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  1. Jubilant Galaxy (4 replies)
  2. OT: Scientists teleport two different objects (5 replies)
  3. Shipset Challenge: Xiati (10 replies)
  4. Dark Nova 4.23 Released (6 replies)
  5. Technology Flowchart for SE V (v1.08) (7 replies)
  6. portable space empires??? (27 replies)
  7. Will SE:V be available on Steam? (2 replies)
  8. Toxic Injectors broken in sev (17 replies)
  9. SEV on store shelves now? In Austrailia? (42 replies)
  10. OT - How to destroy IT as we know it (10 replies)
  11. SEV: Can weapons have political side effects? (2 replies)
  12. SEV: Are there missing ship types? (53 replies)
  13. SEV: Ship's crew. Questions. (4 replies)
  14. Temporal Anomalies (10 replies)
  15. What everyone hated about SE:IV (31 replies)
  16. SEV suggestions/gripes (19 replies)
  17. SE IV drone use question (4 replies)
  18. SF1 website down? (5 replies)
  19. Militia and troops. (28 replies)
  20. SE5 main screen (universe) ? cheatcodes (2 replies)
  21. SEV Combat Movies (5 replies)
  22. Crew Insurrection Bug? (12 replies)
  23. Sorry for the intrusion... (26 replies)
  24. Keyboard Shortcuts are up on the wiki (0 replies)
  25. SE5 Launch Party (25 replies)
  26. Tachyon Sensors (26 replies)
  27. 'The Chubbchubbs'. A Sci-Fi animated all-CG short. (2 replies)
  28. SE5: Renforcements..have arrived. (7 replies)
  29. SEV: What strategy do you use for these ships? (10 replies)
  30. SE V: to hit modifiers? (8 replies)
  31. SE:V, I'll be honest (115 replies)
  32. Growing concern - but optimistic (73 replies)
  33. Aaron Hall interview @ Stargamer.net (1 replies)
  34. SE1V weapon mounts (5 replies)
  35. Some SEV graphical quips (4 replies)
  36. Se4 Error Using Carrier Mod (7 replies)
  37. Number of Random Empires? (4 replies)
  38. SEV Beta History starting V1.0 (165 replies)
  39. SE5 preview at The Wargamer (9 replies)
  40. SE:V uh oh! (5 replies)
  41. SE:V Video Card Issues (21 replies)
  42. Racial Traits in SE4 / Supernova Mod (3 replies)
  43. Purchasing SEV Online (4 replies)
  44. SEV: Any point to killing buildings? (17 replies)
  45. Greets from Cordova, Alaska! (1 replies)
  46. SEIV - Nessesary AI's question? (13 replies)
  47. EBGames: SE:V ships Oct 5th? (9 replies)
  48. Cargo Management (6 replies)
  49. Happy Birthday Narf (18 replies)
  50. Online Mp Ai Question. (4 replies)
  51. 'Space Empires Universe' (spaceempires5.com) News (94 replies)
  52. Scanning technologies (2 replies)
  53. OK! Let's Shut This Place Down! (86 replies)
  54. "AI Campaign" mod - any opinions? (3 replies)
  55. SE V Ships being magically refueled in enemy space (9 replies)
  56. SE V shield question (17 replies)
  57. OT: Field of Dreams vs Shoeless Joe (2 replies)
  58. SE5. How do alliances work? (10 replies)
  59. SE V ground combat (3 replies)
  60. OT: Looking For A Poem (2 replies)
  61. SE:V satellite woes (8 replies)
  62. Anybody up for a game of stock SE4 at PBW? (45 replies)
  63. SE5: Limitations on modding unit graphics (7 replies)
  64. SEV - Design problems with Weapon Platforms (6 replies)
  65. SE:V AI Diplomacy Observations (20 replies)
  66. SEV Empire Options (2 replies)
  67. SEVdemo: why does it eat up 100% cpu? (7 replies)
  68. SEV Mod questions (17 replies)
  69. Organics disappearing and reappearing?? SEV Demo (9 replies)
  70. SEV Tactical Combat Impressions (27 replies)
  71. SEIV geek code - Is there still a valid link? (8 replies)
  72. OT: Now I have seen everything. (12 replies)
  73. SEV: How do you add ship classes? (2 replies)
  74. March of the Jraenar (12 replies)
  75. Some SE V Models (10 replies)
  76. SE5 Screenshot Fun Thread (35 replies)
  77. OT: Hey Fyron, found the perfect poster for you! (26 replies)
  78. SE5 - Mod Out LCX as Early Warship (20 replies)
  79. SEV early game battle strategy vs. SEIV (27 replies)
  80. SEV suggestion for ship design (3 replies)
  81. About intel in se5 (25 replies)
  82. OT: The old faces are returning! (42 replies)
  83. OT: Improved 2D to 3D Method (2 replies)
