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  1. Starting Planet Type question. (15 replies)
  2. Advanced Traits with A.I (1 replies)
  3. Anyone know... (1 replies)
  4. Bug(?): Finite Resources and Map Generation (3 replies)
  5. How do you add a ship names? (2 replies)
  6. Component order (7 replies)
  7. Suggestions for Malafador (6 replies)
  8. Some questions/comments (8 replies)
  9. How To Set Formation Leader? (7 replies)
  10. Planet killing weapons, whats the point? (4 replies)
  11. Mine building (2 replies)
  12. Supply bug? (12 replies)
  13. Please voice your support the following Victory condition for SE4: (15 replies)
  14. Question on MP (1 replies)
  15. This makes no sense.. (2 replies)
  16. Moding Questions (14 replies)
  17. The Peasants are revolting (5 replies)
  18. Hmmm...( warp points and K-F) (2 replies)
  19. Music????? (10 replies)
  20. Climate Control Facility? (3 replies)
  21. Ability to build facilities... (1 replies)
  22. Invasion (5 replies)
  23. Editting Questions (2 replies)
  24. Sphereworld help please! (3 replies)
  25. Check out my review of SE4! (1 replies)
  26. Why a domed city when I have the correct planet / atmosphere? (8 replies)
  27. Help Please (3 replies)
  28. I hope they are coming in a patch (12 replies)
  29. Robo-miners (2 replies)
  30. A SEIV race! (1 replies)
  31. Simultaneous games and combat.. (3 replies)
  32. SEIV and Linux (2 replies)
  33. Shipyard on strike? (5 replies)
  34. MULTIPLAYER!!!! (1 replies)
  35. Visible AI Minefields? (4 replies)
  36. Ressource Converter Question (7 replies)
  37. Multiplayer (2 replies)
  38. Wanted features: (4 replies)
  39. What is the effect of population size? (11 replies)
  40. AI Players and (lack of) Research (10 replies)
  41. Multiple computer systems (1 replies)
  42. Is There A Minister to Upgrade Designs? (3 replies)
  43. Newbie questions. (5 replies)
  44. Counter intelligence help please! (12 replies)
  45. Major Modification (36 replies)
  46. All My Friends (9 replies)
  47. Planetary bombardment(genocide) (22 replies)
  48. Display Problems (3 replies)
  49. How to Mine Asteroids?/Effects of Storms? (17 replies)
  50. Don't forget about massive mounts! (2 replies)
  51. In what folder (10 replies)
  52. How do you stop Rioting? (18 replies)
  53. How does resupply work? (6 replies)
  54. Additional Game Play Questions/Issues (3 replies)
  55. Explanation of Minister Personalities (0 replies)
  56. Scenarios? (4 replies)
  57. One Addicting Game for newbie to SEIV (3 replies)
  58. Has anyone seen... (3 replies)
  59. Shielded fighter tactics, a new secret weapon??? (10 replies)
  60. patch????? (5 replies)
  61. SE IV = Starfire (even > Starfire!) (9 replies)
  62. Ummm... No drones??? (6 replies)
  63. So whats the downside to Satellites? (10 replies)
  64. Bug in Fleet Stategic Combat (11 replies)
  65. Real Newbie: How Create Ground Troops? (1 replies)
  66. Sorry to say ...more problems (2 replies)
  67. Where's the music? (3 replies)
  68. 3D Graphics? (9 replies)
  69. Auto Save (2 replies)
  70. Ministers and Organic Weapons (6 replies)
  71. Maintenance cost % oddness (1 replies)
  72. Silly idea... (4 replies)
  73. Multiplayer, anyone? (4 replies)
  74. OH NO SOLD OUT (1 replies)
  75. Racial Points Question (2 replies)
  76. Administration of Designs etc? (1 replies)
  77. Need more system names? Get 'em here (0 replies)
  78. Great game; poor multiplayer (2 replies)
  79. CD Manual? (4 replies)
  80. A few questions (5 replies)
  81. My music isn't playing (0 replies)
  82. Well, well, big congrats to MM and Shrapnel (2 replies)
  83. Events!!! (8 replies)
