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  1. Demo Supply Help (4 replies)
  2. Is there a helper program for AI_Construction_Vehicles.txt? (2 replies)
  3. need a shipset for AI (1 replies)
  4. Space Yard / Repair Bay questions (26 replies)
  5. Stupid question: partnership & line of sight (4 replies)
  6. Sentry & Patrol Duty for AI's (0 replies)
  7. Legion Estrangere (1 replies)
  8. Becoming MEE in early game. (9 replies)
  9. mods not working (8 replies)
  10. Having A problem with New Race (5 replies)
  11. B5 style Jump Gates (16 replies)
  12. Addendum to System Information Poll (6 replies)
  13. System Information Poll (16 replies)
  14. Version, Version Version!!!??? (20 replies)
  15. Politics and the AI - Questions (6 replies)
  16. Who let the dogs out? (40 replies)
  17. PBW newbie question about cloak ship (5 replies)
  18. New race style available for your pleasure (9 replies)
  19. I got the Monster Blues. (20 replies)
  20. Any Extra Race Pictures? (14 replies)
  21. OT: Star Wars Episode 2... (53 replies)
  22. idea for racial enemies (5 replies)
  23. vikings & valkyries update (10 replies)
  24. couple of NEWBIE questions (5 replies)
  25. Heres An Idea ......Tech Tree? (10 replies)
  26. Classic -> Gold (11 replies)
  27. Planet Subjugation and Protectorates (9 replies)
  28. Where to download Derek´s Mod ??? (1 replies)
  29. remote mining (16 replies)
  30. Number of Missiles on Escort Ships (8 replies)
  31. does any-one here work? LOL (31 replies)
  32. How do work Ministers ? (5 replies)
  33. Can this be implemented ? (By MM) (0 replies)
  34. Unstable Stars (6 replies)
  35. one more good thing (1 replies)
  36. Damm Range Check Errors (43 replies)
  37. am i on the right track (5 replies)
  38. The Hirogen are here (Star Trek) (12 replies)
  39. OT- GO LEAFS GO (5 replies)
  40. Questions (yes, I've read the FAQs) (13 replies)
  41. Idea for PBW game your feedback (6 replies)
  42. Hypermaze and FTL (4 replies)
  43. Still no upload? (4 replies)
  44. on-line tournament idea (8 replies)
  45. PBW Web Hosting Available (8 replies)
  46. Bman, stop lurking here and go take your turn :) (3 replies)
  47. seiv platinum: good idea? (20 replies)
  48. how do i put descriptions in the scenario? (5 replies)
  49. can someone find this ship sets for me? (3 replies)
  50. search broken? (1 replies)
  51. PBW Question (4 replies)
  52. Ringworld (3 replies)
  53. MOO3? (3 replies)
  54. First Poll (not really) (10 replies)
  55. Rate Shrapnels & MM's Customer Satisfaction (2 replies)
  56. Another NewBee question (1 replies)
  57. Need replacement player (newbies welcome) (1 replies)
  58. cursed population minister. (8 replies)
  59. PBW Real Time Client Users... (2 replies)
  60. About to buy the game: first some questions (4 replies)
  61. Who's Gonna Win the World Cup?! (40 replies)
  62. SE:IV Platinum Edition (voting topic) (82 replies)
  63. Looks good for now... (1 replies)
  64. MOD crazy.... (which one to choose?) (5 replies)
  65. looking for races..... (2 replies)
  66. Problems with TCP/IP games (3 replies)
  67. Monsters Scenario Idea (3 replies)
  68. PBW Staging Area (4 replies)
  69. Planertary Invasion (13 replies)
  70. Slight Problem (Anyone used to modding please reply) (3 replies)
  71. Jar Jar Binks Must Die! (22 replies)
  72. SE2 (9 replies)
  73. I want to be a Borg - need password! (5 replies)
  74. How do I get the AI to invade my planets instead of Glassing them? (2 replies)
  75. Play by TCP/IP ? (1 replies)
  76. Pseudo-Newtonian Movement (23 replies)
  77. Saving early ship designs (3 replies)
  78. OT - funny little picture (15 replies)
  79. Has anyone ever used a spreadsheet to track their progress (3 replies)
  80. The Races (0 replies)
  81. Uploads are working now... (7 replies)
  82. Can not upload files (2 replies)
  83. OT Real Rednecks (4 replies)
  84. Very new to the game, need help badly! (15 replies)
