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  1. Maintenace???? (7 replies)
  2. To Tampa Gamer (Colonials) (3 replies)
  3. Damage until Weapons gone in AI strategy ? (0 replies)
  4. weapons analasys (4 replies)
  5. Fighter supplies bug (5 replies)
  6. Guide to installing/using shipsets in SEIV GOLD (1 replies)
  7. Gold Extra Races zip mayday (6 replies)
  8. Some things (35 replies)
  9. Things that could be... (4 replies)
  10. Ow. (20 replies)
  11. DesignType mod question (2 replies)
  12. Help (9 replies)
  13. Newest Cylons are here (21 replies)
  14. Tutorial (1 replies)
  15. I am worried (14 replies)
  16. Drone suggestions (5 replies)
  17. AI and drones? (9 replies)
  18. "grant independance?" (0 replies)
  19. Best mod for a newbie? (4 replies)
  20. Taera Hive Imperium Racestyle (28 replies)
  21. A few quick 'Gold' questions... (7 replies)
  22. P&N Mod (11 replies)
  23. Gold Regastration (1 replies)
  24. Gold Received in The UK ! (0 replies)
  25. gonegold.com (14 replies)
  26. Using startrek/star wars shipsets with SEIV Gold (4 replies)
  27. SE4 Gold bug (3 replies)
  28. Drones and tactical combat (2 replies)
  29. Free (or really cheap) Web Hosts (13 replies)
  30. Spawning games from one disc? (SE4 gold) (0 replies)
  31. Moding Q (0 replies)
  32. Skinning SE4 (11 replies)
  33. Number of AI opponents (2 replies)
  34. Excel ConVersion (4 replies)
  35. SE IV Gold and Regular Compatibility (4 replies)
  36. Insectoid Empires? (0 replies)
  37. "stargate" mod ? (6 replies)
  38. Hey Atrocities, look at this please, need your help (1 replies)
  39. TDM ModPack Gold error msg (1 replies)
  40. SEIV Gold Rebate (3 replies)
  41. Arrgh (1 replies)
  42. Anyone get TCP/IP play to work? (4 replies)
  43. UM and Gold (1 replies)
  44. TDM vs P&N (24 replies)
  45. Question on Ministers? (11 replies)
  46. SHIPPING NOTICE! (16 replies)
  47. shipyard graphics (23 replies)
  48. Newbie Quick Question (3 replies)
  49. TDM Mod Pack 3.00 errors (23 replies)
  50. TDM Mod Pack 3.00 errors (0 replies)
  51. SEIV Con. 1 -- OHIO (35 replies)
  52. New System Types (4 replies)
  53. Hey Val, what about your cyclon Mod? (6 replies)
  54. Shipping update (1 replies)
  55. Off Topic: The Shapnel Games logo...What the heck is it? (7 replies)
  56. PBW down temporarily? (1 replies)
  57. PBW status (46 replies)
  58. Orks for SEIV Gold v1.60 (7 replies)
  59. Personality group question (7 replies)
  60. Modding for gold (3 replies)
  61. Shipping Issues to Foreign Countries (3 replies)
  62. ATTN: Owners of Gold (18 replies)
  63. SE4 Gold Moded Races, Tech Additions, Component Additions, Etc..... (15 replies)
  64. SE IV Gold and TCP/IP-Router (1 replies)
  65. SEIV Gold Demo now supported on PBW! (0 replies)
  66. Shipping Update (5 replies)
  67. SE4 Gold Changes (3 replies)
  68. Reccomendations for AI? (2 replies)
  69. How soon if we oredered through Chips & Bits? (1 replies)
  70. So what do you think (11 replies)
  71. Stupid trivia questions (13 replies)
  72. ATTN: mac5732 (0 replies)
  73. Hyper Optics vs. Tachyon Sensors (4 replies)
  74. SPACE EMPIRES IV GOLD NOTICE - PLEASE READ! (64 replies)
  75. Another trick (0 replies)
  76. I GOT IT!!!!! (97 replies)
  77. AI for SEIV1.49 doesnt work in SEIVG?? (3 replies)
  78. MrSchizoid (1 replies)
  79. TDM-ModPack 3.0 (Gold) (4 replies)
  80. Universe Cup Tournament: Replacement Needed!! (0 replies)
  81. How to have AI mix ship designs? (5 replies)
  82. I'll take one cannon, one missile, one PD... (3 replies)
  83. Comp Enhancement Conundrum... (2 replies)
  84. MP Coop (4 replies)
  85. So is this game out yet? (13 replies)
  86. Events.txt (2 replies)
  87. The Big Question ..??? (8 replies)
  88. Race Styles uploading (6 replies)