  84. How do you mine? (3 replies)
  85. Research (3 replies)
  86. Basic Questions - -HELP??? (10 replies)
  87. Using ship components from within a fleet (1 replies)
  88. Wonderful Game - a few bugs (1 replies)
  89. Smelly CD? (8 replies)
  90. Registration (2 replies)
  91. No AI Minesweepers???????!!!!! (29 replies)
  92. Mystery Techs (6 replies)
  93. Problem with finite resources? (1 replies)
  94. Space Yards (12 replies)
  95. Integration of Race Styles (0 replies)
  96. OT Thoughts about Europa Universalis (1 replies)
  97. Chips & Bits Orders (1 replies)
  98. Construction in new Systems (3 replies)
  99. robotoid factories vs mining facils (6 replies)
  100. Got drones? (2 replies)
  101. Problem with Tech Cost (0 replies)
  102. Mine / Colony ship Bug (9 replies)
  103. "Ship movement line" fatal bug (1 replies)
  104. Mines, Cloaking, Stars, and the AI (3 replies)
  105. HTML Docs Online (3 replies)
  106. Race Comparison Chart (3 replies)
  107. 20 Empires? (6 replies)
  108. Ringworlds (20 replies)
  109. Finding major problems (15 replies)
  110. Good game but some disappointments..... (9 replies)
  111. Retrofitting units troops and weapon platforms (4 replies)
  112. Full Version Bug List (6 replies)
  113. Manual disappointment (15 replies)
  114. CD Music (28 replies)
  115. Satellite Groups and combat (0 replies)
  116. New Goodies found! (5 replies)
  117. What about Chips & Bits? (2 replies)
  118. OOOOOH! It's HERE! (4 replies)
  119. MAN, that UPS tracking is nice... (18 replies)
  120. FYI - Full Release Version (0 replies)
  121. Anyone in the UK got the game yet? (14 replies)
  122. doh! (3 replies)
  123. Game Manual in HTML Format ?????? (41 replies)
  124. Delivery time to Canada? (0 replies)
  125. Pre-order shipping numbers? (1 replies)
  126. Some more questions please (2 replies)
  127. All Pre-orders Shipping! (24 replies)
  128. Order status (0 replies)
  129. Tracking with those preorders (0 replies)
  130. .99 Demo Code = Shipped Code? (14 replies)
  131. On the way. (0 replies)
  132. THE QUESTION of the 7th November... (73 replies)
  133. Go vote, you slackers (10 replies)
  134. Advertising : Space Empires Universe Ladder (0 replies)
  135. Cumulative facility effects? (8 replies)
  136. Population growth bug? (2 replies)
  137. Some help please (5 replies)
  138. Places for Online SE-Role Play!!! (0 replies)
  139. Places for Online SE-Role Play!!! (0 replies)
  140. Cultural Modifiers (7 replies)
  141. Diplomacy (9 replies)
  142. Repeat Galaxies (7 replies)
  143. So when is it going to be released for those of us that Pre-Ordered?NT (1 replies)
  144. Order of Operations (2 replies)
  145. Will we see this game by Christmas? (3 replies)
  146. Mining an enemy planet (11 replies)
  147. Quadrant Types vs Starting Planet Type (8 replies)
  148. comment (5 replies)
  149. Computer abuse (9 replies)
  150. Strategic Combat questions (7 replies)
  151. Will there be leaders/heroes?? (10 replies)
  152. Some questions to the beta-guys and the community (13 replies)
  153. Initial thoughts on SEIV (3 replies)
  154. Direct Fire Weapon Accuracy (7 replies)
  155. Depleted Uranium Cannons to powerful! (31 replies)
  156. Delayed ?? (4 replies)
  157. Shields revisited (1 replies)
  158. Demeanors? (2 replies)
  159. Downloads (0 replies)
  160. multi player? (4 replies)
  161. How does SEIV compare to SMAC? (11 replies)
  162. Additional Sounds to Customize (8 replies)
  163. When is the Game Sheduled for Release now? (1 replies)
  164. Semi-cheat to speed up your ships (3 replies)
  165. What Weapons do AI-Empires use? (4 replies)
  166. Bug List here. (3 replies)
  167. No.. _THIS_ is going to sound dumb... (4 replies)