  85. OT: Testing Sig -- Please Ignore (82 replies)
  86. Can SEIV be played as an email game (2 replies)
  87. Scenario creation....... (9 replies)
  88. Manual Addendum? (17 replies)
  89. Modify default "Game Setup" options? (3 replies)
  90. Request for help... (16 replies)
  91. What do you think of the new board features? (63 replies)
  92. What happened? (3 replies)
  93. Landing troops and assault on planets (3 replies)
  94. Neural Net and Talisman - a question (16 replies)
  95. Weapon damage types, now this is a little odd... (4 replies)
  96. latest TDM mod? (4 replies)
  97. Comments (bugs) with _AI_Construction_Vehicles.txt (27 replies)
  98. Frequently Asked Questions for Newbies (334 replies)
  99. no opponents after race-install (1 replies)
  100. The Galactic Bash Story Thread (21 replies)
  101. Downloading Races (6 replies)
  102. Argghh! Need to get back into the game! (3 replies)
  103. newbie question on fleet and ship tatics (4 replies)
  104. MOO3 (32 replies)
  105. Worst AI decision(s) ever? (12 replies)
  106. newbie, help (3 replies)
  107. Proportions + Devnull + special ingredients = Derek's Mod Gold (144 replies)
  108. File Upload? (3 replies)
  109. DoGA-L1 + ??? (15 replies)
  110. Phoenix D > Weapon platforms- on colonies or uncolonized planets as well? (6 replies)
  111. AI Intelligence (I know - oxymoron) (3 replies)
  112. Shields & Armour --- what's the point? (15 replies)
  113. Empire Descriptions (2 replies)
  114. RU AI or NS (25 replies)
  115. The Wonderful World of Armor (4 replies)
  116. RolePlay Mod (13 replies)
  117. little help for newb please (6 replies)
  118. Mini Torpedoes Away! (7 replies)
  119. AI Patcher for QNP? (4 replies)
  120. Attn: Krsqk, Re: Component Creator (4 replies)
  121. ESP VERSION 1.3 Released (0 replies)
  122. Proportions mod Version 2.2 released (88 replies)
  123. Forum Improvement (2 replies)
  124. Tactical Use of Various Weapons (19 replies)
  125. Offense and Defense racial bonus (5 replies)
  126. Incredible newbie? How to make troops? (19 replies)
  127. Why Domed colonies on green dots (17 replies)
  128. Changing Empire in mid game, is it possible? (3 replies)
  129. Some remark from a stars! player (37 replies)
  130. Some questions about modding and AI (4 replies)
  131. Drones (4 replies)
  132. Larger Tactical Combat Area??? (1 replies)
  133. Size Does Matter (12 replies)
  134. How Dumb Is Your Game AI? (30 replies)
  135. System versus Planetary Facilitys (10 replies)
  136. Can't launch attack (5 replies)
  137. Newbie, Bases & weapon Platforms (8 replies)
  138. Anybody seen this one? (3 replies)
  139. Range Check Error in demo? (5 replies)
  140. Minefields? (2 replies)
  141. Warp point-periodic, and warp point-ability required (8 replies)
  142. Next patch requests (80 replies)
  143. Can't install SE4G on Win2000 pro laptop... (8 replies)
  144. Movement log (2 replies)
  145. The "Survivor" Space Empires IV Multiplayer Tournament is over (7 replies)
  146. Map Editor Manual or Readme (25 replies)
  147. Another newbie question :) (3 replies)
  148. Join the Team (0 replies)
  149. Opionions, greatest AI's? (16 replies)
  150. Important notice for PBW Users. (68 replies)
  151. Negative Population Growth (4 replies)
  152. Question about starting facilities (9 replies)
  153. destroying a star (1 replies)
  154. Any interest in a Colony Ship Start? (3 replies)
  155. All the mods out there (4 replies)
  156. Omniverse (10 replies)
  157. Ground Combat (1 replies)
  158. Omni Mod (120 replies)
  159. Newbie needs help (15 replies)
  160. Online Planet Builder (0 replies)
  161. new patch ? (18 replies)
  162. SE2 (0 replies)
  163. Observations, Question and Ruminations (20 replies)
  164. The First Shot (4 replies)
  165. gift value? (0 replies)
  166. Ramblings (0 replies)
  167. Hey Val, please read (4 replies)
  168. Revised argentin.txt (0 replies)
  169. Help, how do I... (7 replies)