  89. Strange ship capture thing ! (14 replies)
  90. TCP/IP Test Game (3 replies)
  91. Problem with colonizing (3 replies)
  92. Neo-Standard Images (4 replies)
  93. Colonization Minister on Strike (2 replies)
  94. Settings.txt not working (7 replies)
  95. Up Dating All NASY Star Trek Races (20 replies)
  96. OT-Free Webspace (1 replies)
  97. Neutrals' AIs?? (3 replies)
  98. Design name question (5 replies)
  99. The Wallpaper Challenge (28 replies)
  100. My first Shipset, The Slaanesh, Need Feedback (16 replies)
  101. Shame on me (or help me!!!) (13 replies)
  102. Wishing for better original races AIs (10 replies)
  103. New Weapon Idea (9 replies)
  104. Sound Help (3 replies)
  105. Problem entering enemy sector (2 replies)
  106. Some questions about SE4 (1 replies)
  107. Simeultaneous move - join ships (0 replies)
  108. Howdy Folks (6 replies)
  109. 2 replacment players needed for fast-paced PBW game. (8 replies)
  110. Avoiding "glassing" a planet (5 replies)
  111. Dual question - launching satellites and nebulae (2 replies)
  112. Handling fighters in simeultaneous move (3 replies)
  113. Emotionless rioters (4 replies)
  114. Technology Trade (again) (22 replies)
  115. Feature request: edit orders (1 replies)
  116. The lovable EEE (12 replies)
  117. Looking for HIGH QUALITY mod (6 replies)
  118. Finite resources vs infinite resources (14 replies)
  119. Making notes on a map - suggestion (13 replies)
  120. Soul Hunters (8 replies)
  121. Making simeultaneous moves easier (4 replies)
  122. Making transfers and colonization easier (0 replies)
  123. Canada takes Gold! (10 replies)
  124. TDM Modpack (5 replies)
  125. Is there any way to... (13 replies)
  126. Integer overflow error? (4 replies)
  127. Off Toic: Oh these are too funny. (2 replies)
  128. Offical Get Aaron To Autograph All Copies Of SEIV Gold (33 replies)
  129. FAQ's...All against one (1 replies)
  130. Strategic combat - stupid evasion (6 replies)
  131. MM please increase the unit limit! (4 replies)
  132. Doga? (4 replies)
  133. So, is Sarge on vacation or something? (1 replies)
  134. Simeultaneous move - multiple combat in same sector? (5 replies)
  135. Crappy map editor (4 replies)
  136. Mod Info (4 replies)
  137. New Race Idea (11 replies)
  138. newbie, newbie, newbie (5 replies)
  139. XP issue with savegames (3 replies)
  140. Off Topic: A Sad Note About PC Games (30 replies)
  141. DoGA (63 replies)
  142. Questions about tech? (3 replies)
  143. Base Maintenance Question (2 replies)
  144. More planet sizes (18 replies)
  145. Simeultaneous move - is intercept possible? (6 replies)
  146. Simeultaneous move - is intercept possible? (2 replies)
  147. bug in 1.49 (0 replies)
  148. Black Hole AI and strange music? (24 replies)
  149. More newbie questions (2 replies)
  150. Status of Gold (5 replies)
  151. Unit Idea (That can work! :D): Zero-G Troops and Miliita (1 replies)
  152. Change Unit Limit after Start (1 replies)
  153. This IS a bug right!?! (26 replies)
  154. Something Serious (14 replies)
  155. Random thoughts on random SEIV stuff.. (4 replies)
  156. Strategic or Tactical with TDM ModPack? (4 replies)
  157. Clues that your addicted to SEIV (64 replies)
  158. Mine granularity (4 replies)
  159. potential newbie asks..... (4 replies)
  160. Have you ever noticed (35 replies)
  161. OT: 'BearShare' (10 replies)
  162. PBW Going down for maintenance on Tuesday (8 replies)
  163. PBW Game (0 replies)
  164. Ranks? (4 replies)
  165. GOLD released? (7 replies)
  166. Universal Shipyards bug (2 replies)
  167. NASY site updated (1 replies)
  168. Range Check Error problems (11 replies)
  169. Geo......Help (2 replies)
  170. Make toast! (4 replies)
  171. Tech cost program (0 replies)
