbie on Mod 1.60 (8 replies)
  138. Small doubt... (2 replies)
  139. Component Modder Update (0 replies)
  140. Theoretical Physics [OT thread] (33 replies)
  141. Planet Pop Status Bar Meaning? (5 replies)
  142. TDM ModPack 1.60 (16 replies)
  143. How did they do that? (7 replies)
  144. Easier ways to move ships? (2 replies)
  145. Ringworld/Sphere World (21 replies)
  146. mining options (3 replies)
  147. Troops (3 replies)
  148. Annoying missile dance (2 replies)
  149. Racial points? (5 replies)
  150. *Possible* error in Components.txt (5 replies)
  151. Mods and Stuff (1 replies)
  152. Questions on multiplayer PBEM (3 replies)
  153. Tech Tree (3 replies)
  154. Getting Tech levels (5 replies)
  155. Drones (1 replies)
  156. Q and A (21 replies)
  157. Neutron Bombs? (3 replies)
  158. Help! (4 replies)
  159. NEXT PATCH NEWS (11 replies)
  160. Fighting Strategies (3 replies)
  161. Point Defence vs. Ships mod (3 replies)
  162. Possible Missle BUG (1 replies)
  163. planet/system generation question (1 replies)
  164. Lousy galaxy generation/player placement (16 replies)
  165. How do you move between stars.... (3 replies)
  166. Strategic help (4 replies)
  167. Ship Type names (2 replies)
  168. Great Game (4 replies)
  169. Storm Generation (14 replies)
  170. i'm a political failure!!! (38 replies)
  171. happiness.txt file (0 replies)
  172. The Arachnid Consortium (8 replies)
  173. Mods & Stuff (0 replies)
  174. random encounter mod possible? (3 replies)
  175. Adding maintenance to buildings (5 replies)
  176. too many ships... ugh (7 replies)
  177. Ships losing orders?? (2 replies)
  178. How does one go about ground combat? (4 replies)
  179. Shiels or Armor: Which is best against mines? (22 replies)
  180. Newbie: Running out of population (3 replies)
  181. KIlling someone off?? (5 replies)
  182. Mines Cloaking too high???? (17 replies)
  183. Mod questions (4 replies)
  184. Resupplying ships? (4 replies)
  185. Is it possible to get peace? (2 replies)
  186. Upgrading ships, etc? (14 replies)
  187. How do you build faster? (3 replies)
  188. SE4 Needs a live forum... We can make it (0 replies)
  189. Technology tree (1 replies)
  190. When is the new mod pack due out? (7 replies)
  191. Intel: I'm Stumped (14 replies)
  192. Ships/Units Window Question (5 replies)
  193. So whats the verdict on the new patch ? (1 replies)
  194. Send Colony Ship? (6 replies)
  195. Best way to get a live game going? (2 replies)
  196. Compare SE4 to Stars! (14 replies)
  197. Mine warfare and retrofitting WP/troops/etc. (3 replies)
  198. help w/1.27b (4 replies)
  199. minister send mov order to construction shipyard (0 replies)
  200. Fortifications- Troops Does this work?? (5 replies)
  201. Mod Squad, need AI help for my new shipset!! (15 replies)
  202. Fighter Info Needed (2 replies)
  203. Engines per move follies... (23 replies)
  204. Cloaking Tec, next level. (2 replies)
  205. creating mod question (0 replies)
  206. WHAT have I done? (10 replies)
  207. Is HB Ultimate MOD available yet... (2 replies)
  208. Is SCORE broken? (0 replies)
  209. Cheats? (7 replies)
  210. Updated Empiretitles and Types, system names (9 replies)
  211. Updated Systemnames file (23 replies)
  212. Strategy guide? (42 replies)
  213. SE4 Modder GUI (4 replies)
  214. question: system name file (5 replies)
  215. Has the AI really improved? Examples please? (10 replies)
  216. Quickfix for MOD-Pack (7 replies)
  217. IRC Groups? (0 replies)
  218. SpaceYard mod 1.0 (0 replies)
  219. Intelligence Points problem (4 replies)
  220. Okay, this is strange... (5 replies)
  221. 1.27 bug?? (1 replies)
  222. Totally confused on patches and mods (5 replies)
  223. Unit limit is definitely working (6 replies)
  224. An important question (2 replies)
  225. MOD question: Facility Construction file and planet types file. (0 replies)
  226. Shipyard Mod Idea (17 replies)
  227. new component idea: holo-projectors (9 replies)
  228. pardon my ignorance (12 replies)
  229. An idea to make construction more realistic (2 replies)
  230. What ever happened to the File Editor? (8 replies)
  231. Military Online Gaming Group (0 replies)
  232. Is it worth it to install patch 1.27? (3 replies)
  233. Shipbuilding Bug? (6 replies)
  234. Cloaking AI Bug in 1.27? (7 replies)
  235. Newbie Weapons Questions (5 replies)
  236. Help!!!! Can only seem to download V1.27a from Shrapnel (9 replies)
  237. Launch Warning (10 replies)
  238. SE4 and the Navy (49 replies)
  239. point defense cannons (2 replies)
  240. How do you know if you D/L the 1.27b patch? (2 replies)
  241. Embarrassed Question - Where the heck is the Mod Dircetory??? (9 replies)
  242. Thanks! (27 replies)
  243. Okey, I messed up..Help please... (0 replies)
  244. Does the 1.50 Mod work with the 1.27b patch? (15 replies)
  245. Small point (2 replies)
  246. The harm that software pirates do (35 replies)
  247. DaveMan MOD Version 1.0 (12 replies)
  248. What Minister ? (1 replies)
  249. Game Turns (1 replies)
  250. Bugs / Improvments after 1.27b (9 replies)