  170. Tech Tree Modifications available ? (2 replies)
  171. Darcus (10 replies)
  172. Honor Harrington (14 replies)
  173. Role-Play in PBW Games ? (6 replies)
  174. Proportions mod / AI research "bug" (2 replies)
  175. Ok...so how do you... (4 replies)
  176. New PBW Game: Adamant 005 (21 replies)
  177. AI Questions, part 2 (1 replies)
  178. PBW question (5 replies)
  179. Any channel in IRC where SE peoples chat? (32 replies)
  180. Open RP Games? (9 replies)
  181. Adding Empires mid-game (4 replies)
  182. New Mod: The Art of War Mod (175 replies)
  183. All race and shipset designers !!!! and other interested peoples (16 replies)
  184. Latest V. of Proportions? (0 replies)
  185. Latest V. of Proportions? (14 replies)
  186. OT-Freespace2 Releases source code (0 replies)
  187. Q? on Quasi-Newtonian Propulsion (5 replies)
  188. PBEM question (7 replies)
  189. AI error message (2 replies)
  190. Online check purchase??? (4 replies)
  191. Building Colonies???HELP! (19 replies)
  192. Wanted: new "lead empire" in "Quick Gold Game for Newbies" (2 replies)
  193. massive shield depleter (16 replies)
  194. hi...a couple of comments on learning and mods (2 replies)
  195. Devnull Mod Gold Version 1.60 (29 replies)
  196. abilities question (3 replies)
  197. Some comments on Proportions Mod (9 replies)
  198. Making Scenarios, probs in AI (1 replies)
  199. just played the demo.. missile question! (7 replies)
  200. And you said the AI is easy? (6 replies)
  201. xxx_AI_unit_construction.txt (6 replies)
  202. has anyone else got... (5 replies)
  203. HELP: blockading AI (6 replies)
  204. Treaties (6 replies)
  205. Ring and Sphere Worlds (5 replies)
  206. Proportions : Can't get "Massive Shield Depleter" comp (10 replies)
  207. New Race Viewer/Profiler (ESP) Utility Released (20 replies)
  208. Racial Techs (2 replies)
  209. CONGRATULATIONS MM and SHRAPNEL!! (17 replies)
  210. Planetary Bombardment Question. (2 replies)
  211. Star Wars Mod: works with Gold? (1 replies)
  212. Separate strategic and combat movement (7 replies)
  213. Question for PC support gurus (10 replies)
  214. Seeing all at the end of game? (5 replies)
  215. (Counter-) Intel question. (16 replies)
  216. Genocide (7 replies)
  217. Yet Another Newbie Post (6 replies)
  218. Invasion Inoculation (20 replies)
  219. More stupid newbie tricks ( questions ) ! (33 replies)
  220. How does the game determine starting facilities ? (2 replies)
  221. Multi Star Real Map, NEED HELP (22 replies)
  222. Modding Q--AI DesignCreation (18 replies)
  223. Top AI scores seen? (20 replies)
  224. Where would you place Star Trek on the tech scale? (10 replies)
  225. Anyone want to play me using my mod for testing? (2 replies)
  226. Testing sig - Please ignore (12 replies)
  227. AI State. (5 replies)
  228. A couple of stoopid questions (8 replies)
  229. Tech Tree needed ! (3 replies)
  230. A review (1 replies)
  231. Why does a robo mining base not mine?? (12 replies)
  232. AI files in Proportins (5 replies)
  233. "Wait a second" command (17 replies)
  234. AI Modding ? (4 replies)
  235. Population Modifiers ? (27 replies)
  236. SE4 Strategy - An Art or a Science? (70 replies)
  237. PBW News flash.... (0 replies)
  238. [OT]: Celestia and Earth's doom (1 replies)
  239. strange beheaviour with new components added (2 replies)
  240. alternate ship graphics? (5 replies)
  241. Malfador, any status on palaces? (3 replies)
  242. Pirates and Nomads opening strategies (18 replies)
  243. Strategic versus Tactical combat (1 replies)
  244. Shipset and Empire portrait design choices (1 replies)
  245. Troops in Proportions Mod (19 replies)
  246. New Battle Station Component (1 replies)
  247. newbie askin some kinda questions (4 replies)
  248. Questions comments and general ramblings from a new player... (13 replies)
  249. Problem with new shipset?? (5 replies)
  250. Another comp. idea... (3 replies)