  172. The comps don't like me.... (1 replies)
  173. planetary/system facilities (2 replies)
  174. Alternate Mine Warheads. (12 replies)
  175. Possible ground combat bug?? (21 replies)
  176. Secondary Tech Levels (long) (5 replies)
  177. Off Forum: Trillian (32 replies)
  178. Modding Tools--Component Creator (31 replies)
  179. bug found in gold? (16 replies)
  180. keeping captured planets (18 replies)
  181. auto mine laying (7 replies)
  182. Modding the Gold Demo (7 replies)
  183. "Board Enemy Ships" strategy bug? (5 replies)
  184. Need DesignCreation help (3 replies)
  185. SEIV Gold (2 replies)
  186. Keeping your distance (II) (33 replies)
  187. Keeping your distance (I) (1 replies)
  188. How do you overcome self-destruct? (2 replies)
  189. How do you overcome self-destruct? (2 replies)
  190. SEIV AI - has it improved? (2 replies)
  191. Tactical combat and Gold (7 replies)
  192. SE IV Gold Demo - any opponents out there? (11 replies)
  193. AI longtime simulation feature (37 replies)
  194. Troops: Infantry? (3 replies)
  195. How about someone making a Mechwarrior race (3 replies)
  196. Malfador, Bring back retreat option from SEIII (47 replies)
  197. Newbie Q5 (suggestion?) "edge of the universe" (6 replies)
  198. Newbie Q4 (suggestion?) Viewing ranges (13 replies)
  199. Newbie Q3 Strategic combat (1 replies)
  200. newbie Q2 Ministers (1 replies)
  201. Demo newbie Q1: Hit and run (10 replies)
  202. Tips for replacing obsolete units? (10 replies)
  203. About Race styles. (7 replies)
  204. organic armor bug/feature. (2 replies)
  205. Emp. Options/Strategies/Damage (6 replies)
  206. AI Patching requests (14 replies)
  207. Attention all active PBW game owners and players. (0 replies)
  208. Do Comm Channels work? (17 replies)
  209. Newbie question - Demo of SEIV Gold (7 replies)
  210. Question AI Ship Building (5 replies)
  211. Idea for boarding modification (6 replies)
  212. Questions about uniques techs. (4 replies)
  213. Supply Storage Bug? (2 replies)
  214. Attn: Hadrian Aventine (6 replies)
  215. Shipset Authors Please Read! (4 replies)
  216. Q for Shipset Designers (8 replies)
  217. Members Web Sights/Log (2 replies)
  218. Bug and new feature wish (0 replies)
  219. Predetermined racial enemy for Gold (3 replies)
  220. Planet conditions red herring? (21 replies)
  221. Trouble loading pbw site? Try this.. (4 replies)
  222. The Survey (4 replies)
  223. PBW Tournament: Universe Cup - IT'S OVER!!! (15 replies)
  224. Publicity for SEIV Gold... (2 replies)
  225. Ringworld and Sphereworld Construction Questions (13 replies)
  226. OT: Bug versus Feature (27 replies)
  227. Bug with random races, status ? (10 replies)
  228. SEIV GOLD and Dell/ME (4 replies)
  229. Canadian buyers who are on the fence... (5 replies)
  230. Shipset designer types (14 replies)
  231. Deathstalker Modd Version 1.3 (2 replies)
  232. OT-What has changed on this site?!?! (1 replies)
  233. Speaker for the Dead (13 replies)
  234. On-Topic Virus Alert (6 replies)
  235. SE4 Gold is GOLD!!! (1 replies)
  236. Stronger Planets mod idea (18 replies)
  237. Some pre-newbie questions (4 replies)
  238. Status on SE:IV Gold? (12 replies)
  239. Game Story: GalacticCorp (8 replies)
  240. Do they gain experience? (7 replies)
  241. Emergency Build from the Start? (7 replies)
  242. Ultimate Strategies Mod - Suggestions Wanted! (60 replies)
  243. PBW is Back! (10 replies)
  244. Off Topic: Medical Of Honor (Allied Assualt) (5 replies)
  245. Things I would like to see in the next Version(s)... (47 replies)
  246. Space Cities- worth while? (2 replies)
  247. new system types (1 replies)
  248. Q for any HTML gurus (10 replies)
  249. Weapon Targets (15 replies)
  250. firing order during combat (6 replies)