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  1. Put a little "kick" in your SE4! (2 replies)
  2. Ideas for new weapons (18 replies)
  3. Future changes in up coming patches? (1 replies)
  4. Oblative armor?? (1 replies)
  5. creating mods (1 replies)
  6. What SE V or SE IV 1.5 needs....LIFEPODS! (and ideas for capturing bonuses) (11 replies)
  7. Planetary Shield (5 replies)
  8. The Vecorien Mod (0 replies)
  9. Ver 1.41 (1 replies)
  10. War (6 replies)
  11. Questions on AI carriers (5 replies)
  12. Dragons are coming! (9 replies)
  13. Yet Another PBW game (2 replies)
  14. Ringworlds with finite resources (4 replies)
  15. Making SE IV more...naval... (5 replies)
  16. Making the AI surrender (3 replies)
  17. Fan Sites (14 replies)
  18. How does PBW work? (4 replies)
  19. New Scenario available - Space 1999! (7 replies)
  20. New Game Idea... Capture The Flag. (18 replies)
  21. New PBW game: Ancient (25 replies)
  22. What do you want in an AI? (16 replies)
  23. SEIV on a PDA (3 replies)
  24. Miniaturization Tech (8 replies)
  25. Cloaking Planets (21 replies)
  26. What's Your Favorite Ship Type? (14 replies)
  27. Game Proposal: Smash TV (15 replies)
  28. Drones (9 replies)
  29. Enormous Games? (4 replies)
  30. OT - Mindless Rant (70 replies)
  31. Q on stealth armor (1 replies)
  32. Engine limit?! (4 replies)
  33. New roleplaying race coming soon... (14 replies)
  34. New game starting on PBW, "THE GREAT EXPIRIMENT" (23 replies)
  35. Quibbles (10 replies)
  36. Secrets to trading with AI? (18 replies)
  37. what happen to all the vet posters (7 replies)
  38. Just wondering? (1 replies)
  39. Star Destroyer / Black Hole Creator (4 replies)
  40. Ideas for two new PBW games (19 replies)
  41. Shrinking planets (1 replies)
  42. Pirates & Nomads: Two new Versions! (0 replies)
  43. How do I make an empire accept a gift? (3 replies)
  44. Fleet Naming Strategies (15 replies)
  45. More on intel (3 replies)
  46. Two questions (7 replies)
  47. The Rage has met its match - Vaxin 1.0 (3 replies)
  48. Game Freezes (13 replies)
  49. Screw AT&T I went with Qwest DSL (2 replies)
  50. Question about resource converters (9 replies)
  51. Treaties. "peace" and victory conditions (3 replies)
  52. Re-Establishing Communications (10 replies)
  53. Spiralus PBW discussion thread. (97 replies)
  54. R/W - AI Bug fixed yet? (6 replies)
  55. Space Empires 4 Mod Launcher (52 replies)
  56. First Scenario for SE4 is Available! (4 replies)
  57. Ringworlds and such (17 replies)
  58. Brand new with questions : ) (10 replies)
  59. TDM Intel Question (9 replies)
  60. Modding Idea. :) (2 replies)
  61. Submit ideas for the second SE4 scenario (8 replies)
  62. The first in a series... (5 replies)
  63. Summarized components.txt (1 replies)
  64. how the heck to I install the TDM Modpack? (1 replies)
  65. I enjoy Space Empires because... (14 replies)
  66. open slot in Pukes FURBALL (0 replies)
  67. Ranking (12 replies)
  68. Question about hyperoptics? (8 replies)
  69. To All Who Have Fan Sites (5 replies)
  70. Many in depth questions regarding riots. Please help! (5 replies)
  71. Star Trek Based Tech Mod (14 replies)
  72. Brog Tech (0 replies)
  73. Planetary Invasions (8 replies)
  74. SJ: Re P&N mod. (2 replies)
  75. Modders. RE: Sats with Combat movement. (10 replies)
  76. Time for another touchy- feely get-to-know-you thread. (54 replies)
  77. ReincarNation - A Game Story (with a twist) (1 replies)
  78. Ora Planet site (2 replies)
  79. My own private Idaho-- a PBW newbie game (16 replies)
  80. New events file coming soon.... (1 replies)
  81. We need strategy game reviewers! (0 replies)
  82. FAQ Index (10 replies)
  83. Shield Disrupter (1 replies)
  84. modders and shipset creators - please read (22 replies)
  85. Basic Tech Mod Info (25 replies)