  84. OT: I just realized something! (17 replies)
  85. SEV question - new design tech levels? (37 replies)
  86. SEV deleting facilities? (2 replies)
  87. [SE5] What's the best discovering strategy? (14 replies)
  88. SEV Resource Management, Possible Bug? (6 replies)
  89. SFI Competition Unveiled (13 replies)
  90. SE V questions (40 replies)
  91. SE4 - A question of behaviour... (12 replies)
  92. Happy talk like a pirate day! Arrrrrr (14 replies)
  93. SFI updates release date: 10/16 (1 replies)
  94. OT- 2D to 3D. (8 replies)
  95. OT: Company of Heroes (9 replies)
  96. Planet defense, mines, etc (7 replies)
  97. SE:V Tips & Tricks (53 replies)
  98. Not sure I'm into SEV demo (15 replies)
  99. What if Space Empires VI went Open Source? (23 replies)
  100. Modding 4 to be like 5.. (7 replies)
  101. Directional damage? (6 replies)
  102. Modding SEV Thread Questions (0 replies)
  103. Launch of fighters from planet during combat (6 replies)
  104. SEV - Menu performance / antialiasing (23 replies)
  105. Official SE5 site up (33 replies)
  106. Those into BotF check this out. (0 replies)
  107. OT - Angband Comic (2 replies)
  108. Space Empires Wiki - New Look for 5! (2 replies)
  109. SE5 What are the highlights? (22 replies)
  110. SE:V Poll (70 replies)
  111. My SEV Ship Mod... (9 replies)
  112. SE:IV Gold vs SE5 Demo: Basic UI (20 replies)
  113. SE5 Demo Mod graphics. (3 replies)
  114. OT: Any idea where I can find Stars! resources? (20 replies)
  115. SE5 Demo Bug Reports & Annoyances/Requests (465 replies)
  116. SE V demo Interface (134 replies)
  117. Happy Birthday AT (17 replies)
  118. SEV Manual (0 replies)
  119. SEV DEMO IS OUT! (279 replies)
  120. upgrade 2 IV Deluxe? (29 replies)
  121. New Age Ship Yards (5 replies)
  122. Gaging the Need (32 replies)
  123. Kwok's Galaxy Mod (9 replies)
  124. OT: MP3 Players (0 replies)
  125. Dark Nova v4.23 patch list available! (0 replies)
  126. Matrix publishes Carrier Battles Mod (3 replies)
  127. Beware the dark regions of deep space... (34 replies)
  128. OT: An Open Letter To George Lucas (24 replies)
  129. Buy SEV get SEIV Deluxe for Free! (10 replies)
  130. Happy Birthday Fyron (22 replies)
  131. Masters Mod: Emp files? (6 replies)
  132. Updated Imperial Ship Set to v1.6 (17 replies)
  133. Life just went to Hell.... (16 replies)
  134. Master Mod 1.7 - Fighter Masters question (2 replies)
  135. Dragon*Con (9 replies)
  136. OT: Any Canadians head south of the border lately? (10 replies)
  137. OT: Some Help With Windows Media Player (3 replies)
  138. SE4 modding an Admiral/Hero Command Unit:: How to? (7 replies)
  139. Laughing at myself--and sharing it with you! (2 replies)
  140. Asking for opinions.... (22 replies)
  141. Speech pack....? (4 replies)
  142. SE.Net down ? (3 replies)
  143. Ship Capture Problem (12 replies)
  144. OT: Some Help With Win. XP SP2 (3 replies)
  145. OT: A Music Poll (24 replies)
  146. OT: Intel Laying Off Workers (6 replies)
  147. Yet another LTM game (0 replies)
  148. OT: Anyone have Baldurīs Gate 2 here? (14 replies)
  149. OT: The original Star Trek getting a CG makeover (44 replies)
  150. Star Trek Mod and Colony Ships (4 replies)
  151. n00b Modder Needs Help (4 replies)
  152. Q: Does anyone use 'Silo' Batteries when building? (6 replies)
  153. Artificial Moon Generator: What type does it make? (23 replies)
  154. OT: World of Warcraft....any good? (11 replies)
  155. OT: Steve Irwin DEAD! (2 replies)
  156. OT: the Crocodile Hunter (Steve Irwin) is dead (31 replies)
  157. Annoying UI Bug That Everyone Knows About... (18 replies)
  158. Can data files be changed between turns? (16 replies)
  159. No title yet. Just another story thread. (9 replies)
  160. Anyone looking for a new gaming PC? (0 replies)
  161. The Tessellate just kicked my butt (10 replies)
  162. I question the competence of the AI at times. (9 replies)
  163. How to program Mine and Sat layers (10 replies)
  164. How'd this happen? (7 replies)
  165. OT: I'm Moving... (16 replies)
  166. Drukman and Shooter Unearthed! (18 replies)