  168. Fighters Severly Broken (2 replies)
  169. Anybody else think planet sizes are out of whack? (8 replies)
  170. Well EXCUSE me for living! (16 replies)
  171. Powerfull Point Defense (4 replies)
  172. Strategic Combat Tactics (10 replies)
  173. Some questions after a game or three (5 replies)
  174. Vs What Race is best? (3 replies)
  175. Strategy tip for carriers (23 replies)
  176. this is going to sound REALLY dumb... (1 replies)
  177. Initial setups... (1 replies)
  178. Newbie questions (6 replies)
  179. ICQ List for Players (13 replies)
  180. Has ramming changed? (3 replies)
  181. Preorder time (6 replies)
  182. This Game...Plus Hint vs the Terrans (4 replies)
  183. Mines: How do they work? (2 replies)
  184. Tired of 100 turn debate (1 replies)
  185. Does the computer cheat? (4 replies)
  186. Column Sorts (1 replies)
  187. Super newbie help (5 replies)
  188. Things (BUGS?) that didn't change (9 replies)
  189. Defense: sats and stations (6 replies)
  190. So what I'm a Newbie (4 replies)
  191. OK, who's up for am email game? (2 replies)
  192. A round of applause for MM and Shrapnel (5 replies)
  193. List of changes in 0.99 (7 replies)
  194. Help .99 Download (4 replies)
  195. e-mail ??? (2 replies)
  196. AI lacks targeting sensors (3 replies)
  197. Satellites and CSMs in 0.99 (16 replies)
  198. Ground Combat (22 replies)
  199. Gold Demo Counter-Intel (11 replies)
  200. Where are you all getting this DEMO?? (3 replies)
  201. Cause of slowness in .99 demo found... (2 replies)
  202. Buying decision, not so easy... (7 replies)
  203. The Gold Demo: A Mixed Blessing (16 replies)
  204. Retrofitting (9 replies)
  205. Demo to appear Thursday night... (12 replies)
  206. Combat formations (3 replies)
  207. WHERE FROM?? (9 replies)
  208. A research question (24 replies)
  209. Detail question on the Organic weapons (3 replies)
  210. SE3 vs SE4, yes, some things got fubar (7 replies)
  211. Release Date delayed? (1 replies)
  212. Anyone know of any Babylon5, Star Trek, or Star Wars mods being worked on? (6 replies)
  213. Final PBEM implementation? (3 replies)
  214. Newbie questions (6 replies)
  215. Worldwide Release? (1 replies)
  216. Shipping?? (1 replies)
  217. Trading (11 replies)
  218. Gold Yet? (24 replies)
  219. What does MultiTracking do? (5 replies)
  220. generally... (1 replies)
  221. Clarification on Comp. Enhancements (4 replies)
  222. Check this out.. (6 replies)
  223. How does SEIII/IV compare to Stars! (6 replies)
  224. Armor is better than warheads (21 replies)
  225. be nice if... (3 replies)
  226. Is there a way to hide components during combat? (2 replies)
  227. Space Stations CAN Move!! (13 replies)
  228. Ionic Disrupter bug? (2 replies)
  229. Emissive Armor (20 replies)
  230. Weapon Platforms (10 replies)
  231. Strategic vs. Tactical (10 replies)
  232. Ground Combat Expansion (6 replies)
  233. Refit Weirdness (1 replies)
  234. And The AI is ??? (26 replies)
  235. Combining SEIV with Combat-Sim Games (3 replies)
  236. Creative Use of Black Holes (6 replies)
  237. Question and Suggestion about Limited Resources (4 replies)
  238. A Positive Comment on Ministers (0 replies)
  239. Beef #2: Fighters (17 replies)
  240. Beef #1: Ramming (16 replies)
  241. I believe.... (0 replies)
  242. bugs? (3 replies)
  243. Intelligence Opps (13 replies)
  244. Help... (0 replies)
  245. 4 UI improvements to SE IV I would like to see (8 replies)
  246. new crew abilities (5 replies)
  247. Wormholedrives and stardrives (6 replies)
  248. Diplomacy System Flexibility (1 replies)
  249. SE III (3 replies)
  250. I wonder (13 replies)