  86. Editing the Predefined Races (4 replies)
  87. Mod Picker utility (20 replies)
  88. Devnull Mod (2 replies)
  89. Strategy Game Informer site has pronounced SE4 as best space empire strategy game! (5 replies)
  90. Looking for players (0 replies)
  91. AI and Facility Upgrade Question (3 replies)
  92. Check this out (1 replies)
  93. Swapping designs with (human) partner in Simul Game (4 replies)
  94. Bug with the Load Cargo command (8 replies)
  95. Sentry (8 replies)
  96. Basic tech mod? (25 replies)
  97. Mines and AI reaction? (11 replies)
  98. mine self-destruction bug (0 replies)
  99. News on the Space Monsters Mod (1 replies)
  100. Export Ships (3 replies)
  101. Replicant centers? (6 replies)
  102. Can't post (1 replies)
  103. You like SE:IV? Review it here... (0 replies)
  104. New Age Ship Yards updated. (0 replies)
  105. Partnerships with AI's in PBW game (2 replies)
  106. An odd thing happened in a game (gosh, like that's never happened before...) (0 replies)
  107. Ultimate Mod down (6 replies)
  108. Neutral AI (4 replies)
  109. Warp point closing (2 replies)
  110. New Race: the Aquilaeian Empire (4 replies)
  111. Question about nebula systems (9 replies)
  112. Conquored worlds and hapiness? (2 replies)
  113. New SE4 Race: Minbari (22 replies)
  114. Clarification re: ringworlds (4 replies)
  115. Monster AI (13 replies)
  116. Friday 13th fun (2 replies)
  117. Satellites and supplies (1 replies)
  118. OFF TOPIC - The IOC sucks. (146 replies)
  119. Question Re Satellites and Supplies (4 replies)
  120. I hope you have some answers, SJ. (4 replies)
  121. Small Afterburnner (9 replies)
  122. ACK! v1.41 crashes in WINme (5 replies)
  123. Boarding parties (13 replies)
  124. Lost my ingame music (2 replies)
  125. Now this is Funny/Strange! (7 replies)
  126. Repair queue... order of ships repaired. (8 replies)
  127. How is your score calculated? (6 replies)
  128. Attack/seek after bug? (1 replies)
  129. Help - I've fallen and I can't get up! (18 replies)
  130. AI Ships and Bad Warp Points (6 replies)
  131. Important PBEM combat question! (6 replies)
  132. Real Time Multiplayer Space Empires IV! - Big news from PBW. (5 replies)
  133. Your Recommendation on AI Please (7 replies)
  134. New design name files (9 replies)
  135. Finding tech tree (3 replies)
  136. P&N (& space monster?) PBW game anyone? (3 replies)
  137. Critical Pirates & Nomads Patch! (4 replies)
  138. cloaking and mines (3 replies)
  139. Access violation errors in sim game hosting? (0 replies)
  140. AI no better... (6 replies)
  141. Anyone try repair ships for the AI yet? (22 replies)
  142. PBW Back up and running (0 replies)
  143. Base with wormhole capability ??? (4 replies)
  144. AI_General problem... (9 replies)
  145. Something funny with "full tech" (11 replies)
  146. Cloak question to the AI gurus... (4 replies)
  147. Newbie Question Re Player-Created Races (5 replies)
  148. PBW down? (8 replies)
  149. Entering combat bug in 1.41 (2 replies)
  150. AI needed for Redfury Fleet (1 replies)
  151. quantum reactor (4 replies)
  152. No ruins?! (13 replies)
  153. game idea: junkyard wars (50 replies)
  154. Finally a full-Version owner... just a few questions (12 replies)
  155. newtonian motion (30 replies)
  156. Movement cost for spinning? (3 replies)
  157. ATTN: Tampa_Gamer (2 replies)
  158. To Suicide Junkie (3 replies)
  159. Mod Madness (3 replies)
  160. Capturing planets in Simultaneous play (7 replies)
  161. Hmm.. funky resupply (4 replies)
  162. bug (1 replies)
  163. Colonization Minister secret revealed (15 replies)
  164. Is a bug or a feature ? (1 replies)
  165. Crew Snafu (6 replies)
  166. NEVER over-employ allegiance subverters! (3 replies)
  167. To Montana_Mike.... (0 replies)
  168. Space Monsters!!! (145 replies)