  167. OT: I'm thinking of getting a seperate email (12 replies)
  168. OT: If You Had Three Days To Live... (22 replies)
  169. Still Number One (6 replies)
  170. Linux installation problems (9 replies)
  171. Improving Empire Designs (7 replies)
  172. Upgrading durring production?Did I miss a chapter? (12 replies)
  173. SE V Release date and do we care? (23 replies)
  174. Pondering SE:V performance (11 replies)
  175. Ebay Any One? (22 replies)
  176. OT: I know how to solve global warming (83 replies)
  177. OT: The things some people study... (2 replies)
  178. SE4 deluxe (12 replies)
  179. Trouble with altering DefaultStrategies.txt file (12 replies)
  180. OT: Pluto Not A Planet! (28 replies)
  181. Low Tech Mod v1.0.0 Released! (0 replies)
  182. September release- not likely? (35 replies)
  183. tdm-modpack bug (8 replies)
  184. Searching for a shipset... (7 replies)
  185. Sith Rejects (18 replies)
  186. SE:V Shipset Questions (25 replies)
  187. Should I download SE5? (11 replies)
  188. More questions... (23 replies)
  189. Toughest Races to play against... (13 replies)
  190. Ages of Space Empires (Space Age Preview) (30 replies)
  191. HardDrive (1 replies)
  192. NEW PBW Game : Galactic Realism (36 replies)
  193. Screwy Noises ??? (6 replies)
  194. Keyboard help (4 replies)
  195. Stargate episode 200!!! (79 replies)
  196. Is there a way to... (5 replies)
  197. SEV Questions? (73 replies)
  198. Doga question (1 replies)
  199. OT: Snakes on a Plane (23 replies)
  200. Question about the "Manai" shipset.... (3 replies)
  201. OT: Counter-Terrorism is a Farce (49 replies)
  202. OT: The solar system has 12 planets (55 replies)
  203. New info on SE:V at Malfador (24 replies)
  204. A mod idea :) (18 replies)
  205. 3D Combat or What? (7 replies)
  206. OT: Physics Cards (7 replies)
  207. How do you Generate Data Files w/ Excel? (7 replies)
  208. Population growth: How exactly does it work? (22 replies)
  209. Better value use for organic resources? (7 replies)
  210. New Mod Launcher v0.22 (20 replies)
  211. Fighters cannot resupply? (6 replies)
  212. New to game-Overwhelmed 2 (updated from '02) (17 replies)
  213. OT : A psychosocial question (36 replies)
  214. Experts here, i need a new PC, budget: 1300 $ (30 replies)
  215. SEV: What am I REALY getting for my money? (52 replies)
  216. OT: DoGA parts and textures (7 replies)
  217. racial trait scores and resource production (3 replies)
  218. Strange battle ... why this? (8 replies)
  219. OT: Tabletop! (4 replies)
  220. OT: Sen Toku (12 replies)
  221. SEV Q&A on FiringSquad.com (6 replies)
  222. OT: Aaaaaarrrrrggghh....... (13 replies)
  223. Easier tool to create SEV/Star Fury ship? (10 replies)
  224. LTM Music/Graphics Poll (1 replies)
  225. Galaxy Battles (7 replies)
  226. OT: Stupid c++ (Roguelike development) (102 replies)
  227. OT: OMG! (21 replies)
  228. OT: How does it look? (26 replies)
  229. OT: Air Force will close Cheyenne Mountain (22 replies)
  230. OT: What Is A Good (9 replies)
  231. Mystery Race in SFI Newsletter (13 replies)
  232. How do I change Cargo Transfer to show Population? (2 replies)
  233. Can't colonize colony of same atmosphere??? (4 replies)
  234. Help! Planet bitmaps missing!! (1 replies)
  235. Interview with Aaron Hall at SFI (5 replies)
  236. portrait bmp for Imperial shipset? (5 replies)
  237. Some miscellaneous game mechanics questions. (7 replies)
  238. Q. about Path.txt file (6 replies)
  239. OT: Isn't this ridiculous?? (22 replies)
  240. OT: LAND WALKER -Japanese Robot suit- (29 replies)
  241. What the heck is SEIV Deluxe? (13 replies)
  242. Space Vikings (2 replies)
  243. OT: any musicians in here? (3 replies)
  244. OT: Need advice concerning DirectX (8 replies)
  245. [OT] Stargate SG-1 from 28 July 06 - SPOILERS (1 replies)
  246. SEV shipset instructions? (79 replies)
  247. Masters Mod Bug? (No combat replays) (3 replies)
  248. Official SE5 release date announced - September 12 (208 replies)
  249. Sins of a Solar Empire (41 replies)
  250. LOL! Dumbass AI! (10 replies)