  169. New minor race ship sets (2 replies)
  170. Nature Shrine Bug / Intelligence Bug (5 replies)
  171. New Site (1 replies)
  172. Shipset needed (6 replies)
  173. Pirates&Nomads v2 Problem (16 replies)
  174. How do I load a race with no empire file(s)? (2 replies)
  175. What are some effective strategies for removing Sats (4 replies)
  176. Deathstalkers PBW game (33 replies)
  177. to all players of dark wars (PBW) (4 replies)
  178. Funny things happened (4 replies)
  179. Pirates & Nomads v2 update (2 replies)
  180. 1.41 happiness bug (3 replies)
  181. Some weapons act weird in the 0.99 demo (1 replies)
  182. Some of my ideas and questions (10 replies)
  183. Some of my ideas and questions (181 replies)
  184. I can't install Borg,Card,Ferg races etc.WHY? (5 replies)
  185. The worst galaxy ever (8 replies)
  186. 4x means what? (10 replies)
  187. How do I install non-boring nebulae in systems file? (2 replies)
  188. A few ideas for Modders (2 replies)
  189. Underappreciated Weapons (5 replies)
  190. missing features (1 replies)
  191. Newbie Questions (1 replies)
  192. quick question (4 replies)
  193. MEE Mega evil empire (4 replies)
  194. This is not possible !!! (9 replies)
  195. Shipsets (3 replies)
  196. Really big games Version 3 (2 replies)
  197. Looking for some 'New' Design Name Lists (14 replies)
  198. Counter Intelligence (7 replies)
  199. AI States (5 replies)
  200. Fighter - lock up ? (4 replies)
  201. Few weapons i'd like to see in SE4 (1 replies)
  202. is it a bug ? (3 replies)
  203. Question - Crystalline Torpedo (7 replies)
  204. Intelligence (9 replies)
  205. On vacation (1 replies)
  206. se4 on Apple???? (13 replies)
  207. TDM-ModPack 1.75 posted (1 replies)
  208. Ack, help me (2 replies)
  209. Observer Mode idea (10 replies)
  210. Singapore (0 replies)
  211. Sphereworld Homes (1 replies)
  212. Sorting colonies, ships, planets (1 replies)
  213. AI performance with no fighters? (stock, TDM) (5 replies)
  214. What gets executed first in Simultaneous games? (8 replies)
  215. New CI bug with v1.41 ? (20 replies)
  216. Rage Version 2.1 - Feedback Requested (9 replies)
  217. Empire Specific Fleet Formations (1 replies)
  218. Shrapnel gets a nice mention in CGW (2 replies)
  219. Hey, waitaminute... (11 replies)
  220. Population modifier idea -- penalty for low population (7 replies)
  221. Advice, what would *you* do? (8 replies)
  222. Any progress on TCP/IP connection. (17 replies)
  223. AI Modders - Possible Politics.txt bug (6 replies)
  224. Good News (on off topic) (5 replies)
  225. Why the AI builds the Ships it does (18 replies)
  226. Shrinking planet capacitly?? (6 replies)
  227. Need some help... (3 replies)
  228. BattleMoons! (2 replies)
  229. Neural Combat Net Test (1 replies)
  230. Help!! - Heat of battle!! Can't find the answer! (7 replies)
  231. Atrocities -urgent!!! (0 replies)
  232. All New Age Ship Sets Updated to 1.41 (0 replies)
  233. 35 Interface Improvements/Problems (4 replies)
  234. Message for Tampa Gamer (4 replies)
  235. ultimate mod (80 replies)
  236. New Forum in Kuat Drive Yards - StarWars Mod (1 replies)
  237. Need a good SystemNames.txt for P&N (5 replies)
  238. Availability (1 replies)
  239. Trading techs in Simultaneous game (PBW) (7 replies)
  240. New Mod (1 replies)
  241. Play by Web and TDM-Modpack (0 replies)
  242. Question on WP connected (3 replies)
  243. How about a way to lose technology (3 replies)
  244. Unique tech mod (0 replies)
  245. Off Topic, AMD 1.4 ghz (13 replies)
  246. What is the point of saving an Empire during a game? (5 replies)
  247. Webplay? PBEM is ok but slow... (3 replies)
  248. Webplay? PBEM is ok but slow... (0 replies)
  249. Fleet orders vs ship orders (14 replies)
  250. 19 User Interface Problems (29 replies)